Index: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js |
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js |
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index 0000000000000000000000000000000000000000..a258c26dda56e4e4b44340c03cefd456548823b6 |
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+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js |
@@ -0,0 +1,1388 @@ |
+// Copyright 2007 The Closure Library Authors. All Rights Reserved. |
+// |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// you may not use this file except in compliance with the License. |
+// You may obtain a copy of the License at |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// Unless required by applicable law or agreed to in writing, software |
+// distributed under the License is distributed on an "AS-IS" BASIS, |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// See the License for the specific language governing permissions and |
+// limitations under the License. |
+ |
+/** |
+ * @fileoverview Base class for UI controls such as buttons, menus, menu items, |
+ * toolbar buttons, etc. The implementation is based on a generalized version |
+ * of {@link goog.ui.MenuItem}. |
+ * TODO(attila): If the renderer framework works well, pull it into Component. |
+ * |
+ * @author attila@google.com (Attila Bodis) |
+ * @see ../demos/control.html |
+ * @see http://code.google.com/p/closure-library/wiki/IntroToControls |
+ */ |
+ |
+goog.provide('goog.ui.Control'); |
+ |
+goog.require('goog.array'); |
+goog.require('goog.dom'); |
+goog.require('goog.events.Event'); |
+goog.require('goog.events.EventType'); |
+goog.require('goog.events.KeyCodes'); |
+goog.require('goog.events.KeyHandler'); |
+goog.require('goog.string'); |
+goog.require('goog.ui.Component'); |
+/** @suppress {extraRequire} */ |
+goog.require('goog.ui.ControlContent'); |
+goog.require('goog.ui.ControlRenderer'); |
+goog.require('goog.ui.decorate'); |
+goog.require('goog.ui.registry'); |
+goog.require('goog.userAgent'); |
+ |
+ |
+ |
+/** |
+ * Base class for UI controls. Extends {@link goog.ui.Component} by adding |
+ * the following: |
+ * <ul> |
+ * <li>a {@link goog.events.KeyHandler}, to simplify keyboard handling, |
+ * <li>a pluggable <em>renderer</em> framework, to simplify the creation of |
+ * simple controls without the need to subclass this class, |
+ * <li>the notion of component <em>content</em>, like a text caption or DOM |
+ * structure displayed in the component (e.g. a button label), |
+ * <li>getter and setter for component content, as well as a getter and |
+ * setter specifically for caption text (for convenience), |
+ * <li>support for hiding/showing the component, |
+ <li>fine-grained control over supported states and state transition |
+ events, and |
+ * <li>default mouse and keyboard event handling. |
+ * </ul> |
+ * This class has sufficient built-in functionality for most simple UI controls. |
+ * All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show, |
+ * hide, mouseover, mouseout, and user action, respectively. Additional states |
+ * are also supported. See closure/demos/control.html |
+ * for example usage. |
+ * @param {goog.ui.ControlContent=} opt_content Text caption or DOM structure |
+ * to display as the content of the control (if any). |
+ * @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or |
+ * decorate the component; defaults to {@link goog.ui.ControlRenderer}. |
+ * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for |
+ * document interaction. |
+ * @constructor |
+ * @extends {goog.ui.Component} |
+ */ |
+goog.ui.Control = function(opt_content, opt_renderer, opt_domHelper) { |
+ goog.ui.Component.call(this, opt_domHelper); |
+ this.renderer_ = opt_renderer || |
+ goog.ui.registry.getDefaultRenderer(this.constructor); |
+ this.setContentInternal(goog.isDef(opt_content) ? opt_content : null); |
+}; |
+goog.inherits(goog.ui.Control, goog.ui.Component); |
+goog.tagUnsealableClass(goog.ui.Control); |
+ |
+ |
+// Renderer registry. |
+// TODO(attila): Refactor existing usages inside Google in a follow-up CL. |
+ |
+ |
+/** |
+ * Maps a CSS class name to a function that returns a new instance of |
+ * {@link goog.ui.Control} or a subclass thereof, suitable to decorate |
+ * an element that has the specified CSS class. UI components that extend |
