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Side by Side Diff: src/gpu/GrProgramDesc.h

Issue 674543004: OptState owns program descriptor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDesc_DEFINED 8 #ifndef GrProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED 9 #define GrProgramDesc_DEFINED
10 10
11 #include "GrGLProcessor.h" 11 #include "GrColor.h"
12 #include "GrDrawState.h"
13 #include "GrGpu.h" 12 #include "GrGpu.h"
14 #include "GrOptDrawState.h" 13 #include "GrTypesPriv.h"
15 14
16 class GrGpuGL; 15 class GrGpuGL;
17 16
18 /** This class describes a program to generate. It also serves as a program cach e key. Very little 17 /** This class describes a program to generate. It also serves as a program cach e key. Very little
19 of this is GL-specific. The GL-specific parts could be factored out into a s ubclass. */ 18 of this is GL-specific. The GL-specific parts could be factored out into a s ubclass. */
20 class GrGLProgramDesc { 19 class GrProgramDesc {
21 public: 20 public:
22 GrGLProgramDesc() {}
23 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
24
25 // Returns this as a uint32_t array to be used as a key in the program cache . 21 // Returns this as a uint32_t array to be used as a key in the program cache .
26 const uint32_t* asKey() const { 22 const uint32_t* asKey() const {
27 return reinterpret_cast<const uint32_t*>(fKey.begin()); 23 return reinterpret_cast<const uint32_t*>(fKey.begin());
28 } 24 }
29 25
30 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. W hen comparing two 26 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. W hen comparing two
31 // keys the size of either key can be used with memcmp() since the lengths t hemselves begin the 27 // keys the size of either key can be used with memcmp() since the lengths t hemselves begin the
32 // keys and thus the memcmp will exit early if the keys are of different len gths. 28 // keys and thus the memcmp will exit early if the keys are of different len gths.
33 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset> (); } 29 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset> (); }
34 30
35 // Gets the a checksum of the key. Can be used as a hash value for a fast lo okup in a cache. 31 // Gets the a checksum of the key. Can be used as a hash value for a fast lo okup in a cache.
36 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOff set>(); } 32 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOff set>(); }
37 33
38 /** 34 GrProgramDesc& operator= (const GrProgramDesc& other) {
39 * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and 35 size_t keyLength = other.keyLength();
40 * the caps of the GrGpuGL are also inputs. It also outputs the color and co verage stages 36 fKey.reset(keyLength);
41 * referenced by the generated descriptor. Coverage stages from the drawStat e may be treated as 37 memcpy(fKey.begin(), other.fKey.begin(), keyLength);
42 * color stages in the output. 38 return *this;
43 */ 39 }
44 static bool Build(const GrOptDrawState&, 40
45 GrGpu::DrawType, 41 bool operator== (const GrProgramDesc& other) const {
46 GrGpuGL*, 42 // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
47 const GrDeviceCoordTexture*, 43 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x 3);
48 GrGLProgramDesc*); 44 }
45
46 bool operator!= (const GrProgramDesc& other) const {
47 return !(*this == other);
48 }
49
50 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
51 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
52 }
49 53
50 bool hasGeometryProcessor() const { 54 bool hasGeometryProcessor() const {
51 return SkToBool(this->getHeader().fHasGeometryProcessor); 55 return SkToBool(this->baseHeader().fHasGeometryProcessor);
52 } 56 }
53 57
54 int numColorEffects() const { 58 int numColorEffects() const {
55 return this->getHeader().fColorEffectCnt; 59 return this->baseHeader().fColorEffectCnt;
56 } 60 }
57 61
58 int numCoverageEffects() const { 62 int numCoverageEffects() const {
59 return this->getHeader().fCoverageEffectCnt; 63 return this->baseHeader().fCoverageEffectCnt;
60 } 64 }
61 65
62 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); } 66 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); }
63 67
64 GrGLProgramDesc& operator= (const GrGLProgramDesc& other); 68 /*
69 * Helper to downcast to derived type
70 */
71 template <typename T> const T& cast() const { return *static_cast<const T*>( this); }
65 72
66 bool operator== (const GrGLProgramDesc& other) const { 73 ///////////////////////////////////////////////////////////////////////////
67 // The length is masked as a hint to the compiler that the address will be 4 byte aligned. 74 /// @name Stage Output Types
68 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x 3); 75 ////
69 }
70 76
71 bool operator!= (const GrGLProgramDesc& other) const { 77 enum PrimaryOutputType {
72 return !(*this == other); 78 // Modulate color and coverage, write result as the color output.
