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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrGLProgramDesc.h" |
| 7 | 8 |
| 8 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 9 #include "GrGLProcessor.h" |
| 9 #include "GrGLProgramDesc.h" | |
| 10 #include "GrBackendProcessorFactory.h" | 10 #include "GrBackendProcessorFactory.h" |
| 11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
| 12 #include "GrGpuGL.h" | 12 #include "GrGpuGL.h" |
| 13 #include "GrOptDrawState.h" | 13 #include "GrOptDrawState.h" |
| 14 | |
| 15 #include "SkChecksum.h" | 14 #include "SkChecksum.h" |
| 15 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * The key for an individual coord transform is made up of a matrix type and a b
it that | 18 * The key for an individual coord transform is made up of a matrix type and a b
it that |
| 19 * indicates the source of the input coords. | 19 * indicates the source of the input coords. |
| 20 */ | 20 */ |
| 21 enum { | 21 enum { |
| 22 kMatrixTypeKeyBits = 1, | 22 kMatrixTypeKeyBits = 1, |
| 23 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, | 23 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, |
| 24 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), | 24 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), |
| 25 kTransformKeyBits = kMatrixTypeKeyBits + 1, | 25 kTransformKeyBits = kMatrixTypeKeyBits + 1, |
| (...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 169 uint16_t* keySize) { | 169 uint16_t* keySize) { |
| 170 /* 0 because no attribs on a fP */ | 170 /* 0 because no attribs on a fP */ |
| 171 return get_meta_key(*fps.getProcessor(), caps, gen_transform_key(fps, us
eLocalCoords), 0, | 171 return get_meta_key(*fps.getProcessor(), caps, gen_transform_key(fps, us
eLocalCoords), 0, |
| 172 b, keySize); | 172 b, keySize); |
| 173 } | 173 } |
| 174 }; | 174 }; |
| 175 | 175 |
| 176 | 176 |
| 177 template <class ProcessorKeyBuilder> | 177 template <class ProcessorKeyBuilder> |
| 178 bool | 178 bool |
| 179 GrGLProgramDesc::BuildStagedProcessorKey(const typename ProcessorKeyBuilder::Sta
gedProcessor& stage, | 179 GrGLProgramDescBuilder::BuildStagedProcessorKey(const typename ProcessorKeyBuild
er::StagedProcessor& stage, |
| 180 const GrGLCaps& caps, | 180 const GrGLCaps& caps, |
| 181 bool requiresLocalCoordAttrib, | 181 bool requiresLocalCoordAttrib, |
| 182 GrGLProgramDesc* desc, | 182 GrProgramDesc* desc, |
| 183 int* offsetAndSizeIndex) { | 183 int* offsetAndSizeIndex) { |
| 184 GrProcessorKeyBuilder b(&desc->fKey); | 184 GrProcessorKeyBuilder b(&desc->fKey); |
| 185 uint16_t processorKeySize; | 185 uint16_t processorKeySize; |
| 186 uint32_t processorOffset = desc->fKey.count(); | 186 uint32_t processorOffset = desc->fKey.count(); |
| 187 if (processorOffset > SK_MaxU16 || | 187 if (processorOffset > SK_MaxU16 || |
| 188 !ProcessorKeyBuilder::GetProcessorKey(stage, caps, requiresLocalCoor
dAttrib, &b, | 188 !ProcessorKeyBuilder::GetProcessorKey(stage, caps, requiresLocalCoor
dAttrib, &b, |
| 189 &processorKeySize)){ | 189 &processorKeySize)){ |
| 190 desc->fKey.reset(); | 190 desc->fKey.reset(); |
| 191 return false; | 191 return false; |
| 192 } | 192 } |
| 193 | 193 |
| 194 uint16_t* offsetAndSize = | 194 uint16_t* offsetAndSize = |
| 195 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffsetsAn
dLengthOffset + | 195 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kProcessorKeyOffset
sAndLengthOffset + |
| 196 *offsetAndSizeIndex * 2 * sizeof(uint16_
t)); | 196 *offsetAndSizeIndex * 2 * sizeof(uint16_
t)); |
| 197 offsetAndSize[0] = SkToU16(processorOffset); | 197 offsetAndSize[0] = SkToU16(processorOffset); |
| 198 offsetAndSize[1] = processorKeySize; | 198 offsetAndSize[1] = processorKeySize; |
| 199 ++(*offsetAndSizeIndex); | 199 ++(*offsetAndSizeIndex); |
| 200 return true; | 200 return true; |
| 201 } | 201 } |
| 202 | 202 |
| 203 bool GrGLProgramDesc::Build(const GrOptDrawState& optState, | 203 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, |
