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Unified Diff: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/component.js

Issue 674153004: Add third_party/google-input-tools: Take 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@google_input_tools
Patch Set: Created 6 years, 2 months ago
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Index: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/component.js
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/component.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/component.js
new file mode 100644
index 0000000000000000000000000000000000000000..fd8656b6e98048deaadda8ce6fdce68ab82b7e1a
--- /dev/null
+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/component.js
@@ -0,0 +1,1291 @@
+// Copyright 2007 The Closure Library Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS-IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @fileoverview Abstract class for all UI components. This defines the standard
+ * design pattern that all UI components should follow.
+ *
+ * @see ../demos/samplecomponent.html
+ * @see http://code.google.com/p/closure-library/wiki/IntroToComponents
+ */
+
+goog.provide('goog.ui.Component');
+goog.provide('goog.ui.Component.Error');
+goog.provide('goog.ui.Component.EventType');
+goog.provide('goog.ui.Component.State');
+
+goog.require('goog.array');
+goog.require('goog.asserts');
+goog.require('goog.dom');
+goog.require('goog.dom.NodeType');
+goog.require('goog.events.EventHandler');
+goog.require('goog.events.EventTarget');
+goog.require('goog.object');
+goog.require('goog.style');
+goog.require('goog.ui.IdGenerator');
+
+
+
+/**
+ * Default implementation of UI component.
+ *
+ * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper.
+ * @constructor
+ * @extends {goog.events.EventTarget}
+ */
+goog.ui.Component = function(opt_domHelper) {
+ goog.events.EventTarget.call(this);
+ /**
+ * DomHelper used to interact with the document, allowing components to be
+ * created in a different window.
+ * @protected {!goog.dom.DomHelper}
+ * @suppress {underscore|visibility}
+ */
+ this.dom_ = opt_domHelper || goog.dom.getDomHelper();
+
+ /**
+ * Whether the component is rendered right-to-left. Right-to-left is set
+ * lazily when {@link #isRightToLeft} is called the first time, unless it has
+ * been set by calling {@link #setRightToLeft} explicitly.
+ * @private {?boolean}
+ */
+ this.rightToLeft_ = goog.ui.Component.defaultRightToLeft_;
+
+ /**
+ * Unique ID of the component, lazily initialized in {@link
+ * goog.ui.Component#getId} if needed. This property is strictly private and
+ * must not be accessed directly outside of this class!
+ * @private {?string}
+ */
+ this.id_ = null;
+
+ /**
+ * Whether the component is in the document.
+ * @private {boolean}
+ */
+ this.inDocument_ = false;
+
+ // TODO(attila): Stop referring to this private field in subclasses.
+ /**
+ * The DOM element for the component.
+ * @private {Element}
+ */
+ this.element_ = null;
+
+ /**
+ * Event handler.
+ * TODO(user): rename it to handler_ after all component subclasses in
+ * inside Google have been cleaned up.
+ * Code search: http://go/component_code_search
+ * @private {goog.events.EventHandler|undefined}
+ */
+ this.googUiComponentHandler_ = void 0;
+
+ /**
+ * Arbitrary data object associated with the component. Such as meta-data.
+ * @private {*}
+ */
+ this.model_ = null;
+
+ /**
+ * Parent component to which events will be propagated. This property is
+ * strictly private and must not be accessed directly outside of this class!
+ * @private {goog.ui.Component?}
+ */
+ this.parent_ = null;
+
+ /**
+ * Array of child components. Lazily initialized on first use. Must be kept
+ * in sync with {@code childIndex_}. This property is strictly private and
+ * must not be accessed directly outside of this class!
+ * @private {Array.<goog.ui.Component>?}
+ */
+ this.children_ = null;
+
+ /**
+ * Map of child component IDs to child components. Used for constant-time
+ * random access to child components by ID. Lazily initialized on first use.
+ * Must be kept in sync with {@code children_}. This property is strictly
+ * private and must not be accessed directly outside of this class!
+ *
+ * We use a plain Object, not a {@link goog.structs.Map}, for simplicity.
+ * This means components can't have children with IDs such as 'constructor' or
+ * 'valueOf', but this shouldn't really be an issue in practice, and if it is,
+ * we can always fix it later without changing the API.
+ *
+ * @private {Object}
+ */
+ this.childIndex_ = null;
+
+ /**
+ * Flag used to keep track of whether a component decorated an already
+ * existing element or whether it created the DOM itself.
+ *
+ * If an element is decorated, dispose will leave the node in the document.
+ * It is up to the app to remove the node.
+ *
+ * If an element was rendered, dispose will remove the node automatically.
+ *
+ * @private {boolean}
+ */
+ this.wasDecorated_ = false;
+};
+goog.inherits(goog.ui.Component, goog.events.EventTarget);
+
+
+/**
+ * @define {boolean} Whether to support calling decorate with an element that is
+ * not yet in the document. If true, we check if the element is in the
+ * document, and avoid calling enterDocument if it isn't. If false, we
+ * maintain legacy behavior (always call enterDocument from decorate).
+ */
+goog.define('goog.ui.Component.ALLOW_DETACHED_DECORATION', false);
+
+
+/**
+ * Generator for unique IDs.
+ * @type {goog.ui.IdGenerator}
+ * @private
+ */
+goog.ui.Component.prototype.idGenerator_ = goog.ui.IdGenerator.getInstance();
+
+
+// TODO(gboyer): See if we can remove this and just check goog.i18n.bidi.IS_RTL.
