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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
| 23 | 23 |
| 24 // ES2 FS only guarantees mediump and lowp support | 24 // ES2 FS only guarantees mediump and lowp support |
| 25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; | 25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; |
| 26 | 26 |
| 27 ////////////////////////////////////////////////////////////////////////////// | 27 ////////////////////////////////////////////////////////////////////////////// |
| 28 | 28 |
| 29 const int GrGLProgramBuilder::kVarsPerBlock = 8; | 29 const int GrGLProgramBuilder::kVarsPerBlock = 8; |
| 30 | 30 |
| 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, | 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, |
| 32 const GrGLProgramDesc& desc, | |
| 33 GrGpu::DrawType drawType, | 32 GrGpu::DrawType drawType, |
| 34 GrGpuGL* gpu) { | 33 GrGpuGL* gpu) { |
| 35 // create a builder. This will be handed off to effects so they can use it
to add | 34 // create a builder. This will be handed off to effects so they can use it
to add |
| 36 // uniforms, varyings, textures, etc | 35 // uniforms, varyings, textures, etc |
| 37 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(desc, | 36 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, |
| 38 optState, | |
| 39 drawType, | 37 drawType, |
| 40 optState.hasG
eometryProcessor(), | 38 optState.hasG
eometryProcessor(), |
| 41 gpu)); | 39 gpu)); |
| 42 | 40 |
| 43 GrGLProgramBuilder* pb = builder.get(); | 41 GrGLProgramBuilder* pb = builder.get(); |
| 44 const GrGLProgramDesc::KeyHeader& header = pb->header(); | 42 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); |
| 45 | 43 |
| 46 // emit code to read the dst copy texture, if necessary | 44 // emit code to read the dst copy texture, if necessary |
| 47 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey | 45 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey |
| 48 && !gpu->glCaps().fbFetchSupport()) { | 46 && !gpu->glCaps().fbFetchSupport()) { |
| 49 pb->fFS.emitCodeToReadDstTexture(); | 47 pb->fFS.emitCodeToReadDstTexture(); |
| 50 } | 48 } |
| 51 | 49 |
| 52 // get the initial color and coverage to feed into the first effect in each
effect chain | 50 // get the initial color and coverage to feed into the first effect in each
effect chain |
| 53 GrGLSLExpr4 inputColor, inputCoverage; | 51 GrGLSLExpr4 inputColor, inputCoverage; |
| 54 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); | 52 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); |
| 55 | 53 |
| 56 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES)
, then we may have | 54 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES)
, then we may have |
| 57 // to setup a few more things like builtin vertex attributes | 55 // to setup a few more things like builtin vertex attributes |
| 58 bool hasVertexShader = !(header.fUseNvpr && | 56 bool hasVertexShader = !(header.fUseNvpr && |
| 59 gpu->glPathRendering()->texturingMode() == | 57 gpu->glPathRendering()->texturingMode() == |
| 60 GrGLPathRendering::FixedFunction_TexturingMode); | 58 GrGLPathRendering::FixedFunction_TexturingMode); |
| 61 if (hasVertexShader) { | 59 if (hasVertexShader) { |
| 62 pb->fVS.setupLocalCoords(); | 60 pb->fVS.setupLocalCoords(); |
| 63 pb->fVS.transformGLToSkiaCoords(); | 61 pb->fVS.transformGLToSkiaCoords(); |
| 64 if (header.fEmitsPointSize) { | 62 if (header.fEmitsPointSize) { |
| 65 pb->fVS.codeAppend("gl_PointSize = 1.0;"); | 63 pb->fVS.codeAppend("gl_PointSize = 1.0;"); |
| 66 } | 64 } |
| 67 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { | 65 if (GrProgramDesc::kAttribute_ColorInput == header.fColorInput) { |
| 68 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); | 66 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); |
| 69 } | 67 } |
| 70 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { | 68 if (GrProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { |
| 71 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage); | 69 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage); |
| 72 } | 70 } |
| 73 } | 71 } |
| 74 | 72 |
| 75 pb->emitAndInstallProcs(optState, &inputColor, &inputCoverage); | 73 pb->emitAndInstallProcs(optState, &inputColor, &inputCoverage); |