| 204 const GrProgramDesc::DescInfo& descInfo, |
| 204 GrGpu::DrawType drawType, | 205 GrGpu::DrawType drawType, |
| 205 GrGpuGL* gpu, | 206 GrGpuGL* gpu, |
| 206 const GrDeviceCoordTexture* dstCopy, | 207 const GrDeviceCoordTexture* dstCopy, |
| 207 GrGLProgramDesc* desc) { | 208 GrProgramDesc* desc) { |
| 208 bool inputColorIsUsed = optState.inputColorIsUsed(); | 209 bool inputColorIsUsed = descInfo.fInputColorIsUsed; |
| 209 bool inputCoverageIsUsed = optState.inputCoverageIsUsed(); | 210 bool inputCoverageIsUsed = descInfo.fInputCoverageIsUsed; |
| 210 | 211 |
| 211 // The descriptor is used as a cache key. Thus when a field of the | 212 // The descriptor is used as a cache key. Thus when a field of the |
| 212 // descriptor will not affect program generation (because of the attribute | 213 // descriptor will not affect program generation (because of the attribute |
| 213 // bindings in use or other descriptor field settings) it should be set | 214 // bindings in use or other descriptor field settings) it should be set |
| 214 // to a canonical value to avoid duplicate programs with different keys. | 215 // to a canonical value to avoid duplicate programs with different keys. |
| 215 | 216 |
| 216 bool requiresLocalCoordAttrib = optState.requiresLocalCoordAttrib(); | 217 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; |
| 217 | 218 |
| 218 int numStages = optState.numTotalStages(); | 219 int numStages = optState.numTotalStages(); |
| 219 | 220 |
| 220 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 221 GR_STATIC_ASSERT(0 == kProcessorKeyOffsetsAndLengthOffset % sizeof(uint32_t)
); |
| 221 // Make room for everything up to and including the array of offsets to effe
ct keys. | 222 // Make room for everything up to and including the array of offsets to effe
ct keys. |
| 222 desc->fKey.reset(); | 223 desc->fKey.reset(); |
| 223 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); | 224 desc->fKey.push_back_n(kProcessorKeyOffsetsAndLengthOffset + 2 * sizeof(uint
16_t) * numStages); |
| 224 | 225 |
| 225 int offsetAndSizeIndex = 0; | 226 int offsetAndSizeIndex = 0; |
| 226 | 227 |
| 227 // We can only have one effect which touches the vertex shader | 228 // We can only have one effect which touches the vertex shader |
| 228 if (optState.hasGeometryProcessor()) { | 229 if (optState.hasGeometryProcessor()) { |
| 229 if (!BuildStagedProcessorKey<GeometryProcessorKeyBuilder>(*optState.getG
eometryProcessor(), | 230 if (!BuildStagedProcessorKey<GeometryProcessorKeyBuilder>(*optState.getG
eometryProcessor(), |
| 230 gpu->glCaps(), | 231 gpu->glCaps(), |
| 231 false, | 232 false, |
| 232 desc, | 233 desc, |
| 233 &offsetAndSize
Index)) { | 234 &offsetAndSize
Index)) { |
| 234 return false; | 235 return false; |
| 235 } | 236 } |
| 236 } | 237 } |
| 237 | 238 |
| 238 for (int s = 0; s < optState.numFragmentStages(); ++s) { | 239 for (int s = 0; s < optState.numFragmentStages(); ++s) { |
| 239 if (!BuildStagedProcessorKey<FragmentProcessorKeyBuilder>(optState.getFr
agmentStage(s), | 240 if (!BuildStagedProcessorKey<FragmentProcessorKeyBuilder>(optState.getFr
agmentStage(s), |
| 240 gpu->glCaps(), | 241 gpu->glCaps(), |
| 241 requiresLocalC
oordAttrib, | 242 requiresLocalC
oordAttrib, |
| 242 desc, | 243 desc, |
| 243 &offsetAndSize
Index)) { | 244 &offsetAndSize
Index)) { |
| 244 return false; | 245 return false; |
| 245 } | 246 } |
| 246 } | 247 } |
| 247 | 248 |
| 248 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 249 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
| 249 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 250 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
| 250 // below here. | 251 // below here. |
| 251 KeyHeader* header = desc->header(); | 252 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); |
| 252 | 253 |
| 253 // make sure any padding in the header is zeroed. | 254 // make sure any padding in the header is zeroed. |
| 254 memset(header, 0, kHeaderSize); | 255 memset(header, 0, kHeaderSize); |
