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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
| 7 #include "GrGLProgramDesc.h" |
7 | 8 |
8 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 9 #include "GrGLProcessor.h" |
9 #include "GrGLProgramDesc.h" | |
10 #include "GrBackendProcessorFactory.h" | 10 #include "GrBackendProcessorFactory.h" |
11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
12 #include "GrGpuGL.h" | 12 #include "GrGpuGL.h" |
13 #include "GrOptDrawState.h" | 13 #include "GrOptDrawState.h" |
14 | |
15 #include "SkChecksum.h" | 14 #include "SkChecksum.h" |
| 15 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
16 | 16 |
17 /** | 17 /** |
18 * The key for an individual coord transform is made up of a matrix type and a b
it that | 18 * The key for an individual coord transform is made up of a matrix type and a b
it that |
19 * indicates the source of the input coords. | 19 * indicates the source of the input coords. |
20 */ | 20 */ |
21 enum { | 21 enum { |
22 kMatrixTypeKeyBits = 1, | 22 kMatrixTypeKeyBits = 1, |
23 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, | 23 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, |
24 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), | 24 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), |
25 kTransformKeyBits = kMatrixTypeKeyBits + 1, | 25 kTransformKeyBits = kMatrixTypeKeyBits + 1, |
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169 uint16_t* keySize) { | 169 uint16_t* keySize) { |
170 /* 0 because no attribs on a fP */ | 170 /* 0 because no attribs on a fP */ |
171 return get_meta_key(*fps.getProcessor(), caps, gen_transform_key(fps, us
eLocalCoords), 0, | 171 return get_meta_key(*fps.getProcessor(), caps, gen_transform_key(fps, us
eLocalCoords), 0, |
172 b, keySize); | 172 b, keySize); |
173 } | 173 } |
174 }; | 174 }; |
175 | 175 |
176 | 176 |
177 template <class ProcessorKeyBuilder> | 177 template <class ProcessorKeyBuilder> |
178 bool | 178 bool |
179 GrGLProgramDesc::BuildStagedProcessorKey(const typename ProcessorKeyBuilder::Sta
gedProcessor& stage, | 179 GrGLProgramDescBuilder::BuildStagedProcessorKey(const typename ProcessorKeyBuild
er::StagedProcessor& stage, |
180 const GrGLCaps& caps, | 180 const GrGLCaps& caps, |
181 bool requiresLocalCoordAttrib, | 181 bool requiresLocalCoordAttrib, |
182 GrGLProgramDesc* desc, | 182 GrProgramDesc* desc, |
183 int* offsetAndSizeIndex) { | 183 int* offsetAndSizeIndex) { |
184 GrProcessorKeyBuilder b(&desc->fKey); | 184 GrProcessorKeyBuilder b(&desc->fKey); |
185 uint16_t processorKeySize; | 185 uint16_t processorKeySize; |
186 uint32_t processorOffset = desc->fKey.count(); | 186 uint32_t processorOffset = desc->fKey.count(); |
187 if (processorOffset > SK_MaxU16 || | 187 if (processorOffset > SK_MaxU16 || |
188 !ProcessorKeyBuilder::GetProcessorKey(stage, caps, requiresLocalCoor
dAttrib, &b, | 188 !ProcessorKeyBuilder::GetProcessorKey(stage, caps, requiresLocalCoor
dAttrib, &b, |
189 &processorKeySize)){ | 189 &processorKeySize)){ |
190 desc->fKey.reset(); | 190 desc->fKey.reset(); |
191 return false; | 191 return false; |
192 } | 192 } |
193 | 193 |
194 uint16_t* offsetAndSize = | 194 uint16_t* offsetAndSize = |
195 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffsetsAn
dLengthOffset + | 195 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kProcessorKeyOffset
sAndLengthOffset + |
196 *offsetAndSizeIndex * 2 * sizeof(uint16_
t)); | 196 *offsetAndSizeIndex * 2 * sizeof(uint16_
t)); |
197 offsetAndSize[0] = SkToU16(processorOffset); | 197 offsetAndSize[0] = SkToU16(processorOffset); |
198 offsetAndSize[1] = processorKeySize; | 198 offsetAndSize[1] = processorKeySize; |
199 ++(*offsetAndSizeIndex); | 199 ++(*offsetAndSizeIndex); |
200 return true; | 200 return true; |
201 } | 201 } |
202 | 202 |
203 bool GrGLProgramDesc::Build(const GrOptDrawState& optState, | 203 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, |