+ * {@link goog.ui.Control} and want {@link goog.ui.Container}s to be able |
+ * to discover and decorate elements using them should register a factory |
+ * function via this API. |
+ * @param {string} className CSS class name. |
+ * @param {Function} decoratorFunction Function that takes no arguments and |
+ * returns a new instance of a control to decorate an element with the |
+ * given class. |
+ * @deprecated Use {@link goog.ui.registry.setDecoratorByClassName} instead. |
+ */ |
+goog.ui.Control.registerDecorator = goog.ui.registry.setDecoratorByClassName; |
+ |
+ |
+/** |
+ * Takes an element and returns a new instance of {@link goog.ui.Control} |
+ * or a subclass, suitable to decorate it (based on the element's CSS class). |
+ * @param {Element} element Element to decorate. |
+ * @return {goog.ui.Control?} New control instance to decorate the element |
+ * (null if none). |
+ * @deprecated Use {@link goog.ui.registry.getDecorator} instead. |
+ */ |
+goog.ui.Control.getDecorator = |
+ /** @type {function(Element): goog.ui.Control} */ ( |
+ goog.ui.registry.getDecorator); |
+ |
+ |
+/** |
+ * Takes an element, and decorates it with a {@link goog.ui.Control} instance |
+ * if a suitable decorator is found. |
+ * @param {Element} element Element to decorate. |
+ * @return {goog.ui.Control?} New control instance that decorates the element |
+ * (null if none). |
+ * @deprecated Use {@link goog.ui.decorate} instead. |
+ */ |
+goog.ui.Control.decorate = /** @type {function(Element): goog.ui.Control} */ ( |
+ goog.ui.decorate); |
+ |
+ |
+/** |
+ * Renderer associated with the component. |
+ * @type {goog.ui.ControlRenderer|undefined} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.renderer_; |
+ |
+ |
+/** |
+ * Text caption or DOM structure displayed in the component. |
+ * @type {goog.ui.ControlContent} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.content_ = null; |
+ |
+ |
+/** |
+ * Current component state; a bit mask of {@link goog.ui.Component.State}s. |
+ * @type {number} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.state_ = 0x00; |
+ |
+ |
+/** |
+ * A bit mask of {@link goog.ui.Component.State}s this component supports. |
+ * @type {number} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.supportedStates_ = |
+ goog.ui.Component.State.DISABLED | |
+ goog.ui.Component.State.HOVER | |
+ goog.ui.Component.State.ACTIVE | |
+ goog.ui.Component.State.FOCUSED; |
+ |
+ |
+/** |
+ * A bit mask of {@link goog.ui.Component.State}s for which this component |
+ * provides default event handling. For example, a component that handles |
+ * the HOVER state automatically will highlight itself on mouseover, whereas |
+ * a component that doesn't handle HOVER automatically will only dispatch |
+ * ENTER and LEAVE events but not call {@link setHighlighted} on itself. |
+ * By default, components provide default event handling for all states. |
+ * Controls hosted in containers (e.g. menu items in a menu, or buttons in a |
+ * toolbar) will typically want to have their container manage their highlight |
+ * state. Selectable controls managed by a selection model will also typically |
+ * want their selection state to be managed by the model. |
+ * @type {number} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.autoStates_ = goog.ui.Component.State.ALL; |
+ |
+ |
+/** |
+ * A bit mask of {@link goog.ui.Component.State}s for which this component |
+ * dispatches state transition events. Because events are expensive, the |
+ * default behavior is to not dispatch any state transition events at all. |
+ * Use the {@link #setDispatchTransitionEvents} API to request transition |
+ * events as needed. Subclasses may enable transition events by default. |
+ * Controls hosted in containers or managed by a selection model will typically |
+ * want to dispatch transition events. |
+ * @type {number} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.statesWithTransitionEvents_ = 0x00; |
+ |
+ |
+/** |
+ * Component visibility. |
+ * @type {boolean} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.visible_ = true; |
+ |
+ |
+/** |
+ * Keyboard event handler. |
+ * @type {goog.events.KeyHandler} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.keyHandler_; |
+ |
+ |
+/** |
+ * Additional class name(s) to apply to the control's root element, if any. |
+ * @type {Array.<string>?} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.extraClassNames_ = null; |
