| Index: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/controlrenderer.js
|
| diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/controlrenderer.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/controlrenderer.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e16d1a27fb2a95772dd1a62bd0431ca888f5dd23
|
| --- /dev/null
|
| +++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/controlrenderer.js
|
| @@ -0,0 +1,927 @@
|
| +// Copyright 2008 The Closure Library Authors. All Rights Reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS-IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +/**
|
| + * @fileoverview Base class for control renderers.
|
| + * TODO(attila): If the renderer framework works well, pull it into Component.
|
| + *
|
| + * @author attila@google.com (Attila Bodis)
|
| + */
|
| +
|
| +goog.provide('goog.ui.ControlRenderer');
|
| +
|
| +goog.require('goog.a11y.aria');
|
| +goog.require('goog.a11y.aria.Role');
|
| +goog.require('goog.a11y.aria.State');
|
| +goog.require('goog.array');
|
| +goog.require('goog.asserts');
|
| +goog.require('goog.dom');
|
| +goog.require('goog.dom.classlist');
|
| +goog.require('goog.object');
|
| +goog.require('goog.string');
|
| +goog.require('goog.style');
|
| +goog.require('goog.ui.Component');
|
| +goog.require('goog.userAgent');
|
| +
|
| +
|
| +
|
| +/**
|
| + * Default renderer for {@link goog.ui.Control}s. Can be used as-is, but
|
| + * subclasses of Control will probably want to use renderers specifically
|
| + * tailored for them by extending this class. Controls that use renderers
|
| + * delegate one or more of the following API methods to the renderer:
|
| + * <ul>
|
| + * <li>{@code createDom} - renders the DOM for the component
|
| + * <li>{@code canDecorate} - determines whether an element can be decorated
|
| + * by the component
|
| + * <li>{@code decorate} - decorates an existing element with the component
|
| + * <li>{@code setState} - updates the appearance of the component based on
|
| + * its state
|
| + * <li>{@code getContent} - returns the component's content
|
| + * <li>{@code setContent} - sets the component's content
|
| + * </ul>
|
| + * Controls are stateful; renderers, on the other hand, should be stateless and
|
| + * reusable.
|
| + * @constructor
|
| + */
|
| +goog.ui.ControlRenderer = function() {
|
| +};
|
| +goog.addSingletonGetter(goog.ui.ControlRenderer);
|
| +goog.tagUnsealableClass(goog.ui.ControlRenderer);
|
| +
|
| +
|
| +/**
|
| + * Constructs a new renderer and sets the CSS class that the renderer will use
|
| + * as the base CSS class to apply to all elements rendered by that renderer.
|
| + * An example to use this function using a color palette:
|
| + *
|
| + * <pre>
|
| + * var myCustomRenderer = goog.ui.ControlRenderer.getCustomRenderer(
|
| + * goog.ui.PaletteRenderer, 'my-special-palette');
|
| + * var newColorPalette = new goog.ui.ColorPalette(
|
| + * colors, myCustomRenderer, opt_domHelper);
|
| + * </pre>
|
| + *
|
| + * Your CSS can look like this now:
|
| + * <pre>
|
| + * .my-special-palette { }
|
| + * .my-special-palette-table { }
|
| + * .my-special-palette-cell { }
|
| + * etc.
|
| + * </pre>
|
| + *
|
| + * <em>instead</em> of
|
| + * <pre>
|
| + * .CSS_MY_SPECIAL_PALETTE .goog-palette { }
|
| + * .CSS_MY_SPECIAL_PALETTE .goog-palette-table { }
|
| + * .CSS_MY_SPECIAL_PALETTE .goog-palette-cell { }
|
| + * etc.
|
| + * </pre>
|
| + *
|
| + * You would want to use this functionality when you want an instance of a
|
| + * component to have specific styles different than the other components of the
|
| + * same type in your application. This avoids using descendant selectors to
|
| + * apply the specific styles to this component.
|
| + *
|
| + * @param {Function} ctor The constructor of the renderer you are trying to
|
| + * create.
|
| + * @param {string} cssClassName The name of the CSS class for this renderer.
|
| + * @return {goog.ui.ControlRenderer} An instance of the desired renderer with
|
| + * its getCssClass() method overridden to return the supplied custom CSS
|
| + * class name.
|
| + */
|
| +goog.ui.ControlRenderer.getCustomRenderer = function(ctor, cssClassName) {
|
| + var renderer = new ctor();
|
| +
|
| + /**
|
| + * Returns the CSS class to be applied to the root element of components
|
| + * rendered using this renderer.
|
| + * @return {string} Renderer-specific CSS class.
