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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/render_text.h" | 5 #include "ui/gfx/render_text.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/format_macros.h" | 9 #include "base/format_macros.h" |
10 #include "base/i18n/break_iterator.h" | 10 #include "base/i18n/break_iterator.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/strings/string_util.h" | 12 #include "base/strings/string_util.h" |
13 #include "base/strings/stringprintf.h" | 13 #include "base/strings/stringprintf.h" |
14 #include "base/strings/utf_string_conversions.h" | 14 #include "base/strings/utf_string_conversions.h" |
15 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
16 #include "ui/gfx/break_list.h" | 16 #include "ui/gfx/break_list.h" |
17 #include "ui/gfx/canvas.h" | 17 #include "ui/gfx/canvas.h" |
18 #include "ui/gfx/font.h" | 18 #include "ui/gfx/font.h" |
19 #include "ui/gfx/render_text_harfbuzz.h" | 19 #include "ui/gfx/render_text_harfbuzz.h" |
20 | 20 |
21 #if defined(OS_WIN) | 21 #if defined(OS_WIN) |
22 #include "base/win/windows_version.h" | 22 #include "base/win/windows_version.h" |
| 23 #include "ui/gfx/platform_font_win.h" |
23 #include "ui/gfx/render_text_win.h" | 24 #include "ui/gfx/render_text_win.h" |
24 #endif | 25 #endif |
25 | 26 |
26 #if defined(OS_LINUX) && !defined(USE_OZONE) | 27 #if defined(OS_LINUX) && !defined(USE_OZONE) |
27 #include "ui/gfx/render_text_pango.h" | 28 #include "ui/gfx/render_text_pango.h" |
28 #endif | 29 #endif |
29 | 30 |
30 using base::ASCIIToUTF16; | 31 using base::ASCIIToUTF16; |
31 using base::UTF8ToUTF16; | 32 using base::UTF8ToUTF16; |
32 using base::WideToUTF16; | 33 using base::WideToUTF16; |
| 34 using base::WideToUTF8; |
33 | 35 |
34 namespace gfx { | 36 namespace gfx { |
35 | 37 |
36 namespace { | 38 namespace { |
37 | 39 |
38 // Various weak, LTR, RTL, and Bidi string cases with three characters each. | 40 // Various weak, LTR, RTL, and Bidi string cases with three characters each. |
39 const wchar_t kWeak[] = L" . "; | 41 const wchar_t kWeak[] = L" . "; |
40 const wchar_t kLtr[] = L"abc"; | 42 const wchar_t kLtr[] = L"abc"; |
41 const wchar_t kRtl[] = L"\x5d0\x5d1\x5d2"; | 43 const wchar_t kRtl[] = L"\x5d0\x5d1\x5d2"; |
42 #if !defined(OS_MACOSX) | 44 #if !defined(OS_MACOSX) |
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2345 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); | 2347 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); |
2346 render_text->SetFontList(font_list); | 2348 render_text->SetFontList(font_list); |
2347 render_text->SetText(UTF8ToUTF16("\xE2\x8A\x95")); | 2349 render_text->SetText(UTF8ToUTF16("\xE2\x8A\x95")); |
2348 const std::vector<RenderText::FontSpan> spans = | 2350 const std::vector<RenderText::FontSpan> spans = |
2349 render_text->GetFontSpansForTesting(); | 2351 render_text->GetFontSpansForTesting(); |
2350 ASSERT_EQ(static_cast<size_t>(1), spans.size()); | 2352 ASSERT_EQ(static_cast<size_t>(1), spans.size()); |
2351 EXPECT_EQ("Symbol", spans[0].first.GetFontName()); | 2353 EXPECT_EQ("Symbol", spans[0].first.GetFontName()); |
2352 } | 2354 } |
2353 #endif // !defined(OS_WIN) | 2355 #endif // !defined(OS_WIN) |
2354 | 2356 |
| 2357 // Ensure that the fallback fonts of the Uniscribe font are tried for shaping. |
| 2358 #if defined(OS_WIN) |
| 2359 TEST_F(RenderTextTest, HarfBuzz_UniscribeFallback) { |
| 2360 RenderTextHarfBuzz render_text; |
| 2361 PlatformFontWin* font_win = new PlatformFontWin("Meiryo", 12); |
| 2362 // Japanese name for Meiryo. This name won't be found in the system's linked |
| 2363 // fonts, forcing RTHB to try the Uniscribe font and its fallbacks. |
| 2364 font_win->font_ref_->font_name_ = WideToUTF8(L"\x30e1\x30a4\x30ea\x30aa"); |
| 2365 FontList font_list((Font(font_win))); |
| 2366 |
| 2367 render_text.SetFontList(font_list); |
| 2368 // Korean character "han". |
| 2369 render_text.SetText(WideToUTF16(L"\xd55c")); |
| 2370 render_text.EnsureLayout(); |
| 2371 ASSERT_EQ(1U, render_text.runs_.size()); |
| 2372 EXPECT_EQ(0U, render_text.runs_[0]->CountMissingGlyphs()); |
| 2373 } |
| 2374 #endif // defined(OS_WIN) |
| 2375 |
2355 } // namespace gfx | 2376 } // namespace gfx |
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