+/**
+ * @define {number} Defines the default BIDI directionality.
+ * 0: Unknown.
+ * 1: Left-to-right.
+ * -1: Right-to-left.
+ */
+goog.define('goog.ui.Component.DEFAULT_BIDI_DIR', 0);
+
+
+/**
+ * The default right to left value.
+ * @type {?boolean}
+ * @private
+ */
+goog.ui.Component.defaultRightToLeft_ =
+ (goog.ui.Component.DEFAULT_BIDI_DIR == 1) ? false :
+ (goog.ui.Component.DEFAULT_BIDI_DIR == -1) ? true : null;
+
+
+/**
+ * Common events fired by components so that event propagation is useful. Not
+ * all components are expected to dispatch or listen for all event types.
+ * Events dispatched before a state transition should be cancelable to prevent
+ * the corresponding state change.
+ * @enum {string}
+ */
+goog.ui.Component.EventType = {
+ /** Dispatched before the component becomes visible. */
+ BEFORE_SHOW: 'beforeshow',
+
+ /**
+ * Dispatched after the component becomes visible.
+ * NOTE(user): For goog.ui.Container, this actually fires before containers
+ * are shown. Use goog.ui.Container.EventType.AFTER_SHOW if you want an event
+ * that fires after a goog.ui.Container is shown.
+ */
+ SHOW: 'show',
+
+ /** Dispatched before the component becomes hidden. */
+ HIDE: 'hide',
+
+ /** Dispatched before the component becomes disabled. */
+ DISABLE: 'disable',
+
+ /** Dispatched before the component becomes enabled. */
+ ENABLE: 'enable',
+
+ /** Dispatched before the component becomes highlighted. */
+ HIGHLIGHT: 'highlight',
+
+ /** Dispatched before the component becomes un-highlighted. */
+ UNHIGHLIGHT: 'unhighlight',
+
+ /** Dispatched before the component becomes activated. */
+ ACTIVATE: 'activate',
+
+ /** Dispatched before the component becomes deactivated. */
+ DEACTIVATE: 'deactivate',
+
+ /** Dispatched before the component becomes selected. */
+ SELECT: 'select',
+
+ /** Dispatched before the component becomes un-selected. */
+ UNSELECT: 'unselect',
+
+ /** Dispatched before a component becomes checked. */
+ CHECK: 'check',
+
+ /** Dispatched before a component becomes un-checked. */
+ UNCHECK: 'uncheck',
+
+ /** Dispatched before a component becomes focused. */
+ FOCUS: 'focus',
+
+ /** Dispatched before a component becomes blurred. */
+ BLUR: 'blur',
+
+ /** Dispatched before a component is opened (expanded). */
+ OPEN: 'open',
+
+ /** Dispatched before a component is closed (collapsed). */
+ CLOSE: 'close',
+
+ /** Dispatched after a component is moused over. */
+ ENTER: 'enter',
+
+ /** Dispatched after a component is moused out of. */
+ LEAVE: 'leave',
+
+ /** Dispatched after the user activates the component. */
+ ACTION: 'action',
+
+ /** Dispatched after the external-facing state of a component is changed. */
+ CHANGE: 'change'
+};
+
+
+/**
+ * Errors thrown by the component.
+ * @enum {string}
+ */
+goog.ui.Component.Error = {
+ /**
+ * Error when a method is not supported.
+ */
+ NOT_SUPPORTED: 'Method not supported',
+
+ /**
+ * Error when the given element can not be decorated.
+ */
+ DECORATE_INVALID: 'Invalid element to decorate',
+
+ /**
+ * Error when the component is already rendered and another render attempt is
+ * made.
+ */
+ ALREADY_RENDERED: 'Component already rendered',
+
+ /**
+ * Error when an attempt is made to set the parent of a component in a way
+ * that would result in an inconsistent object graph.
+ */
+ PARENT_UNABLE_TO_BE_SET: 'Unable to set parent component',
+
+ /**
+ * Error when an attempt is made to add a child component at an out-of-bounds
+ * index. We don't support sparse child arrays.
+ */
+ CHILD_INDEX_OUT_OF_BOUNDS: 'Child component index out of bounds',
+
+ /**
+ * Error when an attempt is made to remove a child component from a component
+ * other than its parent.
+ */
+ NOT_OUR_CHILD: 'Child is not in parent component',
+
+ /**
+ * Error when an operation requiring DOM interaction is made when the
+ * component is not in the document
+ */
+ NOT_IN_DOCUMENT: 'Operation not supported while component is not in document',
+
+ /**
+ * Error when an invalid component state is encountered.
+ */
+ STATE_INVALID: 'Invalid component state'
+};
+
+
+/**
+ * Common component states. Components may have distinct appearance depending
+ * on what state(s) apply to them. Not all components are expected to support
+ * all states.
+ * @enum {number}
+ */
+goog.ui.Component.State = {
+ /**
+ * Union of all supported component states.
+ */
+ ALL: 0xFF,
+
+ /**
+ * Component is disabled.
+ * @see goog.ui.Component.EventType.DISABLE
+ * @see goog.ui.Component.EventType.ENABLE
+ */
+ DISABLED: 0x01,
+
+ /**
+ * Component is highlighted.
+ * @see goog.ui.Component.EventType.HIGHLIGHT
+ * @see goog.ui.Component.EventType.UNHIGHLIGHT
+ */
+ HOVER: 0x02,
+
+ /**
+ * Component is active (or "pressed").