|
| + */
|
| + renderer.getCssClass = function() {
|
| + return cssClassName;
|
| + };
|
| +
|
| + return renderer;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Default CSS class to be applied to the root element of components rendered
|
| + * by this renderer.
|
| + * @type {string}
|
| + */
|
| +goog.ui.ControlRenderer.CSS_CLASS = goog.getCssName('goog-control');
|
| +
|
| +
|
| +/**
|
| + * Array of arrays of CSS classes that we want composite classes added and
|
| + * removed for in IE6 and lower as a workaround for lack of multi-class CSS
|
| + * selector support.
|
| + *
|
| + * Subclasses that have accompanying CSS requiring this workaround should define
|
| + * their own static IE6_CLASS_COMBINATIONS constant and override
|
| + * getIe6ClassCombinations to return it.
|
| + *
|
| + * For example, if your stylesheet uses the selector .button.collapse-left
|
| + * (and is compiled to .button_collapse-left for the IE6 version of the
|
| + * stylesheet,) you should include ['button', 'collapse-left'] in this array
|
| + * and the class button_collapse-left will be applied to the root element
|
| + * whenever both button and collapse-left are applied individually.
|
| + *
|
| + * Members of each class name combination will be joined with underscores in the
|
| + * order that they're defined in the array. You should alphabetize them (for
|
| + * compatibility with the CSS compiler) unless you are doing something special.
|
| + * @type {Array.<Array.<string>>}
|
| + */
|
| +goog.ui.ControlRenderer.IE6_CLASS_COMBINATIONS = [];
|
| +
|
| +
|
| +/**
|
| + * Map of component states to corresponding ARIA attributes. Since the mapping
|
| + * of component states to ARIA attributes is neither component- nor
|
| + * renderer-specific, this is a static property of the renderer class, and is
|
| + * initialized on first use.
|
| + * @type {Object.<goog.ui.Component.State, goog.a11y.aria.State>}
|
| + * @private
|
| + * @const
|
| + */
|
| +goog.ui.ControlRenderer.ARIA_ATTRIBUTE_MAP_;
|
| +
|
| +
|
| +/**
|
| + * Map of certain ARIA states to ARIA roles that support them. Used for checked
|
| + * and selected Component states because they are used on Components with ARIA
|
| + * roles that do not support the corresponding ARIA state.
|
| + * @private {!Object.<goog.a11y.aria.Role, goog.a11y.aria.State>}
|
| + * @const
|
| + */
|
| +goog.ui.ControlRenderer.TOGGLE_ARIA_STATE_MAP_ = goog.object.create(
|
| + goog.a11y.aria.Role.BUTTON, goog.a11y.aria.State.PRESSED,
|
| + goog.a11y.aria.Role.CHECKBOX, goog.a11y.aria.State.CHECKED,
|
| + goog.a11y.aria.Role.MENU_ITEM, goog.a11y.aria.State.SELECTED,
|
| + goog.a11y.aria.Role.MENU_ITEM_CHECKBOX, goog.a11y.aria.State.CHECKED,
|
| + goog.a11y.aria.Role.MENU_ITEM_RADIO, goog.a11y.aria.State.CHECKED,
|
| + goog.a11y.aria.Role.RADIO, goog.a11y.aria.State.CHECKED,
|
| + goog.a11y.aria.Role.TAB, goog.a11y.aria.State.SELECTED,
|
| + goog.a11y.aria.Role.TREEITEM, goog.a11y.aria.State.SELECTED);
|
| +
|
| +
|
| +/**
|
| + * Returns the ARIA role to be applied to the control.
|
| + * See http://wiki/Main/ARIA for more info.
|
| + * @return {goog.a11y.aria.Role|undefined} ARIA role.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getAriaRole = function() {
|
| + // By default, the ARIA role is unspecified.
|
| + return undefined;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the control's contents wrapped in a DIV, with the renderer's own
|
| + * CSS class and additional state-specific classes applied to it.
|
| + * @param {goog.ui.Control} control Control to render.
|
| + * @return {Element} Root element for the control.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.createDom = function(control) {
|
| + // Create and return DIV wrapping contents.
|
| + var element = control.getDomHelper().createDom(
|
| + 'div', this.getClassNames(control).join(' '), control.getContent());
|
| +
|
| + this.setAriaStates(control, element);
|
| + return element;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Takes the control's root element and returns the parent element of the
|
| + * control's contents. Since by default controls are rendered as a single
|
| + * DIV, the default implementation returns the element itself. Subclasses
|
| + * with more complex DOM structures must override this method as needed.
|
| + * @param {Element} element Root element of the control whose content element
|
| + * is to be returned.