| 255 | 256 |
| 256 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); | 257 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); |
| 257 | 258 |
| 258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | 259 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; |
| 259 | 260 |
| 260 if (gpu->caps()->pathRenderingSupport() && | 261 if (gpu->caps()->pathRenderingSupport() && |
| 261 GrGpu::IsPathRenderingDrawType(drawType) && | 262 GrGpu::IsPathRenderingDrawType(drawType) && |
| 262 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode) { | 263 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode) { |
| 263 header->fUseFragShaderOnly = true; | 264 header->fUseFragShaderOnly = true; |
| 264 SkASSERT(!optState.hasGeometryProcessor()); | 265 SkASSERT(!optState.hasGeometryProcessor()); |
| 265 } else { | 266 } else { |
| 266 header->fUseFragShaderOnly = false; | 267 header->fUseFragShaderOnly = false; |
| 267 } | 268 } |
| 268 | 269 |
| 269 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) || | 270 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) || |
| 270 GR_GL_NO_CONSTANT_ATTRIBUTES; | 271 GR_GL_NO_CONSTANT_ATTRIBUTES; |
| 271 | 272 |
| 272 if (!inputColorIsUsed) { | 273 if (!inputColorIsUsed) { |
| 273 header->fColorInput = kAllOnes_ColorInput; | 274 header->fColorInput = GrProgramDesc::kAllOnes_ColorInput; |
| 274 } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) { | 275 } else if (defaultToUniformInputs && !descInfo.hasColorVertexAttribute()) { |
| 275 header->fColorInput = kUniform_ColorInput; | 276 header->fColorInput = GrProgramDesc::kUniform_ColorInput; |
| 276 } else { | 277 } else { |
| 277 header->fColorInput = kAttribute_ColorInput; | 278 header->fColorInput = GrProgramDesc::kAttribute_ColorInput; |
| 278 SkASSERT(!header->fUseFragShaderOnly); | 279 SkASSERT(!header->fUseFragShaderOnly); |
| 279 } | 280 } |
| 280 | 281 |
| 281 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() && | 282 bool covIsSolidWhite = !descInfo.hasCoverageVertexAttribute() && |
| 282 0xffffffff == optState.getCoverageColor(); | 283 0xffffffff == optState.getCoverageColor(); |
| 283 | 284 |
| 284 if (covIsSolidWhite || !inputCoverageIsUsed) { | 285 if (covIsSolidWhite || !inputCoverageIsUsed) { |
| 285 header->fCoverageInput = kAllOnes_ColorInput; | 286 header->fCoverageInput = GrProgramDesc::kAllOnes_ColorInput; |
| 286 } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute())
{ | 287 } else if (defaultToUniformInputs && !descInfo.hasCoverageVertexAttribute())
{ |
| 287 header->fCoverageInput = kUniform_ColorInput; | 288 header->fCoverageInput = GrProgramDesc::kUniform_ColorInput; |
| 288 } else { | 289 } else { |
| 289 header->fCoverageInput = kAttribute_ColorInput; | 290 header->fCoverageInput = GrProgramDesc::kAttribute_ColorInput; |
| 290 SkASSERT(!header->fUseFragShaderOnly); | 291 SkASSERT(!header->fUseFragShaderOnly); |
| 291 } | 292 } |
| 292 | 293 |
| 293 if (optState.readsDst()) { | 294 if (descInfo.fReadsDst) { |
| 294 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); | 295 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); |
| 295 const GrTexture* dstCopyTexture = NULL; | 296 const GrTexture* dstCopyTexture = NULL; |
| 296 if (dstCopy) { | 297 if (dstCopy) { |
| 297 dstCopyTexture = dstCopy->texture(); | 298 dstCopyTexture = dstCopy->texture(); |
| 298 } | 299 } |
| 299 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, | 300 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, |
| 300 gpu->glCa
ps()); | 301 gpu->glCa
ps()); |
| 301 SkASSERT(0 != header->fDstReadKey); | 302 SkASSERT(0 != header->fDstReadKey); |
| 302 } else { | 303 } else { |
| 303 header->fDstReadKey = 0; | 304 header->fDstReadKey = 0; |
| 304 } | 305 } |
| 305 | 306 |
| 306 if (optState.readsFragPosition()) { | 307 if (descInfo.fReadsFragPosition) { |
| 307 header->fFragPosKey = | 308 header->fFragPosKey = |
| 308 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), | 309 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), |