+ * @see goog.ui.Component.EventType.ACTIVATE
+ * @see goog.ui.Component.EventType.DEACTIVATE
+ */
+ ACTIVE: 0x04,
+
+ /**
+ * Component is selected.
+ * @see goog.ui.Component.EventType.SELECT
+ * @see goog.ui.Component.EventType.UNSELECT
+ */
+ SELECTED: 0x08,
+
+ /**
+ * Component is checked.
+ * @see goog.ui.Component.EventType.CHECK
+ * @see goog.ui.Component.EventType.UNCHECK
+ */
+ CHECKED: 0x10,
+
+ /**
+ * Component has focus.
+ * @see goog.ui.Component.EventType.FOCUS
+ * @see goog.ui.Component.EventType.BLUR
+ */
+ FOCUSED: 0x20,
+
+ /**
+ * Component is opened (expanded). Applies to tree nodes, menu buttons,
+ * submenus, zippys (zippies?), etc.
+ * @see goog.ui.Component.EventType.OPEN
+ * @see goog.ui.Component.EventType.CLOSE
+ */
+ OPENED: 0x40
+};
+
+
+/**
+ * Static helper method; returns the type of event components are expected to
+ * dispatch when transitioning to or from the given state.
+ * @param {goog.ui.Component.State} state State to/from which the component
+ * is transitioning.
+ * @param {boolean} isEntering Whether the component is entering or leaving the
+ * state.
+ * @return {goog.ui.Component.EventType} Event type to dispatch.
+ */
+goog.ui.Component.getStateTransitionEvent = function(state, isEntering) {
+ switch (state) {
+ case goog.ui.Component.State.DISABLED:
+ return isEntering ? goog.ui.Component.EventType.DISABLE :
+ goog.ui.Component.EventType.ENABLE;
+ case goog.ui.Component.State.HOVER:
+ return isEntering ? goog.ui.Component.EventType.HIGHLIGHT :
+ goog.ui.Component.EventType.UNHIGHLIGHT;
+ case goog.ui.Component.State.ACTIVE:
+ return isEntering ? goog.ui.Component.EventType.ACTIVATE :
+ goog.ui.Component.EventType.DEACTIVATE;
+ case goog.ui.Component.State.SELECTED:
+ return isEntering ? goog.ui.Component.EventType.SELECT :
+ goog.ui.Component.EventType.UNSELECT;
+ case goog.ui.Component.State.CHECKED:
+ return isEntering ? goog.ui.Component.EventType.CHECK :
+ goog.ui.Component.EventType.UNCHECK;
+ case goog.ui.Component.State.FOCUSED:
+ return isEntering ? goog.ui.Component.EventType.FOCUS :
+ goog.ui.Component.EventType.BLUR;
+ case goog.ui.Component.State.OPENED:
+ return isEntering ? goog.ui.Component.EventType.OPEN :
+ goog.ui.Component.EventType.CLOSE;
+ default:
+ // Fall through.
+ }
+
+ // Invalid state.
+ throw Error(goog.ui.Component.Error.STATE_INVALID);
+};
+
+
+/**
+ * Set the default right-to-left value. This causes all component's created from
+ * this point foward to have the given value. This is useful for cases where
+ * a given page is always in one directionality, avoiding unnecessary
+ * right to left determinations.
+ * @param {?boolean} rightToLeft Whether the components should be rendered
+ * right-to-left. Null iff components should determine their directionality.
+ */
+goog.ui.Component.setDefaultRightToLeft = function(rightToLeft) {
+ goog.ui.Component.defaultRightToLeft_ = rightToLeft;
+};
+
+
+/**
+ * Gets the unique ID for the instance of this component. If the instance
+ * doesn't already have an ID, generates one on the fly.
+ * @return {string} Unique component ID.
+ */
+goog.ui.Component.prototype.getId = function() {
+ return this.id_ || (this.id_ = this.idGenerator_.getNextUniqueId());
+};
+
+
+/**
+ * Assigns an ID to this component instance. It is the caller's responsibility
+ * to guarantee that the ID is unique. If the component is a child of a parent
+ * component, then the parent component's child index is updated to reflect the
+ * new ID; this may throw an error if the parent already has a child with an ID
+ * that conflicts with the new ID.
+ * @param {string} id Unique component ID.
+ */
+goog.ui.Component.prototype.setId = function(id) {
+ if (this.parent_ && this.parent_.childIndex_) {
+ // Update the parent's child index.
+ goog.object.remove(this.parent_.childIndex_, this.id_);
+ goog.object.add(this.parent_.childIndex_, id, this);
+ }
+
+ // Update the component ID.
+ this.id_ = id;
+};
+
+
+/**
+ * Gets the component's element.
+ * @return {Element} The element for the component.
+ */
+goog.ui.Component.prototype.getElement = function() {
+ return this.element_;
+};
+
+
+/**
+ * Gets the component's element. This differs from getElement in that
+ * it assumes that the element exists (i.e. the component has been
+ * rendered/decorated) and will cause an assertion error otherwise (if
+ * assertion is enabled).
+ * @return {!Element} The element for the component.
+ */
+goog.ui.Component.prototype.getElementStrict = function() {
+ var el = this.element_;
+ goog.asserts.assert(
+ el, 'Can not call getElementStrict before rendering/decorating.');
+ return el;
+};
+
+
+/**
+ * Sets the component's root element to the given element. Considered
+ * protected and final.
+ *
+ * This should generally only be called during createDom. Setting the element
+ * does not actually change which element is rendered, only the element that is
+ * associated with this UI component.