|
| + * @return {Element} The control's content element.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getContentElement = function(element) {
|
| + return element;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Updates the control's DOM by adding or removing the specified class name
|
| + * to/from its root element. May add additional combined classes as needed in
|
| + * IE6 and lower. Because of this, subclasses should use this method when
|
| + * modifying class names on the control's root element.
|
| + * @param {goog.ui.Control|Element} control Control instance (or root element)
|
| + * to be updated.
|
| + * @param {string} className CSS class name to add or remove.
|
| + * @param {boolean} enable Whether to add or remove the class name.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.enableClassName = function(control,
|
| + className, enable) {
|
| + var element = /** @type {Element} */ (
|
| + control.getElement ? control.getElement() : control);
|
| + if (element) {
|
| + var classNames = [className];
|
| +
|
| + // For IE6, we need to enable any combined classes involving this class
|
| + // as well.
|
| + // TODO(user): Remove this as IE6 is no longer in use.
|
| + if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
|
| + classNames = this.getAppliedCombinedClassNames_(
|
| + goog.dom.classlist.get(element), className);
|
| + classNames.push(className);
|
| + }
|
| +
|
| + goog.dom.classlist.enableAll(element, classNames, enable);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Updates the control's DOM by adding or removing the specified extra class
|
| + * name to/from its element.
|
| + * @param {goog.ui.Control} control Control to be updated.
|
| + * @param {string} className CSS class name to add or remove.
|
| + * @param {boolean} enable Whether to add or remove the class name.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.enableExtraClassName = function(control,
|
| + className, enable) {
|
| + // The base class implementation is trivial; subclasses should override as
|
| + // needed.
|
| + this.enableClassName(control, className, enable);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns true if this renderer can decorate the element, false otherwise.
|
| + * The default implementation always returns true.
|
| + * @param {Element} element Element to decorate.
|
| + * @return {boolean} Whether the renderer can decorate the element.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.canDecorate = function(element) {
|
| + return true;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Default implementation of {@code decorate} for {@link goog.ui.Control}s.
|
| + * Initializes the control's ID, content, and state based on the ID of the
|
| + * element, its child nodes, and its CSS classes, respectively. Returns the
|
| + * element.
|
| + * @param {goog.ui.Control} control Control instance to decorate the element.
|
| + * @param {Element} element Element to decorate.
|
| + * @return {Element} Decorated element.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.decorate = function(control, element) {
|
| + // Set the control's ID to the decorated element's DOM ID, if any.
|
| + if (element.id) {
|
| + control.setId(element.id);
|
| + }
|
| +
|
| + // Set the control's content to the decorated element's content.
|
| + var contentElem = this.getContentElement(element);
|
| + if (contentElem && contentElem.firstChild) {
|
| + control.setContentInternal(contentElem.firstChild.nextSibling ?
|
| + goog.array.clone(contentElem.childNodes) : contentElem.firstChild);
|
| + } else {
|
| + control.setContentInternal(null);
|
| + }
|
| +
|
| + // Initialize the control's state based on the decorated element's CSS class.
|
| + // This implementation is optimized to minimize object allocations, string
|
| + // comparisons, and DOM access.
|
| + var state = 0x00;
|
| + var rendererClassName = this.getCssClass();
|
| + var structuralClassName = this.getStructuralCssClass();
|
| + var hasRendererClassName = false;
|
| + var hasStructuralClassName = false;
|
| + var hasCombinedClassName = false;
|
| + var classNames = goog.array.toArray(goog.dom.classlist.get(element));
|
| + goog.array.forEach(classNames, function(className) {
|
| + if (!hasRendererClassName && className == rendererClassName) {
|
| + hasRendererClassName = true;
|
| + if (structuralClassName == rendererClassName) {
|
| + hasStructuralClassName = true;
|
| + }
|
| + } else if (!hasStructuralClassName && className == structuralClassName) {
|
| + hasStructuralClassName = true;
|
| + } else {
|
| + state |= this.getStateFromClass(className);
|
| + }
|
| + }, this);
|
| + control.setStateInternal(state);
|
| +
|
| + // Make sure the element has the renderer's CSS classes applied, as well as
|
| + // any extra class names set on the control.
|
| + if (!hasRendererClassName) {
|
| + classNames.push(rendererClassName);
|
| + if (structuralClassName == rendererClassName) {
|
| + hasStructuralClassName = true;
|
| + }
|
| + }
|
| + if (!hasStructuralClassName) {
|
| + classNames.push(structuralClassName);
|
| + }
|
| + var extraClassNames = control.getExtraClassNames();
|
| + if (extraClassNames) {
|
| + classNames.push.apply(classNames, extraClassNames);
|
| + }
|
| +
|
| + // For IE6, rewrite all classes on the decorated element if any combined
|
| + // classes apply.