+ |
+ |
+/** |
+ * Whether the control should listen for and handle mouse events; defaults to |
+ * true. |
+ * @type {boolean} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.handleMouseEvents_ = true; |
+ |
+ |
+/** |
+ * Whether the control allows text selection within its DOM. Defaults to false. |
+ * @type {boolean} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.allowTextSelection_ = false; |
+ |
+ |
+/** |
+ * The control's preferred ARIA role. |
+ * @type {?goog.a11y.aria.Role} |
+ * @private |
+ */ |
+goog.ui.Control.prototype.preferredAriaRole_ = null; |
+ |
+ |
+// Event handler and renderer management. |
+ |
+ |
+/** |
+ * Returns true if the control is configured to handle its own mouse events, |
+ * false otherwise. Controls not hosted in {@link goog.ui.Container}s have |
+ * to handle their own mouse events, but controls hosted in containers may |
+ * allow their parent to handle mouse events on their behalf. Considered |
+ * protected; should only be used within this package and by subclasses. |
+ * @return {boolean} Whether the control handles its own mouse events. |
+ */ |
+goog.ui.Control.prototype.isHandleMouseEvents = function() { |
+ return this.handleMouseEvents_; |
+}; |
+ |
+ |
+/** |
+ * Enables or disables mouse event handling for the control. Containers may |
+ * use this method to disable mouse event handling in their child controls. |
+ * Considered protected; should only be used within this package and by |
+ * subclasses. |
+ * @param {boolean} enable Whether to enable or disable mouse event handling. |
+ */ |
+goog.ui.Control.prototype.setHandleMouseEvents = function(enable) { |
+ if (this.isInDocument() && enable != this.handleMouseEvents_) { |
+ // Already in the document; need to update event handler. |
+ this.enableMouseEventHandling_(enable); |
+ } |
+ this.handleMouseEvents_ = enable; |
+}; |
+ |
+ |
+/** |
+ * Returns the DOM element on which the control is listening for keyboard |
+ * events (null if none). |
+ * @return {Element} Element on which the control is listening for key |
+ * events. |
+ */ |
+goog.ui.Control.prototype.getKeyEventTarget = function() { |
+ // Delegate to renderer. |
+ return this.renderer_.getKeyEventTarget(this); |
+}; |
+ |
+ |
+/** |
+ * Returns the keyboard event handler for this component, lazily created the |
+ * first time this method is called. Considered protected; should only be |
+ * used within this package and by subclasses. |
+ * @return {!goog.events.KeyHandler} Keyboard event handler for this component. |
+ * @protected |
+ */ |
+goog.ui.Control.prototype.getKeyHandler = function() { |
+ return this.keyHandler_ || (this.keyHandler_ = new goog.events.KeyHandler()); |
+}; |
+ |
+ |
+/** |
+ * Returns the renderer used by this component to render itself or to decorate |
+ * an existing element. |
+ * @return {goog.ui.ControlRenderer|undefined} Renderer used by the component |
+ * (undefined if none). |
+ */ |
+goog.ui.Control.prototype.getRenderer = function() { |
+ return this.renderer_; |
+}; |
+ |
+ |
+/** |
+ * Registers the given renderer with the component. Changing renderers after |
+ * the component has entered the document is an error. |
+ * @param {goog.ui.ControlRenderer} renderer Renderer used by the component. |
+ * @throws {Error} If the control is already in the document. |
+ */ |
+goog.ui.Control.prototype.setRenderer = function(renderer) { |
+ if (this.isInDocument()) { |
+ // Too late. |
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED); |
+ } |
+ |
+ if (this.getElement()) { |
+ // The component has already been rendered, but isn't yet in the document. |
+ // Replace the renderer and delete the current DOM, so it can be re-rendered |
+ // using the new renderer the next time someone calls render(). |
+ this.setElementInternal(null); |
+ } |
+ |
+ this.renderer_ = renderer; |
+}; |
+ |
+ |
+// Support for additional styling. |
+ |
+ |
+/** |
+ * Returns any additional class name(s) to be applied to the component's |
+ * root element, or null if no extra class names are needed. |
+ * @return {Array.<string>?} Additional class names to be applied to |
+ * the component's root element (null if none). |
+ */ |
+goog.ui.Control.prototype.getExtraClassNames = function() { |
+ return this.extraClassNames_; |
+}; |
+ |
+ |
+/** |
+ * Adds the given class name to the list of classes to be applied to the |