| 204 const GrProgramDesc::DescInfo& descInfo, |
204 GrGpu::DrawType drawType, | 205 GrGpu::DrawType drawType, |
205 GrGpuGL* gpu, | 206 GrGpuGL* gpu, |
206 const GrDeviceCoordTexture* dstCopy, | 207 const GrDeviceCoordTexture* dstCopy, |
207 GrGLProgramDesc* desc) { | 208 GrProgramDesc* desc) { |
208 bool inputColorIsUsed = optState.inputColorIsUsed(); | 209 bool inputColorIsUsed = descInfo.fInputColorIsUsed; |
209 bool inputCoverageIsUsed = optState.inputCoverageIsUsed(); | 210 bool inputCoverageIsUsed = descInfo.fInputCoverageIsUsed; |
210 | 211 |
211 // The descriptor is used as a cache key. Thus when a field of the | 212 // The descriptor is used as a cache key. Thus when a field of the |
212 // descriptor will not affect program generation (because of the attribute | 213 // descriptor will not affect program generation (because of the attribute |
213 // bindings in use or other descriptor field settings) it should be set | 214 // bindings in use or other descriptor field settings) it should be set |
214 // to a canonical value to avoid duplicate programs with different keys. | 215 // to a canonical value to avoid duplicate programs with different keys. |
215 | 216 |
216 bool requiresLocalCoordAttrib = optState.requiresLocalCoordAttrib(); | 217 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; |
217 | 218 |
218 int numStages = optState.numTotalStages(); | 219 int numStages = optState.numTotalStages(); |
219 | 220 |
220 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 221 GR_STATIC_ASSERT(0 == kProcessorKeyOffsetsAndLengthOffset % sizeof(uint32_t)
); |
221 // Make room for everything up to and including the array of offsets to effe
ct keys. | 222 // Make room for everything up to and including the array of offsets to effe
ct keys. |
222 desc->fKey.reset(); | 223 desc->fKey.reset(); |
223 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); | 224 desc->fKey.push_back_n(kProcessorKeyOffsetsAndLengthOffset + 2 * sizeof(uint
16_t) * numStages); |
224 | 225 |
225 int offsetAndSizeIndex = 0; | 226 int offsetAndSizeIndex = 0; |
226 | 227 |
227 // We can only have one effect which touches the vertex shader | 228 // We can only have one effect which touches the vertex shader |
228 if (optState.hasGeometryProcessor()) { | 229 if (optState.hasGeometryProcessor()) { |
229 if (!BuildStagedProcessorKey<GeometryProcessorKeyBuilder>(*optState.getG
eometryProcessor(), | 230 if (!BuildStagedProcessorKey<GeometryProcessorKeyBuilder>(*optState.getG
eometryProcessor(), |
230 gpu->glCaps(), | 231 gpu->glCaps(), |
231 false, | 232 false, |
232 desc, | 233 desc, |
233 &offsetAndSize
Index)) { | 234 &offsetAndSize
Index)) { |
234 return false; | 235 return false; |
235 } | 236 } |
236 } | 237 } |
237 | 238 |
238 for (int s = 0; s < optState.numFragmentStages(); ++s) { | 239 for (int s = 0; s < optState.numFragmentStages(); ++s) { |
239 if (!BuildStagedProcessorKey<FragmentProcessorKeyBuilder>(optState.getFr
agmentStage(s), | 240 if (!BuildStagedProcessorKey<FragmentProcessorKeyBuilder>(optState.getFr
agmentStage(s), |
240 gpu->glCaps(), | 241 gpu->glCaps(), |
241 requiresLocalC
oordAttrib, | 242 requiresLocalC
oordAttrib, |
242 desc, | 243 desc, |
243 &offsetAndSize
Index)) { | 244 &offsetAndSize
Index)) { |
244 return false; | 245 return false; |
245 } | 246 } |
246 } | 247 } |
247 | 248 |
248 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 249 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
249 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 250 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
250 // below here. | 251 // below here. |
251 KeyHeader* header = desc->header(); | 252 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); |
252 | 253 |
253 // make sure any padding in the header is zeroed. | 254 // make sure any padding in the header is zeroed. |
