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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/render_text.h" | 5 #include "ui/gfx/render_text.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/format_macros.h" | 9 #include "base/format_macros.h" |
| 10 #include "base/i18n/break_iterator.h" | 10 #include "base/i18n/break_iterator.h" |
| 11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "base/strings/string_util.h" | 12 #include "base/strings/string_util.h" |
| 13 #include "base/strings/stringprintf.h" | 13 #include "base/strings/stringprintf.h" |
| 14 #include "base/strings/utf_string_conversions.h" | 14 #include "base/strings/utf_string_conversions.h" |
| 15 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
| 16 #include "ui/gfx/break_list.h" | 16 #include "ui/gfx/break_list.h" |
| 17 #include "ui/gfx/canvas.h" | 17 #include "ui/gfx/canvas.h" |
| 18 #include "ui/gfx/font.h" | 18 #include "ui/gfx/font.h" |
| 19 #include "ui/gfx/platform_font_win.h" |
| 19 #include "ui/gfx/render_text_harfbuzz.h" | 20 #include "ui/gfx/render_text_harfbuzz.h" |
| 20 | 21 |
| 21 #if defined(OS_WIN) | 22 #if defined(OS_WIN) |
| 22 #include "base/win/windows_version.h" | 23 #include "base/win/windows_version.h" |
| 23 #include "ui/gfx/render_text_win.h" | 24 #include "ui/gfx/render_text_win.h" |
| 24 #endif | 25 #endif |
| 25 | 26 |
| 26 #if defined(OS_LINUX) && !defined(USE_OZONE) | 27 #if defined(OS_LINUX) && !defined(USE_OZONE) |
| 27 #include "ui/gfx/render_text_pango.h" | 28 #include "ui/gfx/render_text_pango.h" |
| 28 #endif | 29 #endif |
| 29 | 30 |
| 30 using base::ASCIIToUTF16; | 31 using base::ASCIIToUTF16; |
| 31 using base::UTF8ToUTF16; | 32 using base::UTF8ToUTF16; |
| 32 using base::WideToUTF16; | 33 using base::WideToUTF16; |
| 34 using base::WideToUTF8; |
| 33 | 35 |
| 34 namespace gfx { | 36 namespace gfx { |
| 35 | 37 |
| 36 namespace { | 38 namespace { |
| 37 | 39 |
| 38 // Various weak, LTR, RTL, and Bidi string cases with three characters each. | 40 // Various weak, LTR, RTL, and Bidi string cases with three characters each. |
| 39 const wchar_t kWeak[] = L" . "; | 41 const wchar_t kWeak[] = L" . "; |
| 40 const wchar_t kLtr[] = L"abc"; | 42 const wchar_t kLtr[] = L"abc"; |
| 41 const wchar_t kRtl[] = L"\x5d0\x5d1\x5d2"; | 43 const wchar_t kRtl[] = L"\x5d0\x5d1\x5d2"; |
| 42 #if !defined(OS_MACOSX) | 44 #if !defined(OS_MACOSX) |
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| 2319 render_text->SetText(kString); | 2321 render_text->SetText(kString); |
| 2320 render_text->ApplyStyle(BOLD, true, Range(0, 3)); | 2322 render_text->ApplyStyle(BOLD, true, Range(0, 3)); |
| 2321 render_text->SetElideBehavior(ELIDE_TAIL); | 2323 render_text->SetElideBehavior(ELIDE_TAIL); |
| 2322 | 2324 |
| 2323 render_text->SetDisplayRect(Rect(0, 0, 500, 100)); | 2325 render_text->SetDisplayRect(Rect(0, 0, 500, 100)); |
| 2324 EXPECT_EQ(kString, render_text->GetLayoutText()); | 2326 EXPECT_EQ(kString, render_text->GetLayoutText()); |
| 2325 render_text->SetDisplayRect(Rect(0, 0, render_text->GetContentWidth(), 100)); | 2327 render_text->SetDisplayRect(Rect(0, 0, render_text->GetContentWidth(), 100)); |
| 2326 EXPECT_EQ(kString, render_text->GetLayoutText()); | 2328 EXPECT_EQ(kString, render_text->GetLayoutText()); |
| 2327 } | 2329 } |
| 2328 | 2330 |
| 2331 // Ensure that the fallback fonts of the Uniscribe font are tried for shaping. |
| 2332 #if defined(OS_WIN) |
| 2333 TEST_F(RenderTextTest, HarfBuzz_UniscribeFallback) { |
| 2334 RenderTextHarfBuzz render_text; |
| 2335 PlatformFontWin* font_win = new PlatformFontWin("Meiryo", 12); |
| 2336 // Japanese name for Meiryo. This name won't be found in the system's linked |
| 2337 // fonts, forcing RTHB to try the Uniscribe font and its fallbacks. |
| 2338 font_win->font_ref_->font_name_ = WideToUTF8(L"\x30e1\x30a4\x30ea\x30aa"); |
| 2339 Font font(font_win); |
| 2340 FontList font_list(font); |
| 2341 |
| 2342 render_text.SetFontList(font_list); |
| 2343 // Korean character "han". |
| 2344 render_text.SetText(WideToUTF16(L"\xd55c")); |
| 2345 render_text.EnsureLayout(); |
| 2346 ASSERT_EQ(1U, render_text.runs_.size()); |
| 2347 EXPECT_EQ(0U, render_text.runs_[0]->CountMissingGlyphs()); |
| 2348 } |
| 2349 #endif // defined(OS_WIN) |
| 2350 |
| 2329 } // namespace gfx | 2351 } // namespace gfx |
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