+ * component's root element. |
+ * @param {string} className Additional class name to be applied to the |
+ * component's root element. |
+ */ |
+goog.ui.Control.prototype.addClassName = function(className) { |
+ if (className) { |
+ if (this.extraClassNames_) { |
+ if (!goog.array.contains(this.extraClassNames_, className)) { |
+ this.extraClassNames_.push(className); |
+ } |
+ } else { |
+ this.extraClassNames_ = [className]; |
+ } |
+ this.renderer_.enableExtraClassName(this, className, true); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Removes the given class name from the list of classes to be applied to |
+ * the component's root element. |
+ * @param {string} className Class name to be removed from the component's root |
+ * element. |
+ */ |
+goog.ui.Control.prototype.removeClassName = function(className) { |
+ if (className && this.extraClassNames_ && |
+ goog.array.remove(this.extraClassNames_, className)) { |
+ if (this.extraClassNames_.length == 0) { |
+ this.extraClassNames_ = null; |
+ } |
+ this.renderer_.enableExtraClassName(this, className, false); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Adds or removes the given class name to/from the list of classes to be |
+ * applied to the component's root element. |
+ * @param {string} className CSS class name to add or remove. |
+ * @param {boolean} enable Whether to add or remove the class name. |
+ */ |
+goog.ui.Control.prototype.enableClassName = function(className, enable) { |
+ if (enable) { |
+ this.addClassName(className); |
+ } else { |
+ this.removeClassName(className); |
+ } |
+}; |
+ |
+ |
+// Standard goog.ui.Component implementation. |
+ |
+ |
+/** |
+ * Creates the control's DOM. Overrides {@link goog.ui.Component#createDom} by |
+ * delegating DOM manipulation to the control's renderer. |
+ * @override |
+ */ |
+goog.ui.Control.prototype.createDom = function() { |
+ var element = this.renderer_.createDom(this); |
+ this.setElementInternal(element); |
+ |
+ // Initialize ARIA role. |
+ this.renderer_.setAriaRole(element, this.getPreferredAriaRole()); |
+ |
+ // Initialize text selection. |
+ if (!this.isAllowTextSelection()) { |
+ // The renderer is assumed to create selectable elements. Since making |
+ // elements unselectable is expensive, only do it if needed (bug 1037090). |
+ this.renderer_.setAllowTextSelection(element, false); |
+ } |
+ |
+ // Initialize visibility. |
+ if (!this.isVisible()) { |
+ // The renderer is assumed to create visible elements. Since hiding |
+ // elements can be expensive, only do it if needed (bug 1037105). |
+ this.renderer_.setVisible(element, false); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns the control's preferred ARIA role. This can be used by a control to |
+ * override the role that would be assigned by the renderer. This is useful in |
+ * cases where a different ARIA role is appropriate for a control because of the |
+ * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a |
+ * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM. |
+ * @return {?goog.a11y.aria.Role} This control's preferred ARIA role or null if |
+ * no preferred ARIA role is set. |
+ */ |
+goog.ui.Control.prototype.getPreferredAriaRole = function() { |
+ return this.preferredAriaRole_; |
+}; |
+ |
+ |
+/** |
+ * Sets the control's preferred ARIA role. This can be used to override the role |
+ * that would be assigned by the renderer. This is useful in cases where a |
+ * different ARIA role is appropriate for a control because of the |
+ * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a |
+ * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM. |
+ * @param {goog.a11y.aria.Role} role This control's preferred ARIA role. |
+ */ |
+goog.ui.Control.prototype.setPreferredAriaRole = function(role) { |
+ this.preferredAriaRole_ = role; |
+}; |
+ |
+ |
+/** |
+ * Returns the DOM element into which child components are to be rendered, |
+ * or null if the control itself hasn't been rendered yet. Overrides |
+ * {@link goog.ui.Component#getContentElement} by delegating to the renderer. |
+ * @return {Element} Element to contain child elements (null if none). |
+ * @override |
+ */ |
+goog.ui.Control.prototype.getContentElement = function() { |
+ // Delegate to renderer. |
+ return this.renderer_.getContentElement(this.getElement()); |
+}; |
+ |
+ |
+/** |