|
| + if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
|
| + var combinedClasses = this.getAppliedCombinedClassNames_(
|
| + classNames);
|
| + if (combinedClasses.length > 0) {
|
| + classNames.push.apply(classNames, combinedClasses);
|
| + hasCombinedClassName = true;
|
| + }
|
| + }
|
| +
|
| + // Only write to the DOM if new class names had to be added to the element.
|
| + if (!hasRendererClassName || !hasStructuralClassName ||
|
| + extraClassNames || hasCombinedClassName) {
|
| + goog.dom.classlist.set(element, classNames.join(' '));
|
| + }
|
| +
|
| + this.setAriaStates(control, element);
|
| + return element;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Initializes the control's DOM by configuring properties that can only be set
|
| + * after the DOM has entered the document. This implementation sets up BiDi
|
| + * and keyboard focus. Called from {@link goog.ui.Control#enterDocument}.
|
| + * @param {goog.ui.Control} control Control whose DOM is to be initialized
|
| + * as it enters the document.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.initializeDom = function(control) {
|
| + // Initialize render direction (BiDi). We optimize the left-to-right render
|
| + // direction by assuming that elements are left-to-right by default, and only
|
| + // updating their styling if they are explicitly set to right-to-left.
|
| + if (control.isRightToLeft()) {
|
| + this.setRightToLeft(control.getElement(), true);
|
| + }
|
| +
|
| + // Initialize keyboard focusability (tab index). We assume that components
|
| + // aren't focusable by default (i.e have no tab index), and only touch the
|
| + // DOM if the component is focusable, enabled, and visible, and therefore
|
| + // needs a tab index.
|
| + if (control.isEnabled()) {
|
| + this.setFocusable(control, control.isVisible());
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the element's ARIA role.
|
| + * @param {Element} element Element to update.
|
| + * @param {?goog.a11y.aria.Role=} opt_preferredRole The preferred ARIA role.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setAriaRole = function(element,
|
| + opt_preferredRole) {
|
| + var ariaRole = opt_preferredRole || this.getAriaRole();
|
| + if (ariaRole) {
|
| + goog.asserts.assert(element,
|
| + 'The element passed as a first parameter cannot be null.');
|
| + var currentRole = goog.a11y.aria.getRole(element);
|
| + if (ariaRole == currentRole) {
|
| + return;
|
| + }
|
| + goog.a11y.aria.setRole(element, ariaRole);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the element's ARIA attributes, including distinguishing between
|
| + * universally supported ARIA properties and ARIA states that are only
|
| + * supported by certain ARIA roles. Only attributes which are initialized to be
|
| + * true will be set.
|
| + * @param {!goog.ui.Control} control Control whose ARIA state will be updated.
|
| + * @param {!Element} element Element whose ARIA state is to be updated.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setAriaStates = function(control, element) {
|
| + goog.asserts.assert(control);
|
| + goog.asserts.assert(element);
|
| +
|
| + if (!control.isVisible()) {
|
| + goog.a11y.aria.setState(
|
| + element, goog.a11y.aria.State.HIDDEN, !control.isVisible());
|
| + }
|
| + if (!control.isEnabled()) {
|
| + this.updateAriaState(
|
| + element, goog.ui.Component.State.DISABLED, !control.isEnabled());
|
| + }
|
| + if (control.isSupportedState(goog.ui.Component.State.SELECTED)) {
|
| + this.updateAriaState(
|
| + element, goog.ui.Component.State.SELECTED, control.isSelected());
|
| + }
|
| + if (control.isSupportedState(goog.ui.Component.State.CHECKED)) {
|
| + this.updateAriaState(
|
| + element, goog.ui.Component.State.CHECKED, control.isChecked());
|
| + }
|
| + if (control.isSupportedState(goog.ui.Component.State.OPENED)) {
|
| + this.updateAriaState(
|
| + element, goog.ui.Component.State.OPENED, control.isOpen());
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Allows or disallows text selection within the control's DOM.
|
| + * @param {Element} element The control's root element.
|
| + * @param {boolean} allow Whether the element should allow text selection.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setAllowTextSelection = function(element,
|
| + allow) {
|
| + // On all browsers other than IE and Opera, it isn't necessary to recursively
|
| + // apply unselectable styling to the element's children.
|
| + goog.style.setUnselectable(element, !allow,
|
| + !goog.userAgent.IE && !goog.userAgent.OPERA);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Applies special styling to/from the control's element if it is rendered
|
| + * right-to-left, and removes it if it is rendered left-to-right.
|
| + * @param {Element} element The control's root element.