73 } 79 kModulate_PrimaryOutputType,
80 // Combines the coverage, dst, and color as coverage * color + (1 - cove rage) * dst. This
81 // can only be set if fDstReadKey is non-zero.
82 kCombineWithDst_PrimaryOutputType,
74 83
75 static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { 84 kPrimaryOutputTypeCnt,
76 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; 85 };
77 }
78 86
79 private: 87 enum SecondaryOutputType {
88 // There is no secondary output
89 kNone_SecondaryOutputType,
90 // Writes coverage as the secondary output. Only set if dual source blen ding is supported
91 // and primary output is kModulate.
92 kCoverage_SecondaryOutputType,
93 // Writes coverage * (1 - colorA) as the secondary output. Only set if d ual source blending
94 // is supported and primary output is kModulate.
95 kCoverageISA_SecondaryOutputType,
96 // Writes coverage * (1 - colorRGBA) as the secondary output. Only set i f dual source
97 // blending is supported and primary output is kModulate.
98 kCoverageISC_SecondaryOutputType,
99
100 kSecondaryOutputTypeCnt,
101 };
102
103 protected:
104 GrProgramDesc() {}
105
80 // Specifies where the initial color comes from before the stages are applie d. 106 // Specifies where the initial color comes from before the stages are applie d.
81 enum ColorInput { 107 enum ColorInput {
82 kAllOnes_ColorInput, 108 kAllOnes_ColorInput,
83 kAttribute_ColorInput, 109 kAttribute_ColorInput,
84 kUniform_ColorInput, 110 kUniform_ColorInput,
85 111
86 kColorInputCnt 112 kColorInputCnt
87 }; 113 };
88 114
89 struct KeyHeader { 115 struct KeyHeader {
90 uint8_t fDstReadKey; // set by GrGLShaderBuil der if there 116 uint8_t fDstReadKey; // set by GrGLShaderBuil der if there
91 // are effects that must read the dst. 117 // are effects that must read the dst.
92 // Otherwise, 0. 118 // Otherwise, 0.
93 uint8_t fFragPosKey; // set by GrGLShaderBuil der if there are 119 uint8_t fFragPosKey; // set by GrGLShaderBuil der if there are
94 // effects that read the fragment position. 120 // effects that read the fragment position.
95 // Otherwise, 0. 121 // Otherwise, 0.
96 122
97 SkBool8 fUseFragShaderOnly;
98 SkBool8 fEmitsPointSize; 123 SkBool8 fEmitsPointSize;
99 124
100 ColorInput fColorInput : 8; 125 ColorInput fColorInput : 8;
101 ColorInput fCoverageInput : 8; 126 ColorInput fCoverageInput : 8;
102 127
103 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; 128 PrimaryOutputType fPrimaryOutputType : 8;
104 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; 129 SecondaryOutputType fSecondaryOutputType : 8;
105 130
106 int8_t fPositionAttributeIndex; 131 int8_t fPositionAttributeIndex;
107 int8_t fLocalCoordAttributeIndex; 132 int8_t fLocalCoordAttributeIndex;
108 int8_t fColorAttributeIndex; 133 int8_t fColorAttributeIndex;
109 int8_t fCoverageAttributeIndex; 134 int8_t fCoverageAttributeIndex;
110 135
111 SkBool8 fHasGeometryProcessor; 136 SkBool8 fHasGeometryProcessor;
112 int8_t fColorEffectCnt; 137 int8_t fColorEffectCnt;
113 int8_t fCoverageEffectCnt; 138 int8_t fCoverageEffectCnt;
114 }; 139 };
115 140
116 // The key, stored in fKey, is composed of five parts:
117 // 1. uint32_t for total key length.
118 // 2. uint32_t for a checksum.
119 // 3. Header struct defined above.
120 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f or each
121 // offset and size.
122 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t.
123 enum {
124 // Part 1.
125 kLengthOffset = 0,
126 // Part 2.
127 kChecksumOffset = kLengthOffset + sizeof(uint32_t),
128 // Part 3.
129 kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
130 kHeaderSize = SkAlign4(sizeof(KeyHeader)),
131 // Part 4.
132 // This is the offset in the overall key to the array of per-effect offs et,length pairs.