+ *
+ * This should only be used by subclasses and its associated renderers.
+ *
+ * @param {Element} element Root element for the component.
+ */
+goog.ui.Component.prototype.setElementInternal = function(element) {
+ this.element_ = element;
+};
+
+
+/**
+ * Returns an array of all the elements in this component's DOM with the
+ * provided className.
+ * @param {string} className The name of the class to look for.
+ * @return {!goog.array.ArrayLike} The items found with the class name provided.
+ */
+goog.ui.Component.prototype.getElementsByClass = function(className) {
+ return this.element_ ?
+ this.dom_.getElementsByClass(className, this.element_) : [];
+};
+
+
+/**
+ * Returns the first element in this component's DOM with the provided
+ * className.
+ * @param {string} className The name of the class to look for.
+ * @return {Element} The first item with the class name provided.
+ */
+goog.ui.Component.prototype.getElementByClass = function(className) {
+ return this.element_ ?
+ this.dom_.getElementByClass(className, this.element_) : null;
+};
+
+
+/**
+ * Similar to {@code getElementByClass} except that it expects the
+ * element to be present in the dom thus returning a required value. Otherwise,
+ * will assert.
+ * @param {string} className The name of the class to look for.
+ * @return {!Element} The first item with the class name provided.
+ */
+goog.ui.Component.prototype.getRequiredElementByClass = function(className) {
+ var el = this.getElementByClass(className);
+ goog.asserts.assert(el, 'Expected element in component with class: %s',
+ className);
+ return el;
+};
+
+
+/**
+ * Returns the event handler for this component, lazily created the first time
+ * this method is called.
+ * @return {!goog.events.EventHandler.<T>} Event handler for this component.
+ * @protected
+ * @this T
+ * @template T
+ */
+goog.ui.Component.prototype.getHandler = function() {
+ if (!this.googUiComponentHandler_) {
+ this.googUiComponentHandler_ = new goog.events.EventHandler(this);
+ }
+ return this.googUiComponentHandler_;
+};
+
+
+/**
+ * Sets the parent of this component to use for event bubbling. Throws an error
+ * if the component already has a parent or if an attempt is made to add a
+ * component to itself as a child. Callers must use {@code removeChild}
+ * or {@code removeChildAt} to remove components from their containers before
+ * calling this method.
+ * @see goog.ui.Component#removeChild
+ * @see goog.ui.Component#removeChildAt
+ * @param {goog.ui.Component} parent The parent component.
+ */
+goog.ui.Component.prototype.setParent = function(parent) {
+ if (this == parent) {
+ // Attempting to add a child to itself is an error.
+ throw Error(goog.ui.Component.Error.PARENT_UNABLE_TO_BE_SET);
+ }
+
+ if (parent && this.parent_ && this.id_ && this.parent_.getChild(this.id_) &&
+ this.parent_ != parent) {
+ // This component is already the child of some parent, so it should be
+ // removed using removeChild/removeChildAt first.
+ throw Error(goog.ui.Component.Error.PARENT_UNABLE_TO_BE_SET);
+ }
+
+ this.parent_ = parent;
+ goog.ui.Component.superClass_.setParentEventTarget.call(this, parent);
+};
+
+
+/**
+ * Returns the component's parent, if any.
+ * @return {goog.ui.Component?} The parent component.
+ */
+goog.ui.Component.prototype.getParent = function() {
+ return this.parent_;
+};
+
+
+/**
+ * Overrides {@link goog.events.EventTarget#setParentEventTarget} to throw an
+ * error if the parent component is set, and the argument is not the parent.
+ * @override
+ */
+goog.ui.Component.prototype.setParentEventTarget = function(parent) {
+ if (this.parent_ && this.parent_ != parent) {
+ throw Error(goog.ui.Component.Error.NOT_SUPPORTED);
+ }
+ goog.ui.Component.superClass_.setParentEventTarget.call(this, parent);
+};
+
+
+/**
+ * Returns the dom helper that is being used on this component.
+ * @return {!goog.dom.DomHelper} The dom helper used on this component.
+ */
+goog.ui.Component.prototype.getDomHelper = function() {
+ return this.dom_;
+};
+
+
+/**
+ * Determines whether the component has been added to the document.
+ * @return {boolean} TRUE if rendered. Otherwise, FALSE.
+ */
+goog.ui.Component.prototype.isInDocument = function() {
+ return this.inDocument_;
+};
+
+
+/**
+ * Creates the initial DOM representation for the component. The default
+ * implementation is to set this.element_ = div.
+ */
+goog.ui.Component.prototype.createDom = function() {
+ this.element_ = this.dom_.createElement('div');
+};
+
+
+/**
+ * Renders the component. If a parent element is supplied, the component's
+ * element will be appended to it. If there is no optional parent element and
+ * the element doesn't have a parentNode then it will be appended to the
+ * document body.
+ *
+ * If this component has a parent component, and the parent component is
+ * not in the document already, then this will not call {@code enterDocument}
+ * on this component.
+ *
+ * Throws an Error if the component is already rendered.
+ *
+ * @param {Element=} opt_parentElement Optional parent element to render the
+ * component into.
+ */
+goog.ui.Component.prototype.render = function(opt_parentElement) {
+ this.render_(opt_parentElement);
+};
+
+
+/**
+ * Renders the component before another element. The other element should be in
+ * the document already.
+ *
+ * Throws an Error if the component is already rendered.
+ *
+ * @param {Node} sibling Node to render the component before.