|
| + * @param {boolean} rightToLeft Whether the component is rendered
|
| + * right-to-left.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setRightToLeft = function(element,
|
| + rightToLeft) {
|
| + this.enableClassName(element,
|
| + goog.getCssName(this.getStructuralCssClass(), 'rtl'), rightToLeft);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns true if the control's key event target supports keyboard focus
|
| + * (based on its {@code tabIndex} attribute), false otherwise.
|
| + * @param {goog.ui.Control} control Control whose key event target is to be
|
| + * checked.
|
| + * @return {boolean} Whether the control's key event target is focusable.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.isFocusable = function(control) {
|
| + var keyTarget;
|
| + if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
|
| + (keyTarget = control.getKeyEventTarget())) {
|
| + return goog.dom.isFocusableTabIndex(keyTarget);
|
| + }
|
| + return false;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Updates the control's key event target to make it focusable or non-focusable
|
| + * via its {@code tabIndex} attribute. Does nothing if the control doesn't
|
| + * support the {@code FOCUSED} state, or if it has no key event target.
|
| + * @param {goog.ui.Control} control Control whose key event target is to be
|
| + * updated.
|
| + * @param {boolean} focusable Whether to enable keyboard focus support on the
|
| + * control's key event target.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setFocusable = function(control, focusable) {
|
| + var keyTarget;
|
| + if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
|
| + (keyTarget = control.getKeyEventTarget())) {
|
| + if (!focusable && control.isFocused()) {
|
| + // Blur before hiding. Note that IE calls onblur handlers asynchronously.
|
| + try {
|
| + keyTarget.blur();
|
| + } catch (e) {
|
| + // TODO(user|user): Find out why this fails on IE.
|
| + }
|
| + // The blur event dispatched by the key event target element when blur()
|
| + // was called on it should have been handled by the control's handleBlur()
|
| + // method, so at this point the control should no longer be focused.
|
| + // However, blur events are unreliable on IE and FF3, so if at this point
|
| + // the control is still focused, we trigger its handleBlur() method
|
| + // programmatically.
|
| + if (control.isFocused()) {
|
| + control.handleBlur(null);
|
| + }
|
| + }
|
| + // Don't overwrite existing tab index values unless needed.
|
| + if (goog.dom.isFocusableTabIndex(keyTarget) != focusable) {
|
| + goog.dom.setFocusableTabIndex(keyTarget, focusable);
|
| + }
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Shows or hides the element.
|
| + * @param {Element} element Element to update.
|
| + * @param {boolean} visible Whether to show the element.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setVisible = function(element, visible) {
|
| + // The base class implementation is trivial; subclasses should override as
|
| + // needed. It should be possible to do animated reveals, for example.
|
| + goog.style.setElementShown(element, visible);
|
| + if (element) {
|
| + goog.a11y.aria.setState(element, goog.a11y.aria.State.HIDDEN, !visible);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Updates the appearance of the control in response to a state change.
|
| + * @param {goog.ui.Control} control Control instance to update.
|
| + * @param {goog.ui.Component.State} state State to enable or disable.
|
| + * @param {boolean} enable Whether the control is entering or exiting the state.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setState = function(control, state, enable) {
|
| + var element = control.getElement();
|
| + if (element) {
|
| + var className = this.getClassForState(state);
|
| + if (className) {
|
| + this.enableClassName(control, className, enable);
|
| + }
|
| + this.updateAriaState(element, state, enable);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Updates the element's ARIA (accessibility) attributes , including
|
| + * distinguishing between universally supported ARIA properties and ARIA states
|
| + * that are only supported by certain ARIA roles.
|
| + * @param {Element} element Element whose ARIA state is to be updated.
|
| + * @param {goog.ui.Component.State} state Component state being enabled or
|
| + * disabled.
|
| + * @param {boolean} enable Whether the state is being enabled or disabled.
|
| + * @protected
|
| + */
|
| +goog.ui.ControlRenderer.prototype.updateAriaState = function(element, state,
|
| + enable) {
|
| + // Ensure the ARIA attribute map exists.
|
| + if (!goog.ui.ControlRenderer.ARIA_ATTRIBUTE_MAP_) {
|
| + goog.ui.ControlRenderer.ARIA_ATTRIBUTE_MAP_ = goog.object.create(
|
| + goog.ui.Component.State.DISABLED, goog.a11y.aria.State.DISABLED,
|
| + goog.ui.Component.State.SELECTED, goog.a11y.aria.State.SELECTED,
|
| + goog.ui.Component.State.CHECKED, goog.a11y.aria.State.CHECKED,
|
| + goog.ui.Component.State.OPENED, goog.a11y.aria.State.EXPANDED);
|
| + }
|
| + goog.asserts.assert(element,
|
| + 'The element passed as a first parameter cannot be null.');
|
| + var ariaAttr = goog.ui.ControlRenderer.getAriaStateForAriaRole_(
|
| + element, goog.ui.ControlRenderer.ARIA_ATTRIBUTE_MAP_[state]);
|
| + if (ariaAttr) {
|
| + goog.a11y.aria.setState(element, ariaAttr, enable);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the appropriate ARIA attribute based on ARIA role if the ARIA
|
| + * attribute is an ARIA state.