+ * Returns true if the given element can be decorated by this component. |
+ * Overrides {@link goog.ui.Component#canDecorate}. |
+ * @param {Element} element Element to decorate. |
+ * @return {boolean} Whether the element can be decorated by this component. |
+ * @override |
+ */ |
+goog.ui.Control.prototype.canDecorate = function(element) { |
+ // Controls support pluggable renderers; delegate to the renderer. |
+ return this.renderer_.canDecorate(element); |
+}; |
+ |
+ |
+/** |
+ * Decorates the given element with this component. Overrides {@link |
+ * goog.ui.Component#decorateInternal} by delegating DOM manipulation |
+ * to the control's renderer. |
+ * @param {Element} element Element to decorate. |
+ * @protected |
+ * @override |
+ */ |
+goog.ui.Control.prototype.decorateInternal = function(element) { |
+ element = this.renderer_.decorate(this, element); |
+ this.setElementInternal(element); |
+ |
+ // Initialize ARIA role. |
+ this.renderer_.setAriaRole(element, this.getPreferredAriaRole()); |
+ |
+ // Initialize text selection. |
+ if (!this.isAllowTextSelection()) { |
+ // Decorated elements are assumed to be selectable. Since making elements |
+ // unselectable is expensive, only do it if needed (bug 1037090). |
+ this.renderer_.setAllowTextSelection(element, false); |
+ } |
+ |
+ // Initialize visibility based on the decorated element's styling. |
+ this.visible_ = element.style.display != 'none'; |
+}; |
+ |
+ |
+/** |
+ * Configures the component after its DOM has been rendered, and sets up event |
+ * handling. Overrides {@link goog.ui.Component#enterDocument}. |
+ * @override |
+ */ |
+goog.ui.Control.prototype.enterDocument = function() { |
+ goog.ui.Control.superClass_.enterDocument.call(this); |
+ |
+ // Call the renderer's initializeDom method to configure properties of the |
+ // control's DOM that can only be done once it's in the document. |
+ this.renderer_.initializeDom(this); |
+ |
+ // Initialize event handling if at least one state other than DISABLED is |
+ // supported. |
+ if (this.supportedStates_ & ~goog.ui.Component.State.DISABLED) { |
+ // Initialize mouse event handling if the control is configured to handle |
+ // its own mouse events. (Controls hosted in containers don't need to |
+ // handle their own mouse events.) |
+ if (this.isHandleMouseEvents()) { |
+ this.enableMouseEventHandling_(true); |
+ } |
+ |
+ // Initialize keyboard event handling if the control is focusable and has |
+ // a key event target. (Controls hosted in containers typically aren't |
+ // focusable, allowing their container to handle keyboard events for them.) |
+ if (this.isSupportedState(goog.ui.Component.State.FOCUSED)) { |
+ var keyTarget = this.getKeyEventTarget(); |
+ if (keyTarget) { |
+ var keyHandler = this.getKeyHandler(); |
+ keyHandler.attach(keyTarget); |
+ this.getHandler(). |
+ listen(keyHandler, goog.events.KeyHandler.EventType.KEY, |
+ this.handleKeyEvent). |
+ listen(keyTarget, goog.events.EventType.FOCUS, |
+ this.handleFocus). |
+ listen(keyTarget, goog.events.EventType.BLUR, |
+ this.handleBlur); |
+ } |
+ } |
+ } |
+}; |
+ |
+ |
+/** |
+ * Enables or disables mouse event handling on the control. |
+ * @param {boolean} enable Whether to enable mouse event handling. |
+ * @private |
+ */ |
+goog.ui.Control.prototype.enableMouseEventHandling_ = function(enable) { |
+ var handler = this.getHandler(); |
+ var element = this.getElement(); |
+ if (enable) { |
+ handler. |
+ listen(element, goog.events.EventType.MOUSEOVER, this.handleMouseOver). |
+ listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown). |
+ listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp). |
+ listen(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut); |
+ if (this.handleContextMenu != goog.nullFunction) { |
+ handler.listen(element, goog.events.EventType.CONTEXTMENU, |
+ this.handleContextMenu); |
+ } |
+ if (goog.userAgent.IE) { |
+ handler.listen(element, goog.events.EventType.DBLCLICK, |
+ this.handleDblClick); |
+ } |
+ } else { |
+ handler. |
+ unlisten(element, goog.events.EventType.MOUSEOVER, |
+ this.handleMouseOver). |
+ unlisten(element, goog.events.EventType.MOUSEDOWN, |
+ this.handleMouseDown). |
+ unlisten(element, goog.events.EventType.MOUSEUP, this.handleMouseUp). |
+ unlisten(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut); |
+ if (this.handleContextMenu != goog.nullFunction) { |