| 309 gpu->glCaps())
; | 310 gpu->glCaps())
; |
| 310 } else { | 311 } else { |
| 311 header->fFragPosKey = 0; | 312 header->fFragPosKey = 0; |
| 312 } | 313 } |
| 313 | 314 |
| 314 // Record attribute indices | 315 // Record attribute indices |
| 315 header->fPositionAttributeIndex = optState.positionAttributeIndex(); | 316 header->fPositionAttributeIndex = descInfo.positionAttributeIndex(); |
| 316 header->fLocalCoordAttributeIndex = optState.localCoordAttributeIndex(); | 317 header->fLocalCoordAttributeIndex = descInfo.localCoordAttributeIndex(); |
| 317 | 318 |
| 318 // For constant color and coverage we need an attribute with an index beyond
those already set | 319 // For constant color and coverage we need an attribute with an index beyond
those already set |
| 319 int availableAttributeIndex = optState.getVertexAttribCount(); | 320 int availableAttributeIndex = optState.getVertexAttribCount(); |
| 320 if (optState.hasColorVertexAttribute()) { | 321 if (descInfo.hasColorVertexAttribute()) { |
| 321 header->fColorAttributeIndex = optState.colorVertexAttributeIndex(); | 322 header->fColorAttributeIndex = descInfo.colorVertexAttributeIndex(); |
| 322 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) { | 323 } else if (GrProgramDesc::kAttribute_ColorInput == header->fColorInput) { |
| 323 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); | 324 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); |
| 324 header->fColorAttributeIndex = availableAttributeIndex; | 325 header->fColorAttributeIndex = availableAttributeIndex; |
| 325 availableAttributeIndex++; | 326 availableAttributeIndex++; |
| 326 } else { | 327 } else { |
| 327 header->fColorAttributeIndex = -1; | 328 header->fColorAttributeIndex = -1; |
| 328 } | 329 } |
| 329 | 330 |
| 330 if (optState.hasCoverageVertexAttribute()) { | 331 if (descInfo.hasCoverageVertexAttribute()) { |
| 331 header->fCoverageAttributeIndex = optState.coverageVertexAttributeIndex(
); | 332 header->fCoverageAttributeIndex = descInfo.coverageVertexAttributeIndex(
); |
| 332 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput)
{ | 333 } else if (GrProgramDesc::kAttribute_ColorInput == header->fCoverageInput) { |
| 333 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); | 334 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); |
| 334 header->fCoverageAttributeIndex = availableAttributeIndex; | 335 header->fCoverageAttributeIndex = availableAttributeIndex; |
| 335 } else { | 336 } else { |
| 336 header->fCoverageAttributeIndex = -1; | 337 header->fCoverageAttributeIndex = -1; |
| 337 } | 338 } |
| 338 | 339 |
| 339 header->fPrimaryOutputType = optState.getPrimaryOutputType(); | 340 header->fPrimaryOutputType = descInfo.fPrimaryOutputType; |
| 340 header->fSecondaryOutputType = optState.getSecondaryOutputType(); | 341 header->fSecondaryOutputType = descInfo.fSecondaryOutputType; |
| 341 | 342 |
| 342 header->fColorEffectCnt = optState.numColorStages(); | 343 header->fColorEffectCnt = optState.numColorStages(); |
| 343 header->fCoverageEffectCnt = optState.numCoverageStages(); | 344 header->fCoverageEffectCnt = optState.numCoverageStages(); |
| 344 desc->finalize(); | 345 desc->finalize(); |
| 345 return true; | 346 return true; |
| 346 } | 347 } |
| 347 | |
| 348 void GrGLProgramDesc::finalize() { | |
| 349 int keyLength = fKey.count(); | |
| 350 SkASSERT(0 == (keyLength % 4)); | |
| 351 *this->atOffset<uint32_t, kLengthOffset>() = SkToU32(keyLength); | |
| 352 | |
| 353 uint32_t* checksum = this->atOffset<uint32_t, kChecksumOffset>(); | |
| 354 *checksum = 0; | |
| 355 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | |
| 356 } | |
| 357 | |
| 358 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | |
| 359 size_t keyLength = other.keyLength(); | |
| 360 fKey.reset(keyLength); | |
| 361 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | |
| 362 return *this; | |
| 363 } | |
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