Index: Source/core/rendering/svg/SVGRenderingContext.cpp |
diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp |
index 793371644225a1f466358f5069a91f020b631a8d..20752504c34dd75739b4da47fb5059638f35af90 100644 |
--- a/Source/core/rendering/svg/SVGRenderingContext.cpp |
+++ b/Source/core/rendering/svg/SVGRenderingContext.cpp |
@@ -138,7 +138,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI |
if (!isRenderingMask) { |
if (RenderSVGResourceMasker* masker = resources->masker()) { |
- if (!masker->prepareEffect(m_object, style, m_paintInfo->context)) |
+ if (!masker->prepareEffect(m_object, m_paintInfo->context)) |
return; |
m_masker = masker; |
m_renderingFlags |= PostApplyResources; |
@@ -161,7 +161,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI |
// Return with false here may mean that we don't need to draw the content |
// (because it was either drawn before or empty) but we still need to apply the filter. |
m_renderingFlags |= PostApplyResources; |
- if (!m_filter->prepareEffect(m_object, style, m_paintInfo->context)) |
+ if (!m_filter->prepareEffect(m_object, m_paintInfo->context)) |
return; |
// Since we're caching the resulting bitmap and do not invalidate it on paint invalidation rect |