+ handler.unlisten(element, goog.events.EventType.CONTEXTMENU, |
+ this.handleContextMenu); |
+ } |
+ if (goog.userAgent.IE) { |
+ handler.unlisten(element, goog.events.EventType.DBLCLICK, |
+ this.handleDblClick); |
+ } |
+ } |
+}; |
+ |
+ |
+/** |
+ * Cleans up the component before its DOM is removed from the document, and |
+ * removes event handlers. Overrides {@link goog.ui.Component#exitDocument} |
+ * by making sure that components that are removed from the document aren't |
+ * focusable (i.e. have no tab index). |
+ * @override |
+ */ |
+goog.ui.Control.prototype.exitDocument = function() { |
+ goog.ui.Control.superClass_.exitDocument.call(this); |
+ if (this.keyHandler_) { |
+ this.keyHandler_.detach(); |
+ } |
+ if (this.isVisible() && this.isEnabled()) { |
+ this.renderer_.setFocusable(this, false); |
+ } |
+}; |
+ |
+ |
+/** @override */ |
+goog.ui.Control.prototype.disposeInternal = function() { |
+ goog.ui.Control.superClass_.disposeInternal.call(this); |
+ if (this.keyHandler_) { |
+ this.keyHandler_.dispose(); |
+ delete this.keyHandler_; |
+ } |
+ delete this.renderer_; |
+ this.content_ = null; |
+ this.extraClassNames_ = null; |
+}; |
+ |
+ |
+// Component content management. |
+ |
+ |
+/** |
+ * Returns the text caption or DOM structure displayed in the component. |
+ * @return {goog.ui.ControlContent} Text caption or DOM structure |
+ * comprising the component's contents. |
+ */ |
+goog.ui.Control.prototype.getContent = function() { |
+ return this.content_; |
+}; |
+ |
+ |
+/** |
+ * Sets the component's content to the given text caption, element, or array of |
+ * nodes. (If the argument is an array of nodes, it must be an actual array, |
+ * not an array-like object.) |
+ * @param {goog.ui.ControlContent} content Text caption or DOM |
+ * structure to set as the component's contents. |
+ */ |
+goog.ui.Control.prototype.setContent = function(content) { |
+ // Controls support pluggable renderers; delegate to the renderer. |
+ this.renderer_.setContent(this.getElement(), content); |
+ |
+ // setContentInternal needs to be after the renderer, since the implementation |
+ // may depend on the content being in the DOM. |
+ this.setContentInternal(content); |
+}; |
+ |
+ |
+/** |
+ * Sets the component's content to the given text caption, element, or array |
+ * of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM. |
+ * Called by renderers during element decoration. |
+ * |
+ * This should only be used by subclasses and its associated renderers. |
+ * |
+ * @param {goog.ui.ControlContent} content Text caption or DOM structure |
+ * to set as the component's contents. |
+ */ |
+goog.ui.Control.prototype.setContentInternal = function(content) { |
+ this.content_ = content; |
+}; |
+ |
+ |
+/** |
+ * @return {string} Text caption of the control or empty string if none. |
+ */ |
+goog.ui.Control.prototype.getCaption = function() { |
+ var content = this.getContent(); |
+ if (!content) { |
+ return ''; |
+ } |
+ var caption = |
+ goog.isString(content) ? content : |
+ goog.isArray(content) ? goog.array.map(content, |
+ goog.dom.getRawTextContent).join('') : |
+ goog.dom.getTextContent(/** @type {!Node} */ (content)); |
+ return goog.string.collapseBreakingSpaces(caption); |
+}; |
+ |
+ |
+/** |
+ * Sets the text caption of the component. |
+ * @param {string} caption Text caption of the component. |
+ */ |
+goog.ui.Control.prototype.setCaption = function(caption) { |
+ this.setContent(caption); |
+}; |
+ |
+ |
+// Component state management. |
+ |
+ |
+/** @override */ |
+goog.ui.Control.prototype.setRightToLeft = function(rightToLeft) { |
+ // The superclass implementation ensures the control isn't in the document. |
+ goog.ui.Control.superClass_.setRightToLeft.call(this, rightToLeft); |
+ |
+ var element = this.getElement(); |
+ if (element) { |
+ this.renderer_.setRightToLeft(element, rightToLeft); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the control allows text selection within its DOM, false |
+ * otherwise. Controls that disallow text selection have the appropriate |
+ * unselectable styling applied to their elements. Note that controls hosted |
+ * in containers will report that they allow text selection even if their |
+ * container disallows text selection. |
+ * @return {boolean} Whether the control allows text selection. |
+ */ |