| 76 | 74 |
| 77 if (hasVertexShader) { | 75 if (hasVertexShader) { |
| 78 pb->fVS.transformSkiaToGLCoords(); | 76 pb->fVS.transformSkiaToGLCoords(); |
| 79 } | 77 } |
| 80 | 78 |
| 81 // write the secondary color output if necessary | 79 // write the secondary color output if necessary |
| 82 if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType
) { | 80 if (GrProgramDesc::kNone_SecondaryOutputType != header.fSecondaryOutputType)
{ |
| 83 pb->fFS.enableSecondaryOutput(inputColor, inputCoverage); | 81 pb->fFS.enableSecondaryOutput(inputColor, inputCoverage); |
| 84 } | 82 } |
| 85 | 83 |
| 86 pb->fFS.combineColorAndCoverage(inputColor, inputCoverage); | 84 pb->fFS.combineColorAndCoverage(inputColor, inputCoverage); |
| 87 | 85 |
| 88 return pb->finalize(); | 86 return pb->finalize(); |
| 89 } | 87 } |
| 90 | 88 |
| 91 GrGLProgramBuilder* | 89 GrGLProgramBuilder* |
| 92 GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc, | 90 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, |
| 93 const GrOptDrawState& optState, | |
| 94 GrGpu::DrawType drawType, | 91 GrGpu::DrawType drawType, |
| 95 bool hasGeometryProcessor, | 92 bool hasGeometryProcessor, |
| 96 GrGpuGL* gpu) { | 93 GrGpuGL* gpu) { |
| 97 if (desc.getHeader().fUseNvpr) { | 94 const GrProgramDesc& desc = optState.programDesc(); |
| 95 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { |
| 98 SkASSERT(gpu->glCaps().pathRenderingSupport()); | 96 SkASSERT(gpu->glCaps().pathRenderingSupport()); |
| 97 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); |
| 98 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); |
| 99 SkASSERT(!hasGeometryProcessor); | 99 SkASSERT(!hasGeometryProcessor); |
| 100 if (gpu->glPathRendering()->texturingMode() == | 100 if (gpu->glPathRendering()->texturingMode() == |
| 101 GrGLPathRendering::FixedFunction_TexturingMode) { | 101 GrGLPathRendering::FixedFunction_TexturingMode) { |
| 102 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc
)); | 102 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); |
| 103 } else { | 103 } else { |
| 104 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc)); | 104 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); |
| 105 } | 105 } |
| 106 } else { | 106 } else { |
| 107 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc)); | 107 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); |
| 108 } | 108 } |
| 109 } | 109 } |
| 110 | 110 |
| 111 ///////////////////////////////////////////////////////////////////////////// | 111 ///////////////////////////////////////////////////////////////////////////// |
| 112 | 112 |
| 113 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, | 113 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt
ate) |
| 114 const GrOptDrawState& optState, | |
| 115 const GrGLProgramDesc& desc) | |
| 116 : fVS(this) | 114 : fVS(this) |
| 117 , fGS(this) | 115 , fGS(this) |
| 118 , fFS(this, desc) | 116 , fFS(this, optState.programDesc().header().fFragPosKey) |
| 119 , fOutOfStage(true) | 117 , fOutOfStage(true) |
| 120 , fStageIndex(-1) | 118 , fStageIndex(-1) |
| 121 , fGeometryProcessor(NULL) | 119 , fGeometryProcessor(NULL) |
| 122 , fOptState(optState) | 120 , fOptState(optState) |
| 123 , fDesc(desc) | 121 , fDesc(optState.programDesc()) |
| 124 , fGpu(gpu) | 122 , fGpu(gpu) |
| 125 , fUniforms(kVarsPerBlock) { | 123 , fUniforms(kVarsPerBlock) { |
| 126 } | 124 } |
| 127 | 125 |
| 128 void GrGLProgramBuilder::addVarying(const char* name, | 126 void GrGLProgramBuilder::addVarying(const char* name, |
| 129 GrGLVarying* varying, | 127 GrGLVarying* varying, |
| 130 GrGLShaderVar::Precision fsPrecision) { | 128 GrGLShaderVar::Precision fsPrecision) { |
| 131 SkASSERT(varying); | 129 SkASSERT(varying); |
| 132 if (varying->vsVarying()) { | 130 if (varying->vsVarying()) { |
| 133 fVS.addVarying(name, varying); | 131 fVS.addVarying(name, varying); |
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| 195 } | 193 } |
| 196 } | 194 } |
| 197 } | 195 } |
| 198 | 196 |
| 199 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 197 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
| 200 return fGpu->ctxInfo(); | 198 return fGpu->ctxInfo(); |
| 201 } | 199 } |
| 202 | 200 |