+ */
+goog.ui.Component.prototype.renderBefore = function(sibling) {
+ this.render_(/** @type {Element} */ (sibling.parentNode),
+ sibling);
+};
+
+
+/**
+ * Renders the component. If a parent element is supplied, the component's
+ * element will be appended to it. If there is no optional parent element and
+ * the element doesn't have a parentNode then it will be appended to the
+ * document body.
+ *
+ * If this component has a parent component, and the parent component is
+ * not in the document already, then this will not call {@code enterDocument}
+ * on this component.
+ *
+ * Throws an Error if the component is already rendered.
+ *
+ * @param {Element=} opt_parentElement Optional parent element to render the
+ * component into.
+ * @param {Node=} opt_beforeNode Node before which the component is to
+ * be rendered. If left out the node is appended to the parent element.
+ * @private
+ */
+goog.ui.Component.prototype.render_ = function(opt_parentElement,
+ opt_beforeNode) {
+ if (this.inDocument_) {
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ }
+
+ if (!this.element_) {
+ this.createDom();
+ }
+
+ if (opt_parentElement) {
+ opt_parentElement.insertBefore(this.element_, opt_beforeNode || null);
+ } else {
+ this.dom_.getDocument().body.appendChild(this.element_);
+ }
+
+ // If this component has a parent component that isn't in the document yet,
+ // we don't call enterDocument() here. Instead, when the parent component
+ // enters the document, the enterDocument() call will propagate to its
+ // children, including this one. If the component doesn't have a parent
+ // or if the parent is already in the document, we call enterDocument().
+ if (!this.parent_ || this.parent_.isInDocument()) {
+ this.enterDocument();
+ }
+};
+
+
+/**
+ * Decorates the element for the UI component. If the element is in the
+ * document, the enterDocument method will be called.
+ *
+ * If goog.ui.Component.ALLOW_DETACHED_DECORATION is false, the caller must
+ * pass an element that is in the document.
+ *
+ * @param {Element} element Element to decorate.
+ */
+goog.ui.Component.prototype.decorate = function(element) {
+ if (this.inDocument_) {
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ } else if (element && this.canDecorate(element)) {
+ this.wasDecorated_ = true;
+
+ // Set the DOM helper of the component to match the decorated element.
+ var doc = goog.dom.getOwnerDocument(element);
+ if (!this.dom_ || this.dom_.getDocument() != doc) {
+ this.dom_ = goog.dom.getDomHelper(element);
+ }
+
+ // Call specific component decorate logic.
+ this.decorateInternal(element);
+
+ // If supporting detached decoration, check that element is in doc.
+ if (!goog.ui.Component.ALLOW_DETACHED_DECORATION ||
+ goog.dom.contains(doc, element)) {
+ this.enterDocument();
+ }
+ } else {
+ throw Error(goog.ui.Component.Error.DECORATE_INVALID);
+ }
+};
+
+
+/**
+ * Determines if a given element can be decorated by this type of component.
+ * This method should be overridden by inheriting objects.
+ * @param {Element} element Element to decorate.
+ * @return {boolean} True if the element can be decorated, false otherwise.
+ */
+goog.ui.Component.prototype.canDecorate = function(element) {
+ return true;
+};
+
+
+/**
+ * @return {boolean} Whether the component was decorated.
+ */
+goog.ui.Component.prototype.wasDecorated = function() {
+ return this.wasDecorated_;
+};
+
+
+/**
+ * Actually decorates the element. Should be overridden by inheriting objects.
+ * This method can assume there are checks to ensure the component has not
+ * already been rendered have occurred and that enter document will be called
+ * afterwards. This method is considered protected.
+ * @param {Element} element Element to decorate.
+ * @protected
+ */
+goog.ui.Component.prototype.decorateInternal = function(element) {
+ this.element_ = element;
+};
+
+
+/**
+ * Called when the component's element is known to be in the document. Anything
+ * using document.getElementById etc. should be done at this stage.
+ *
+ * If the component contains child components, this call is propagated to its
+ * children.
+ */
+goog.ui.Component.prototype.enterDocument = function() {
+ this.inDocument_ = true;
+
+ // Propagate enterDocument to child components that have a DOM, if any.
+ // If a child was decorated before entering the document (permitted when
+ // goog.ui.Component.ALLOW_DETACHED_DECORATION is true), its enterDocument
+ // will be called here.
+ this.forEachChild(function(child) {
+ if (!child.isInDocument() && child.getElement()) {
+ child.enterDocument();
+ }
+ });
+};
+
+
+/**
+ * Called by dispose to clean up the elements and listeners created by a
+ * component, or by a parent component/application who has removed the
+ * component from the document but wants to reuse it later.
+ *
+ * If the component contains child components, this call is propagated to its
+ * children.
+ *
+ * It should be possible for the component to be rendered again once this method
+ * has been called.
+ */
+goog.ui.Component.prototype.exitDocument = function() {
+ // Propagate exitDocument to child components that have been rendered, if any.
+ this.forEachChild(function(child) {
+ if (child.isInDocument()) {
+ child.exitDocument();
+ }
+ });
+
+ if (this.googUiComponentHandler_) {
+ this.googUiComponentHandler_.removeAll();
+ }
+
+ this.inDocument_ = false;
+};
+
+
+/**
+ * Disposes of the component. Calls {@code exitDocument}, which is expected to
+ * remove event handlers and clean up the component. Propagates the call to
+ * the component's children, if any. Removes the component's DOM from the
+ * document unless it was decorated.