|
| + * @param {!Element} element The element from which to get the ARIA role for
|
| + * matching ARIA state.
|
| + * @param {goog.a11y.aria.State} attr The ARIA attribute to check to see if it
|
| + * can be applied to the given ARIA role.
|
| + * @return {goog.a11y.aria.State} An ARIA attribute that can be applied to the
|
| + * given ARIA role.
|
| + * @private
|
| + */
|
| +goog.ui.ControlRenderer.getAriaStateForAriaRole_ = function(element, attr) {
|
| + var role = goog.a11y.aria.getRole(element);
|
| + if (!role) {
|
| + return attr;
|
| + }
|
| + role = /** @type {goog.a11y.aria.Role} */ (role);
|
| + var matchAttr = goog.ui.ControlRenderer.TOGGLE_ARIA_STATE_MAP_[role] || attr;
|
| + return goog.ui.ControlRenderer.isAriaState_(attr) ? matchAttr : attr;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Determines if the given ARIA attribute is an ARIA property or ARIA state.
|
| + * @param {goog.a11y.aria.State} attr The ARIA attribute to classify.
|
| + * @return {boolean} If the ARIA attribute is an ARIA state.
|
| + * @private
|
| + */
|
| +goog.ui.ControlRenderer.isAriaState_ = function(attr) {
|
| + return attr == goog.a11y.aria.State.CHECKED ||
|
| + attr == goog.a11y.aria.State.SELECTED;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Takes a control's root element, and sets its content to the given text
|
| + * caption or DOM structure. The default implementation replaces the children
|
| + * of the given element. Renderers that create more complex DOM structures
|
| + * must override this method accordingly.
|
| + * @param {Element} element The control's root element.
|
| + * @param {goog.ui.ControlContent} content Text caption or DOM structure to be
|
| + * set as the control's content. The DOM nodes will not be cloned, they
|
| + * will only moved under the content element of the control.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.setContent = function(element, content) {
|
| + var contentElem = this.getContentElement(element);
|
| + if (contentElem) {
|
| + goog.dom.removeChildren(contentElem);
|
| + if (content) {
|
| + if (goog.isString(content)) {
|
| + goog.dom.setTextContent(contentElem, content);
|
| + } else {
|
| + var childHandler = function(child) {
|
| + if (child) {
|
| + var doc = goog.dom.getOwnerDocument(contentElem);
|
| + contentElem.appendChild(goog.isString(child) ?
|
| + doc.createTextNode(child) : child);
|
| + }
|
| + };
|
| + if (goog.isArray(content)) {
|
| + // Array of nodes.
|
| + goog.array.forEach(content, childHandler);
|
| + } else if (goog.isArrayLike(content) && !('nodeType' in content)) {
|
| + // NodeList. The second condition filters out TextNode which also has
|
| + // length attribute but is not array like. The nodes have to be cloned
|
| + // because childHandler removes them from the list during iteration.
|
| + goog.array.forEach(goog.array.clone(/** @type {NodeList} */(content)),
|
| + childHandler);
|
| + } else {
|
| + // Node or string.
|
| + childHandler(content);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the element within the component's DOM that should receive keyboard
|
| + * focus (null if none). The default implementation returns the control's root
|
| + * element.
|
| + * @param {goog.ui.Control} control Control whose key event target is to be
|
| + * returned.
|
| + * @return {Element} The key event target.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getKeyEventTarget = function(control) {
|
| + return control.getElement();
|
| +};
|
| +
|
| +
|
| +// CSS class name management.
|
| +
|
| +
|
| +/**
|
| + * Returns the CSS class name to be applied to the root element of all
|
| + * components rendered or decorated using this renderer. The class name
|
| + * is expected to uniquely identify the renderer class, i.e. no two
|
| + * renderer classes are expected to share the same CSS class name.
|
| + * @return {string} Renderer-specific CSS class name.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getCssClass = function() {
|
| + return goog.ui.ControlRenderer.CSS_CLASS;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns an array of combinations of classes to apply combined class names for
|
| + * in IE6 and below. See {@link IE6_CLASS_COMBINATIONS} for more detail. This
|
| + * method doesn't reference {@link IE6_CLASS_COMBINATIONS} so that it can be
|
| + * compiled out, but subclasses should return their IE6_CLASS_COMBINATIONS
|
| + * static constant instead.
|
| + * @return {Array.<Array.<string>>} Array of class name combinations.