254 memset(header, 0, kHeaderSize); | 255 memset(header, 0, kHeaderSize); |
255 | 256 |
256 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); | 257 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); |
257 | 258 |
258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | 259 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; |
259 | 260 |
260 if (gpu->caps()->pathRenderingSupport() && | 261 if (gpu->caps()->pathRenderingSupport() && |
261 GrGpu::IsPathRenderingDrawType(drawType) && | 262 GrGpu::IsPathRenderingDrawType(drawType) && |
262 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode) { | 263 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode) { |
263 header->fUseFragShaderOnly = true; | 264 header->fUseFragShaderOnly = true; |
264 SkASSERT(!optState.hasGeometryProcessor()); | 265 SkASSERT(!optState.hasGeometryProcessor()); |
265 } else { | 266 } else { |
266 header->fUseFragShaderOnly = false; | 267 header->fUseFragShaderOnly = false; |
267 } | 268 } |
268 | 269 |
269 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) || | 270 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) || |
270 GR_GL_NO_CONSTANT_ATTRIBUTES; | 271 GR_GL_NO_CONSTANT_ATTRIBUTES; |
271 | 272 |
272 if (!inputColorIsUsed) { | 273 if (!inputColorIsUsed) { |
273 header->fColorInput = kAllOnes_ColorInput; | 274 header->fColorInput = GrProgramDesc::kAllOnes_ColorInput; |
274 } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) { | 275 } else if (defaultToUniformInputs && !descInfo.hasColorVertexAttribute()) { |
275 header->fColorInput = kUniform_ColorInput; | 276 header->fColorInput = GrProgramDesc::kUniform_ColorInput; |
276 } else { | 277 } else { |
277 header->fColorInput = kAttribute_ColorInput; | 278 header->fColorInput = GrProgramDesc::kAttribute_ColorInput; |
278 SkASSERT(!header->fUseFragShaderOnly); | 279 SkASSERT(!header->fUseFragShaderOnly); |
279 } | 280 } |
280 | 281 |
281 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() && | 282 bool covIsSolidWhite = !descInfo.hasCoverageVertexAttribute() && |
282 0xffffffff == optState.getCoverageColor(); | 283 0xffffffff == optState.getCoverageColor(); |
283 | 284 |
284 if (covIsSolidWhite || !inputCoverageIsUsed) { | 285 if (covIsSolidWhite || !inputCoverageIsUsed) { |
285 header->fCoverageInput = kAllOnes_ColorInput; | 286 header->fCoverageInput = GrProgramDesc::kAllOnes_ColorInput; |
286 } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute())
{ | 287 } else if (defaultToUniformInputs && !descInfo.hasCoverageVertexAttribute())
{ |
287 header->fCoverageInput = kUniform_ColorInput; | 288 header->fCoverageInput = GrProgramDesc::kUniform_ColorInput; |
288 } else { | 289 } else { |
289 header->fCoverageInput = kAttribute_ColorInput; | 290 header->fCoverageInput = GrProgramDesc::kAttribute_ColorInput; |
290 SkASSERT(!header->fUseFragShaderOnly); | 291 SkASSERT(!header->fUseFragShaderOnly); |
291 } | 292 } |
292 | 293 |
293 if (optState.readsDst()) { | 294 if (descInfo.fReadsDst) { |
294 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); | 295 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); |
295 const GrTexture* dstCopyTexture = NULL; | 296 const GrTexture* dstCopyTexture = NULL; |
296 if (dstCopy) { | 297 if (dstCopy) { |
297 dstCopyTexture = dstCopy->texture(); | 298 dstCopyTexture = dstCopy->texture(); |
298 } | 299 } |
299 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, | 300 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, |
300 gpu->glCa
ps()); | 301 gpu->glCa
ps()); |
301 SkASSERT(0 != header->fDstReadKey); | 302 SkASSERT(0 != header->fDstReadKey); |
302 } else { | 303 } else { |
303 header->fDstReadKey = 0; | 304 header->fDstReadKey = 0; |
304 } | 305 } |
305 | 306 |
306 if (optState.readsFragPosition()) { | 307 if (descInfo.fReadsFragPosition) { |
307 header->fFragPosKey = | 308 header->fFragPosKey = |
308 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), | 309 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), |