+ * @override
+ * @protected
+ */
+goog.ui.Component.prototype.disposeInternal = function() {
+ if (this.inDocument_) {
+ this.exitDocument();
+ }
+
+ if (this.googUiComponentHandler_) {
+ this.googUiComponentHandler_.dispose();
+ delete this.googUiComponentHandler_;
+ }
+
+ // Disposes of the component's children, if any.
+ this.forEachChild(function(child) {
+ child.dispose();
+ });
+
+ // Detach the component's element from the DOM, unless it was decorated.
+ if (!this.wasDecorated_ && this.element_) {
+ goog.dom.removeNode(this.element_);
+ }
+
+ this.children_ = null;
+ this.childIndex_ = null;
+ this.element_ = null;
+ this.model_ = null;
+ this.parent_ = null;
+
+ goog.ui.Component.superClass_.disposeInternal.call(this);
+};
+
+
+/**
+ * Helper function for subclasses that gets a unique id for a given fragment,
+ * this can be used by components to generate unique string ids for DOM
+ * elements.
+ * @param {string} idFragment A partial id.
+ * @return {string} Unique element id.
+ */
+goog.ui.Component.prototype.makeId = function(idFragment) {
+ return this.getId() + '.' + idFragment;
+};
+
+
+/**
+ * Makes a collection of ids. This is a convenience method for makeId. The
+ * object's values are the id fragments and the new values are the generated
+ * ids. The key will remain the same.
+ * @param {Object} object The object that will be used to create the ids.
+ * @return {!Object} An object of id keys to generated ids.
+ */
+goog.ui.Component.prototype.makeIds = function(object) {
+ var ids = {};
+ for (var key in object) {
+ ids[key] = this.makeId(object[key]);
+ }
+ return ids;
+};
+
+
+/**
+ * Returns the model associated with the UI component.
+ * @return {*} The model.
+ */
+goog.ui.Component.prototype.getModel = function() {
+ return this.model_;
+};
+
+
+/**
+ * Sets the model associated with the UI component.
+ * @param {*} obj The model.
+ */
+goog.ui.Component.prototype.setModel = function(obj) {
+ this.model_ = obj;
+};
+
+
+/**
+ * Helper function for returning the fragment portion of an id generated using
+ * makeId().
+ * @param {string} id Id generated with makeId().
+ * @return {string} Fragment.
+ */
+goog.ui.Component.prototype.getFragmentFromId = function(id) {
+ return id.substring(this.getId().length + 1);
+};
+
+
+/**
+ * Helper function for returning an element in the document with a unique id
+ * generated using makeId().
+ * @param {string} idFragment The partial id.
+ * @return {Element} The element with the unique id, or null if it cannot be
+ * found.
+ */
+goog.ui.Component.prototype.getElementByFragment = function(idFragment) {
+ if (!this.inDocument_) {
+ throw Error(goog.ui.Component.Error.NOT_IN_DOCUMENT);
+ }
+ return this.dom_.getElement(this.makeId(idFragment));
+};
+
+
+/**
+ * Adds the specified component as the last child of this component. See
+ * {@link goog.ui.Component#addChildAt} for detailed semantics.
+ *
+ * @see goog.ui.Component#addChildAt
+ * @param {goog.ui.Component} child The new child component.
+ * @param {boolean=} opt_render If true, the child component will be rendered
+ * into the parent.
+ */
+goog.ui.Component.prototype.addChild = function(child, opt_render) {
+ // TODO(gboyer): addChildAt(child, this.getChildCount(), false) will
+ // reposition any already-rendered child to the end. Instead, perhaps
+ // addChild(child, false) should never reposition the child; instead, clients
+ // that need the repositioning will use addChildAt explicitly. Right now,
+ // clients can get around this by calling addChild before calling decorate.
+ this.addChildAt(child, this.getChildCount(), opt_render);
+};
+
+
+/**
+ * Adds the specified component as a child of this component at the given
+ * 0-based index.
+ *
+ * Both {@code addChild} and {@code addChildAt} assume the following contract
+ * between parent and child components:
+ * <ul>
+ * <li>the child component's element must be a descendant of the parent
+ * component's element, and
+ * <li>the DOM state of the child component must be consistent with the DOM
+ * state of the parent component (see {@code isInDocument}) in the
+ * steady state -- the exception is to addChildAt(child, i, false) and
+ * then immediately decorate/render the child.
+ * </ul>
+ *
+ * In particular, {@code parent.addChild(child)} will throw an error if the
+ * child component is already in the document, but the parent isn't.
+ *
+ * Clients of this API may call {@code addChild} and {@code addChildAt} with
+ * {@code opt_render} set to true. If {@code opt_render} is true, calling these
+ * methods will automatically render the child component's element into the
+ * parent component's element. If the parent does not yet have an element, then
+ * {@code createDom} will automatically be invoked on the parent before
+ * rendering the child.
+ *
+ * Invoking {@code parent.addChild(child, true)} will throw an error if the
+ * child component is already in the document, regardless of the parent's DOM
+ * state.
+ *
+ * If {@code opt_render} is true and the parent component is not already
+ * in the document, {@code enterDocument} will not be called on this component
+ * at this point.
+ *
+ * Finally, this method also throws an error if the new child already has a
+ * different parent, or the given index is out of bounds.
+ *
+ * @see goog.ui.Component#addChild
+ * @param {goog.ui.Component} child The new child component.
+ * @param {number} index 0-based index at which the new child component is to be
+ * added; must be between 0 and the current child count (inclusive).