| 203 void GrGLProgramBuilder::setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* input
Color, | 201 void GrGLProgramBuilder::setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* input
Color, |
| 204 GrGLSLExpr4* input
Coverage) { | 202 GrGLSLExpr4* input
Coverage) { |
| 205 const GrGLProgramDesc::KeyHeader& header = this->header(); | 203 const GrProgramDesc::KeyHeader& header = this->header(); |
| 206 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 204 if (GrProgramDesc::kUniform_ColorInput == header.fColorInput) { |
| 207 const char* name; | 205 const char* name; |
| 208 fUniformHandles.fColorUni = | 206 fUniformHandles.fColorUni = |
| 209 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 207 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 210 kVec4f_GrSLType, | 208 kVec4f_GrSLType, |
| 211 "Color", | 209 "Color", |
| 212 &name); | 210 &name); |
| 213 *inputColor = GrGLSLExpr4(name); | 211 *inputColor = GrGLSLExpr4(name); |
| 214 } else if (GrGLProgramDesc::kAllOnes_ColorInput == header.fColorInput) { | 212 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fColorInput) { |
| 215 *inputColor = GrGLSLExpr4(1); | 213 *inputColor = GrGLSLExpr4(1); |
| 216 } | 214 } |
| 217 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 215 if (GrProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
| 218 const char* name; | 216 const char* name; |
| 219 fUniformHandles.fCoverageUni = | 217 fUniformHandles.fCoverageUni = |
| 220 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 218 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 221 kVec4f_GrSLType, | 219 kVec4f_GrSLType, |
| 222 "Coverage", | 220 "Coverage", |
| 223 &name); | 221 &name); |
| 224 *inputCoverage = GrGLSLExpr4(name); | 222 *inputCoverage = GrGLSLExpr4(name); |
| 225 } else if (GrGLProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { | 223 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { |
| 226 *inputCoverage = GrGLSLExpr4(1); | 224 *inputCoverage = GrGLSLExpr4(1); |
| 227 } | 225 } |
| 228 } | 226 } |
| 229 | 227 |
| 230 void GrGLProgramBuilder::emitAndInstallProcs(const GrOptDrawState& optState, | 228 void GrGLProgramBuilder::emitAndInstallProcs(const GrOptDrawState& optState, |
| 231 GrGLSLExpr4* inputColor, | 229 GrGLSLExpr4* inputColor, |
| 232 GrGLSLExpr4* inputCoverage) { | 230 GrGLSLExpr4* inputCoverage) { |
| 233 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 231 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
| 234 int numProcs = optState.numFragmentStages(); | 232 int numProcs = optState.numFragmentStages(); |
| 235 this->emitAndInstallFragProcs(0, optState.numColorStages(), inputColor); | 233 this->emitAndInstallFragProcs(0, optState.numColorStages(), inputColor); |
| 236 if (optState.hasGeometryProcessor()) { | 234 if (optState.hasGeometryProcessor()) { |
| 237 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); | 235 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); |
| 238 fVS.emitAttributes(gp); | 236 fVS.emitAttributes(gp); |
| 239 ProcKeyProvider keyProvider(&fDesc, ProcKeyProvider::kGeometry_Processor
Type); | 237 ProcKeyProvider keyProvider(&fDesc, |
| 238 ProcKeyProvider::kGeometry_ProcessorType, |
| 239 GrGLProgramDescBuilder::kProcessorKeyOffsets
AndLengthOffset); |
| 240 GrGLSLExpr4 output; | 240 GrGLSLExpr4 output; |
| 241 this->emitAndInstallProc<GrGeometryProcessor>(gp, 0, keyProvider, *input
Coverage, &output); | 241 this->emitAndInstallProc<GrGeometryProcessor>(gp, 0, keyProvider, *input
Coverage, &output); |
| 242 *inputCoverage = output; | 242 *inputCoverage = output; |
| 243 } | 243 } |
| 244 this->emitAndInstallFragProcs(optState.numColorStages(), numProcs, inputCov
erage); | 244 this->emitAndInstallFragProcs(optState.numColorStages(), numProcs, inputCov
erage); |
| 245 } | 245 } |
| 246 | 246 |
| 247 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, int numProcs, G
rGLSLExpr4* inOut) { | 247 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, int numProcs, G
rGLSLExpr4* inOut) { |
| 248 ProcKeyProvider keyProvider(&fDesc, ProcKeyProvider::kFragment_ProcessorType
); | 248 ProcKeyProvider keyProvider(&fDesc, |
| 249 ProcKeyProvider::kFragment_ProcessorType, |
| 250 GrGLProgramDescBuilder::kProcessorKeyOffsetsAndL
engthOffset); |