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getIe6ClassCombinations = function() {
|
| + return [];
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the name of a DOM structure-specific CSS class to be applied to the
|
| + * root element of all components rendered or decorated using this renderer.
|
| + * Unlike the class name returned by {@link #getCssClass}, the structural class
|
| + * name may be shared among different renderers that generate similar DOM
|
| + * structures. The structural class name also serves as the basis of derived
|
| + * class names used to identify and style structural elements of the control's
|
| + * DOM, as well as the basis for state-specific class names. The default
|
| + * implementation returns the same class name as {@link #getCssClass}, but
|
| + * subclasses are expected to override this method as needed.
|
| + * @return {string} DOM structure-specific CSS class name (same as the renderer-
|
| + * specific CSS class name by default).
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getStructuralCssClass = function() {
|
| + return this.getCssClass();
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns all CSS class names applicable to the given control, based on its
|
| + * state. The return value is an array of strings containing
|
| + * <ol>
|
| + * <li>the renderer-specific CSS class returned by {@link #getCssClass},
|
| + * followed by
|
| + * <li>the structural CSS class returned by {@link getStructuralCssClass} (if
|
| + * different from the renderer-specific CSS class), followed by
|
| + * <li>any state-specific classes returned by {@link #getClassNamesForState},
|
| + * followed by
|
| + * <li>any extra classes returned by the control's {@code getExtraClassNames}
|
| + * method and
|
| + * <li>for IE6 and lower, additional combined classes from
|
| + * {@link getAppliedCombinedClassNames_}.
|
| + * </ol>
|
| + * Since all controls have at least one renderer-specific CSS class name, this
|
| + * method is guaranteed to return an array of at least one element.
|
| + * @param {goog.ui.Control} control Control whose CSS classes are to be
|
| + * returned.
|
| + * @return {!Array.<string>} Array of CSS class names applicable to the control.
|
| + * @protected
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getClassNames = function(control) {
|
| + var cssClass = this.getCssClass();
|
| +
|
| + // Start with the renderer-specific class name.
|
| + var classNames = [cssClass];
|
| +
|
| + // Add structural class name, if different.
|
| + var structuralCssClass = this.getStructuralCssClass();
|
| + if (structuralCssClass != cssClass) {
|
| + classNames.push(structuralCssClass);
|
| + }
|
| +
|
| + // Add state-specific class names, if any.
|
| + var classNamesForState = this.getClassNamesForState(control.getState());
|
| + classNames.push.apply(classNames, classNamesForState);
|
| +
|
| + // Add extra class names, if any.
|
| + var extraClassNames = control.getExtraClassNames();
|
| + if (extraClassNames) {
|
| + classNames.push.apply(classNames, extraClassNames);
|
| + }
|
| +
|
| + // Add composite classes for IE6 support
|
| + if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
|
| + classNames.push.apply(classNames,
|
| + this.getAppliedCombinedClassNames_(classNames));
|
| + }
|
| +
|
| + return classNames;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns an array of all the combined class names that should be applied based
|
| + * on the given list of classes. Checks the result of
|
| + * {@link getIe6ClassCombinations} for any combinations that have all
|
| + * members contained in classes. If a combination matches, the members are
|
| + * joined with an underscore (in order), and added to the return array.
|
| + *
|
| + * If opt_includedClass is provided, return only the combined classes that have
|
| + * all members contained in classes AND include opt_includedClass as well.
|
| + * opt_includedClass is added to classes as well.
|
| + * @param {goog.array.ArrayLike.<string>} classes Array-like thing of classes to
|
| + * return matching combined classes for.
|
| + * @param {?string=} opt_includedClass If provided, get only the combined
|
| + * classes that include this one.
|
| + * @return {!Array.<string>} Array of combined class names that should be
|
| + * applied.
|
| + * @private
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getAppliedCombinedClassNames_ = function(
|
| + classes, opt_includedClass) {
|
| + var toAdd = [];
|
| + if (opt_includedClass) {
|
| + classes = classes.concat([opt_includedClass]);
|
| + }
|
| + goog.array.forEach(this.getIe6ClassCombinations(), function(combo) {
|
| + if (goog.array.every(combo, goog.partial(goog.array.contains, classes)) &&
|
| + (!opt_includedClass || goog.array.contains(combo, opt_includedClass))) {
|
| + toAdd.push(combo.join('_'));
|
| + }
|
| + });
|
| + return toAdd;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Takes a bit mask of {@link goog.ui.Component.State}s, and returns an array
|
| + * of the appropriate class names representing the given state, suitable to be
|
| + * applied to the root element of a component rendered using this renderer, or
|
| + * null if no state-specific classes need to be applied. This default
|
| + * implementation uses the renderer's {@link getClassForState} method to
|
| + * generate each state-specific class.