+ * @param {boolean=} opt_render If true, the child component will be rendered
+ * into the parent.
+ * @return {void} Nada.
+ */
+goog.ui.Component.prototype.addChildAt = function(child, index, opt_render) {
+ goog.asserts.assert(!!child, 'Provided element must not be null.');
+
+ if (child.inDocument_ && (opt_render || !this.inDocument_)) {
+ // Adding a child that's already in the document is an error, except if the
+ // parent is also in the document and opt_render is false (e.g. decorate()).
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ }
+
+ if (index < 0 || index > this.getChildCount()) {
+ // Allowing sparse child arrays would lead to strange behavior, so we don't.
+ throw Error(goog.ui.Component.Error.CHILD_INDEX_OUT_OF_BOUNDS);
+ }
+
+ // Create the index and the child array on first use.
+ if (!this.childIndex_ || !this.children_) {
+ this.childIndex_ = {};
+ this.children_ = [];
+ }
+
+ // Moving child within component, remove old reference.
+ if (child.getParent() == this) {
+ goog.object.set(this.childIndex_, child.getId(), child);
+ goog.array.remove(this.children_, child);
+
+ // Add the child to this component. goog.object.add() throws an error if
+ // a child with the same ID already exists.
+ } else {
+ goog.object.add(this.childIndex_, child.getId(), child);
+ }
+
+ // Set the parent of the child to this component. This throws an error if
+ // the child is already contained by another component.
+ child.setParent(this);
+ goog.array.insertAt(this.children_, child, index);
+
+ if (child.inDocument_ && this.inDocument_ && child.getParent() == this) {
+ // Changing the position of an existing child, move the DOM node.
+ var contentElement = this.getContentElement();
+ contentElement.insertBefore(child.getElement(),
+ (contentElement.childNodes[index] || null));
+
+ } else if (opt_render) {
+ // If this (parent) component doesn't have a DOM yet, call createDom now
+ // to make sure we render the child component's element into the correct
+ // parent element (otherwise render_ with a null first argument would
+ // render the child into the document body, which is almost certainly not
+ // what we want).
+ if (!this.element_) {
+ this.createDom();
+ }
+ // Render the child into the parent at the appropriate location. Note that
+ // getChildAt(index + 1) returns undefined if inserting at the end.
+ // TODO(attila): We should have a renderer with a renderChildAt API.
+ var sibling = this.getChildAt(index + 1);
+ // render_() calls enterDocument() if the parent is already in the document.
+ child.render_(this.getContentElement(), sibling ? sibling.element_ : null);
+ } else if (this.inDocument_ && !child.inDocument_ && child.element_ &&
+ child.element_.parentNode &&
+ // Under some circumstances, IE8 implicitly creates a Document Fragment
+ // for detached nodes, so ensure the parent is an Element as it should be.
+ child.element_.parentNode.nodeType == goog.dom.NodeType.ELEMENT) {
+ // We don't touch the DOM, but if the parent is in the document, and the
+ // child element is in the document but not marked as such, then we call
+ // enterDocument on the child.
+ // TODO(gboyer): It would be nice to move this condition entirely, but
+ // there's a large risk of breaking existing applications that manually
+ // append the child to the DOM and then call addChild.
+ child.enterDocument();
+ }
+};
+
+
+/**
+ * Returns the DOM element into which child components are to be rendered,
+ * or null if the component itself hasn't been rendered yet. This default
+ * implementation returns the component's root element. Subclasses with
+ * complex DOM structures must override this method.
+ * @return {Element} Element to contain child elements (null if none).
+ */
+goog.ui.Component.prototype.getContentElement = function() {
+ return this.element_;
+};
+
+
+/**
+ * Returns true if the component is rendered right-to-left, false otherwise.
+ * The first time this function is invoked, the right-to-left rendering property
+ * is set if it has not been already.
+ * @return {boolean} Whether the control is rendered right-to-left.
+ */
+goog.ui.Component.prototype.isRightToLeft = function() {
+ if (this.rightToLeft_ == null) {
+ this.rightToLeft_ = goog.style.isRightToLeft(this.inDocument_ ?
+ this.element_ : this.dom_.getDocument().body);
+ }
+ return /** @type {boolean} */(this.rightToLeft_);
+};
+
+
+/**
+ * Set is right-to-left. This function should be used if the component needs
+ * to know the rendering direction during dom creation (i.e. before
+ * {@link #enterDocument} is called and is right-to-left is set).
+ * @param {boolean} rightToLeft Whether the component is rendered
+ * right-to-left.
+ */
+goog.ui.Component.prototype.setRightToLeft = function(rightToLeft) {
+ if (this.inDocument_) {
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ }
+ this.rightToLeft_ = rightToLeft;
+};
+
+
+/**
+ * Returns true if the component has children.
+ * @return {boolean} True if the component has children.
+ */
+goog.ui.Component.prototype.hasChildren = function() {
+ return !!this.children_ && this.children_.length != 0;
+};
+
+
+/**
+ * Returns the number of children of this component.
+ * @return {number} The number of children.
+ */
+goog.ui.Component.prototype.getChildCount = function() {
+ return this.children_ ? this.children_.length : 0;
+};
+
+
+/**
+ * Returns an array containing the IDs of the children of this component, or an
+ * empty array if the component has no children.
+ * @return {!Array.<string>} Child component IDs.
+ */
+goog.ui.Component.prototype.getChildIds = function() {
+ var ids = [];
+
+ // We don't use goog.object.getKeys(this.childIndex_) because we want to
+ // return the IDs in the correct order as determined by this.children_.