| 249 for (int e = procOffset; e < numProcs; ++e) { | 251 for (int e = procOffset; e < numProcs; ++e) { |
| 250 GrGLSLExpr4 output; | 252 GrGLSLExpr4 output; |
| 251 const GrFragmentStage& stage = fOptState.getFragmentStage(e); | 253 const GrFragmentStage& stage = fOptState.getFragmentStage(e); |
| 252 this->emitAndInstallProc<GrFragmentStage>(stage, e, keyProvider, *inOut,
&output); | 254 this->emitAndInstallProc<GrFragmentStage>(stage, e, keyProvider, *inOut,
&output); |
| 253 *inOut = output; | 255 *inOut = output; |
| 254 } | 256 } |
| 255 } | 257 } |
| 256 | 258 |
| 257 // TODO Processors cannot output zeros because an empty string is all 1s | 259 // TODO Processors cannot output zeros because an empty string is all 1s |
| 258 // the fix is to allow effects to take the GrGLSLExpr4 directly | 260 // the fix is to allow effects to take the GrGLSLExpr4 directly |
| 259 template <class Proc> | 261 template <class Proc> |
| 260 void GrGLProgramBuilder::emitAndInstallProc(const Proc& proc, | 262 void GrGLProgramBuilder::emitAndInstallProc(const Proc& proc, |
| 261 int index, | 263 int index, |
| 262 const ProcKeyProvider keyProvider, | 264 const ProcKeyProvider& keyProvider, |
| 263 const GrGLSLExpr4& input, | 265 const GrGLSLExpr4& input, |
| 264 GrGLSLExpr4* output) { | 266 GrGLSLExpr4* output) { |
| 265 // Program builders have a bit of state we need to clear with each effect | 267 // Program builders have a bit of state we need to clear with each effect |
| 266 AutoStageAdvance adv(this); | 268 AutoStageAdvance adv(this); |
| 267 | 269 |
| 268 // create var to hold stage result | 270 // create var to hold stage result |
| 269 SkString outColorName; | 271 SkString outColorName; |
| 270 this->nameVariable(&outColorName, '\0', "output"); | 272 this->nameVariable(&outColorName, '\0', "output"); |
| 271 fFS.codeAppendf("vec4 %s;", outColorName.c_str()); | 273 fFS.codeAppendf("vec4 %s;", outColorName.c_str()); |
| 272 *output = outColorName; | 274 *output = outColorName; |
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| 412 if (0 == programID) { | 414 if (0 == programID) { |
| 413 return NULL; | 415 return NULL; |
| 414 } | 416 } |
| 415 | 417 |
| 416 // compile shaders and bind attributes / uniforms | 418 // compile shaders and bind attributes / uniforms |
| 417 SkTDArray<GrGLuint> shadersToDelete; | 419 SkTDArray<GrGLuint> shadersToDelete; |
| 418 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { | 420 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { |
| 419 this->cleanupProgram(programID, shadersToDelete); | 421 this->cleanupProgram(programID, shadersToDelete); |
| 420 return NULL; | 422 return NULL; |
| 421 } | 423 } |
| 422 if (!(this->header().fUseNvpr && | 424 if (!(GrGLProgramDescBuilder::GetHeader(fDesc).fUseNvpr && |
| 423 fGpu->glPathRendering()->texturingMode() == | 425 fGpu->glPathRendering()->texturingMode() == |
| 424 GrGLPathRendering::FixedFunction_TexturingMode)) { | 426 GrGLPathRendering::FixedFunction_TexturingMode)) { |
| 425 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { | 427 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { |
| 426 this->cleanupProgram(programID, shadersToDelete); | 428 this->cleanupProgram(programID, shadersToDelete); |
| 427 return NULL; | 429 return NULL; |
| 428 } | 430 } |
| 429 fVS.bindVertexAttributes(programID); | 431 fVS.bindVertexAttributes(programID); |
| 430 } | 432 } |
| 431 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation
!= NULL; | 433 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation
!= NULL; |
| 432 if (usingBindUniform) { | 434 if (usingBindUniform) { |
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| 509 } | 511 } |
| 510 | 512 |
| 511 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 513 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 512 | 514 |
| 513 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 515 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 514 int numProcs = fProcs.count(); | 516 int numProcs = fProcs.count(); |
| 515 for (int e = 0; e < numProcs; ++e) { | 517 for (int e = 0; e < numProcs; ++e) { |
| 516 SkDELETE(fProcs[e]); | 518 SkDELETE(fProcs[e]); |
| 517 } | 519 } |
| 518 } | 520 } |
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