|
| + * @param {number} state Bit mask of component states.
|
| + * @return {!Array.<string>} Array of CSS class names representing the given
|
| + * state.
|
| + * @protected
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getClassNamesForState = function(state) {
|
| + var classNames = [];
|
| + while (state) {
|
| + // For each enabled state, push the corresponding CSS class name onto
|
| + // the classNames array.
|
| + var mask = state & -state; // Least significant bit
|
| + classNames.push(this.getClassForState(
|
| + /** @type {goog.ui.Component.State} */ (mask)));
|
| + state &= ~mask;
|
| + }
|
| + return classNames;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Takes a single {@link goog.ui.Component.State}, and returns the
|
| + * corresponding CSS class name (null if none).
|
| + * @param {goog.ui.Component.State} state Component state.
|
| + * @return {string|undefined} CSS class representing the given state (undefined
|
| + * if none).
|
| + * @protected
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getClassForState = function(state) {
|
| + if (!this.classByState_) {
|
| + this.createClassByStateMap_();
|
| + }
|
| + return this.classByState_[state];
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Takes a single CSS class name which may represent a component state, and
|
| + * returns the corresponding component state (0x00 if none).
|
| + * @param {string} className CSS class name, possibly representing a component
|
| + * state.
|
| + * @return {goog.ui.Component.State} state Component state corresponding
|
| + * to the given CSS class (0x00 if none).
|
| + * @protected
|
| + */
|
| +goog.ui.ControlRenderer.prototype.getStateFromClass = function(className) {
|
| + if (!this.stateByClass_) {
|
| + this.createStateByClassMap_();
|
| + }
|
| + var state = parseInt(this.stateByClass_[className], 10);
|
| + return /** @type {goog.ui.Component.State} */ (isNaN(state) ? 0x00 : state);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Creates the lookup table of states to classes, used during state changes.
|
| + * @private
|
| + */
|
| +goog.ui.ControlRenderer.prototype.createClassByStateMap_ = function() {
|
| + var baseClass = this.getStructuralCssClass();
|
| +
|
| + // This ensures space-separated css classnames are not allowed, which some
|
| + // ControlRenderers had been doing. See http://b/13694665.
|
| + var isValidClassName = !goog.string.contains(
|
| + goog.string.normalizeWhitespace(baseClass), ' ');
|
| + goog.asserts.assert(isValidClassName,
|
| + 'ControlRenderer has an invalid css class: \'' + baseClass + '\'');
|
| +
|
| + /**
|
| + * Map of component states to state-specific structural class names,
|
| + * used when changing the DOM in response to a state change. Precomputed
|
| + * and cached on first use to minimize object allocations and string
|
| + * concatenation.
|
| + * @type {Object}
|
| + * @private
|
| + */
|
| + this.classByState_ = goog.object.create(
|
| + goog.ui.Component.State.DISABLED, goog.getCssName(baseClass, 'disabled'),
|
| + goog.ui.Component.State.HOVER, goog.getCssName(baseClass, 'hover'),
|
| + goog.ui.Component.State.ACTIVE, goog.getCssName(baseClass, 'active'),
|
| + goog.ui.Component.State.SELECTED, goog.getCssName(baseClass, 'selected'),
|
| + goog.ui.Component.State.CHECKED, goog.getCssName(baseClass, 'checked'),
|
| + goog.ui.Component.State.FOCUSED, goog.getCssName(baseClass, 'focused'),
|
| + goog.ui.Component.State.OPENED, goog.getCssName(baseClass, 'open'));
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Creates the lookup table of classes to states, used during decoration.
|
| + * @private
|
| + */
|
| +goog.ui.ControlRenderer.prototype.createStateByClassMap_ = function() {
|
| + // We need the classByState_ map so we can transpose it.
|
| + if (!this.classByState_) {
|
| + this.createClassByStateMap_();
|
| + }
|
| +
|
| + /**
|
| + * Map of state-specific structural class names to component states,
|
| + * used during element decoration. Precomputed and cached on first use
|
| + * to minimize object allocations and string concatenation.
|
| + * @type {Object}
|
| + * @private
|
| + */
|
| + this.stateByClass_ = goog.object.transpose(this.classByState_);
|
| +};
|
|
|