309 gpu->glCaps())
; | 310 gpu->glCaps())
; |
310 } else { | 311 } else { |
311 header->fFragPosKey = 0; | 312 header->fFragPosKey = 0; |
312 } | 313 } |
313 | 314 |
314 // Record attribute indices | 315 // Record attribute indices |
315 header->fPositionAttributeIndex = optState.positionAttributeIndex(); | 316 header->fPositionAttributeIndex = descInfo.positionAttributeIndex(); |
316 header->fLocalCoordAttributeIndex = optState.localCoordAttributeIndex(); | 317 header->fLocalCoordAttributeIndex = descInfo.localCoordAttributeIndex(); |
317 | 318 |
318 // For constant color and coverage we need an attribute with an index beyond
those already set | 319 // For constant color and coverage we need an attribute with an index beyond
those already set |
319 int availableAttributeIndex = optState.getVertexAttribCount(); | 320 int availableAttributeIndex = optState.getVertexAttribCount(); |
320 if (optState.hasColorVertexAttribute()) { | 321 if (descInfo.hasColorVertexAttribute()) { |
321 header->fColorAttributeIndex = optState.colorVertexAttributeIndex(); | 322 header->fColorAttributeIndex = descInfo.colorVertexAttributeIndex(); |
322 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) { | 323 } else if (GrProgramDesc::kAttribute_ColorInput == header->fColorInput) { |
323 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); | 324 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); |
324 header->fColorAttributeIndex = availableAttributeIndex; | 325 header->fColorAttributeIndex = availableAttributeIndex; |
325 availableAttributeIndex++; | 326 availableAttributeIndex++; |
326 } else { | 327 } else { |
327 header->fColorAttributeIndex = -1; | 328 header->fColorAttributeIndex = -1; |
328 } | 329 } |
329 | 330 |
330 if (optState.hasCoverageVertexAttribute()) { | 331 if (descInfo.hasCoverageVertexAttribute()) { |
331 header->fCoverageAttributeIndex = optState.coverageVertexAttributeIndex(
); | 332 header->fCoverageAttributeIndex = descInfo.coverageVertexAttributeIndex(
); |
332 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput)
{ | 333 } else if (GrProgramDesc::kAttribute_ColorInput == header->fCoverageInput) { |
333 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); | 334 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); |
334 header->fCoverageAttributeIndex = availableAttributeIndex; | 335 header->fCoverageAttributeIndex = availableAttributeIndex; |
335 } else { | 336 } else { |
336 header->fCoverageAttributeIndex = -1; | 337 header->fCoverageAttributeIndex = -1; |
337 } | 338 } |
338 | 339 |
339 header->fPrimaryOutputType = optState.getPrimaryOutputType(); | 340 header->fPrimaryOutputType = descInfo.fPrimaryOutputType; |
340 header->fSecondaryOutputType = optState.getSecondaryOutputType(); | 341 header->fSecondaryOutputType = descInfo.fSecondaryOutputType; |
341 | 342 |
342 header->fColorEffectCnt = optState.numColorStages(); | 343 header->fColorEffectCnt = optState.numColorStages(); |
343 header->fCoverageEffectCnt = optState.numCoverageStages(); | 344 header->fCoverageEffectCnt = optState.numCoverageStages(); |
344 desc->finalize(); | 345 desc->finalize(); |
345 return true; | 346 return true; |
346 } | 347 } |
347 | |
348 void GrGLProgramDesc::finalize() { | |
349 int keyLength = fKey.count(); | |
350 SkASSERT(0 == (keyLength % 4)); | |
351 *this->atOffset<uint32_t, kLengthOffset>() = SkToU32(keyLength); | |
352 | |
353 uint32_t* checksum = this->atOffset<uint32_t, kChecksumOffset>(); | |
354 *checksum = 0; | |
355 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | |
356 } | |
357 | |
358 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | |
359 size_t keyLength = other.keyLength(); | |
360 fKey.reset(keyLength); | |
361 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | |
362 return *this; | |
363 } | |
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