133 kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
134 };
135
136 template<typename T, size_t OFFSET> T* atOffset() { 141 template<typename T, size_t OFFSET> T* atOffset() {
137 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET); 142 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET);
138 } 143 }
139 144
140 template<typename T, size_t OFFSET> const T* atOffset() const { 145 template<typename T, size_t OFFSET> const T* atOffset() const {
141 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET); 146 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET);
142 } 147 }
143 148
144 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } 149 // This should really only be used internally, base classes should return th eir own headers
150 const KeyHeader& baseHeader() const { return *this->atOffset<KeyHeader, kHea derOffset>(); }
145 151
146 // a helper class to handle getting an individual processor's key
147 template <class ProcessorKeyBuilder>
148 static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::Stag edProcessor& stage,
149 const GrGLCaps& caps,
150 bool requiresLocalCoordAttrib,
151 GrGLProgramDesc* desc,
152 int* offsetAndSizeIndex);
153 void finalize();
154 152
155 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); } 153 // The key, stored in fKey, is composed of five parts:
154 // 1. uint32_t for total key length.
155 // 2. uint32_t for a checksum.
156 // 3. Header struct defined above., also room for derived class headers.
157 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f or each
158 // offset and size.
159 // 5. per-effect keys. Each effect's key is a variable length array of uint3 2_t.
160 enum KeyOffsets {
161 // Part 1.
162 kLengthOffset = 0,
163 // Part 2.
164 kChecksumOffset = kLengthOffset + sizeof(uint32_t),
165 // Part 3.
166 kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
167 kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)),
168 // Part 4.
169 // This is the offset in the overall key to the array of per-effect offs et,length pairs.
170 kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
171 };
172
156 173
157 /** Used to provide effects' keys to their emitCode() function. */ 174 /** Used to provide effects' keys to their emitCode() function. */
158 class ProcKeyProvider { 175 class ProcKeyProvider {
159 public: 176 public:
160 enum ProcessorType { 177 enum ProcessorType {
161 kGeometry_ProcessorType, 178 kGeometry_ProcessorType,
162 kFragment_ProcessorType, 179 kFragment_ProcessorType,
163 }; 180 };
164 181
165 ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) 182 ProcKeyProvider(const GrProgramDesc* desc, ProcessorType type, int effec tOffset)
166 : fDesc(desc), fBaseIndex(0) { 183 : fDesc(desc), fBaseIndex(0), fEffectOffset(effectOffset) {
167 switch (type) { 184 switch (type) {
168 case kGeometry_ProcessorType: 185 case kGeometry_ProcessorType:
169 // there can be only one 186 // there can be only one
170 fBaseIndex = 0; 187 fBaseIndex = 0;
171 break; 188 break;
172 case kFragment_ProcessorType: 189 case kFragment_ProcessorType:
173 fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; 190 fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0;
174 break; 191 break;
175 } 192 }
176 } 193 }
177 194
178 GrProcessorKey get(int index) const { 195 GrProcessorKey get(int index) const {
179 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t* >( 196 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t* >(
180 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); 197 fDesc->fKey.begin() + fEffectOffset);
181 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for 198 // We store two uint16_ts per effect, one for the offset to the effe ct's key and one for
182 // its length. Here we just need the offset. 199 // its length. Here we just need the offset.
183 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; 200 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
184 uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; 201 uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
185 // Currently effects must add to the key in units of uint32_t. 202 // Currently effects must add to the key in units of uint32_t.
186 SkASSERT(0 == (length % sizeof(uint32_t))); 203 SkASSERT(0 == (length % sizeof(uint32_t)));
187 return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey. begin() + offset), 204 return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey. begin() + offset),
188 length / sizeof(uint32_t)); 205 length / sizeof(uint32_t));
189 } 206 }
190 private: 207 private:
191 const GrGLProgramDesc* fDesc; 208 const GrProgramDesc* fDesc;
192 int fBaseIndex; 209 int fBaseIndex;
210 int fEffectOffset;
193 }; 211 };
194 212
195 enum { 213 enum {
196 kMaxPreallocEffects = 8, 214 kMaxPreallocEffects = 8,
197 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size. 215 kIntsPerEffect = 4, // This is an overestimate of the average ef fect key size.
198 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + 216 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset +
199 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, 217 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
200 }; 218 };
201 219
202 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 220 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
203 221
204 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Split out 222 friend class GrGLProgramDesc;
205 // part of GrGLShaderBuilder that is used by effects so that this header doe sn't need to be 223 friend class GrOptDrawState;
206 // visible to GrGLProcessors. Then make public accessors as necessary and re move friends.
207 friend class GrGLProgram;
208 friend class GrGLProgramBuilder;
209 friend class GrGLLegacyNvprProgramBuilder;
210 friend class GrGLVertexBuilder;
211 friend class GrGLFragmentShaderBuilder;
212 friend class GrGLGeometryBuilder;
213 }; 224 };
214 225
215 #endif 226 #endif
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