+ this.forEachChild(function(child) {
+ // addChild()/addChildAt() guarantee that the child array isn't sparse.
+ ids.push(child.getId());
+ });
+
+ return ids;
+};
+
+
+/**
+ * Returns the child with the given ID, or null if no such child exists.
+ * @param {string} id Child component ID.
+ * @return {goog.ui.Component?} The child with the given ID; null if none.
+ */
+goog.ui.Component.prototype.getChild = function(id) {
+ // Use childIndex_ for O(1) access by ID.
+ return (this.childIndex_ && id) ? /** @type {goog.ui.Component} */ (
+ goog.object.get(this.childIndex_, id)) || null : null;
+};
+
+
+/**
+ * Returns the child at the given index, or null if the index is out of bounds.
+ * @param {number} index 0-based index.
+ * @return {goog.ui.Component?} The child at the given index; null if none.
+ */
+goog.ui.Component.prototype.getChildAt = function(index) {
+ // Use children_ for access by index.
+ return this.children_ ? this.children_[index] || null : null;
+};
+
+
+/**
+ * Calls the given function on each of this component's children in order. If
+ * {@code opt_obj} is provided, it will be used as the 'this' object in the
+ * function when called. The function should take two arguments: the child
+ * component and its 0-based index. The return value is ignored.
+ * @param {function(this:T,?,number):?} f The function to call for every
+ * child component; should take 2 arguments (the child and its index).
+ * @param {T=} opt_obj Used as the 'this' object in f when called.
+ * @template T
+ */
+goog.ui.Component.prototype.forEachChild = function(f, opt_obj) {
+ if (this.children_) {
+ goog.array.forEach(this.children_, f, opt_obj);
+ }
+};
+
+
+/**
+ * Returns the 0-based index of the given child component, or -1 if no such
+ * child is found.
+ * @param {goog.ui.Component?} child The child component.
+ * @return {number} 0-based index of the child component; -1 if not found.
+ */
+goog.ui.Component.prototype.indexOfChild = function(child) {
+ return (this.children_ && child) ? goog.array.indexOf(this.children_, child) :
+ -1;
+};
+
+
+/**
+ * Removes the given child from this component, and returns it. Throws an error
+ * if the argument is invalid or if the specified child isn't found in the
+ * parent component. The argument can either be a string (interpreted as the
+ * ID of the child component to remove) or the child component itself.
+ *
+ * If {@code opt_unrender} is true, calls {@link goog.ui.component#exitDocument}
+ * on the removed child, and subsequently detaches the child's DOM from the
+ * document. Otherwise it is the caller's responsibility to clean up the child
+ * component's DOM.
+ *
+ * @see goog.ui.Component#removeChildAt
+ * @param {string|goog.ui.Component|null} child The ID of the child to remove,
+ * or the child component itself.
+ * @param {boolean=} opt_unrender If true, calls {@code exitDocument} on the
+ * removed child component, and detaches its DOM from the document.
+ * @return {goog.ui.Component} The removed component, if any.
+ */
+goog.ui.Component.prototype.removeChild = function(child, opt_unrender) {
+ if (child) {
+ // Normalize child to be the object and id to be the ID string. This also
+ // ensures that the child is really ours.
+ var id = goog.isString(child) ? child : child.getId();
+ child = this.getChild(id);
+
+ if (id && child) {
+ goog.object.remove(this.childIndex_, id);
+ goog.array.remove(this.children_, child);
+
+ if (opt_unrender) {
+ // Remove the child component's DOM from the document. We have to call
+ // exitDocument first (see documentation).
+ child.exitDocument();
+ if (child.element_) {
+ goog.dom.removeNode(child.element_);
+ }
+ }
+
+ // Child's parent must be set to null after exitDocument is called
+ // so that the child can unlisten to its parent if required.
+ child.setParent(null);
+ }
+ }
+
+ if (!child) {
+ throw Error(goog.ui.Component.Error.NOT_OUR_CHILD);
+ }
+
+ return /** @type {goog.ui.Component} */(child);
+};
+
+
+/**
+ * Removes the child at the given index from this component, and returns it.
+ * Throws an error if the argument is out of bounds, or if the specified child
+ * isn't found in the parent. See {@link goog.ui.Component#removeChild} for
+ * detailed semantics.
+ *
+ * @see goog.ui.Component#removeChild
+ * @param {number} index 0-based index of the child to remove.
+ * @param {boolean=} opt_unrender If true, calls {@code exitDocument} on the
+ * removed child component, and detaches its DOM from the document.
+ * @return {goog.ui.Component} The removed component, if any.
+ */
+goog.ui.Component.prototype.removeChildAt = function(index, opt_unrender) {
+ // removeChild(null) will throw error.
+ return this.removeChild(this.getChildAt(index), opt_unrender);
+};
+
+
+/**
+ * Removes every child component attached to this one and returns them.
+ *
+ * @see goog.ui.Component#removeChild
+ * @param {boolean=} opt_unrender If true, calls {@link #exitDocument} on the
+ * removed child components, and detaches their DOM from the document.
+ * @return {!Array.<goog.ui.Component>} The removed components if any.
+ */
+goog.ui.Component.prototype.removeChildren = function(opt_unrender) {
+ var removedChildren = [];
+ while (this.hasChildren()) {
+ removedChildren.push(this.removeChildAt(0, opt_unrender));
+ }
+ return removedChildren;
+};

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