+goog.ui.Control.prototype.isAllowTextSelection = function() { |
+ return this.allowTextSelection_; |
+}; |
+ |
+ |
+/** |
+ * Allows or disallows text selection within the control's DOM. |
+ * @param {boolean} allow Whether the control should allow text selection. |
+ */ |
+goog.ui.Control.prototype.setAllowTextSelection = function(allow) { |
+ this.allowTextSelection_ = allow; |
+ |
+ var element = this.getElement(); |
+ if (element) { |
+ this.renderer_.setAllowTextSelection(element, allow); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component's visibility is set to visible, false if |
+ * it is set to hidden. A component that is set to hidden is guaranteed |
+ * to be hidden from the user, but the reverse isn't necessarily true. |
+ * A component may be set to visible but can otherwise be obscured by another |
+ * element, rendered off-screen, or hidden using direct CSS manipulation. |
+ * @return {boolean} Whether the component is visible. |
+ */ |
+goog.ui.Control.prototype.isVisible = function() { |
+ return this.visible_; |
+}; |
+ |
+ |
+/** |
+ * Shows or hides the component. Does nothing if the component already has |
+ * the requested visibility. Otherwise, dispatches a SHOW or HIDE event as |
+ * appropriate, giving listeners a chance to prevent the visibility change. |
+ * When showing a component that is both enabled and focusable, ensures that |
+ * its key target has a tab index. When hiding a component that is enabled |
+ * and focusable, blurs its key target and removes its tab index. |
+ * @param {boolean} visible Whether to show or hide the component. |
+ * @param {boolean=} opt_force If true, doesn't check whether the component |
+ * already has the requested visibility, and doesn't dispatch any events. |
+ * @return {boolean} Whether the visibility was changed. |
+ */ |
+goog.ui.Control.prototype.setVisible = function(visible, opt_force) { |
+ if (opt_force || (this.visible_ != visible && this.dispatchEvent(visible ? |
+ goog.ui.Component.EventType.SHOW : goog.ui.Component.EventType.HIDE))) { |
+ var element = this.getElement(); |
+ if (element) { |
+ this.renderer_.setVisible(element, visible); |
+ } |
+ if (this.isEnabled()) { |
+ this.renderer_.setFocusable(this, visible); |
+ } |
+ this.visible_ = visible; |
+ return true; |
+ } |
+ return false; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is enabled, false otherwise. |
+ * @return {boolean} Whether the component is enabled. |
+ */ |
+goog.ui.Control.prototype.isEnabled = function() { |
+ return !this.hasState(goog.ui.Component.State.DISABLED); |
+}; |
+ |
+ |
+/** |
+ * Returns true if the control has a parent that is itself disabled, false |
+ * otherwise. |
+ * @return {boolean} Whether the component is hosted in a disabled container. |
+ * @private |
+ */ |
+goog.ui.Control.prototype.isParentDisabled_ = function() { |
+ var parent = this.getParent(); |
+ return !!parent && typeof parent.isEnabled == 'function' && |
+ !parent.isEnabled(); |
+}; |
+ |
+ |
+/** |
+ * Enables or disables the component. Does nothing if this state transition |
+ * is disallowed. If the component is both visible and focusable, updates its |
+ * focused state and tab index as needed. If the component is being disabled, |
+ * ensures that it is also deactivated and un-highlighted first. Note that the |
+ * component's enabled/disabled state is "locked" as long as it is hosted in a |
+ * {@link goog.ui.Container} that is itself disabled; this is to prevent clients |
+ * from accidentally re-enabling a control that is in a disabled container. |
+ * @param {boolean} enable Whether to enable or disable the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setEnabled = function(enable) { |
+ if (!this.isParentDisabled_() && |
+ this.isTransitionAllowed(goog.ui.Component.State.DISABLED, !enable)) { |
+ if (!enable) { |
+ this.setActive(false); |
+ this.setHighlighted(false); |
+ } |
+ if (this.isVisible()) { |
+ this.renderer_.setFocusable(this, enable); |
+ } |
+ this.setState(goog.ui.Component.State.DISABLED, !enable); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is currently highlighted, false otherwise. |
+ * @return {boolean} Whether the component is highlighted. |
+ */ |
+goog.ui.Control.prototype.isHighlighted = function() { |
+ return this.hasState(goog.ui.Component.State.HOVER); |
+}; |
+ |
+ |
+/** |
+ * Highlights or unhighlights the component. Does nothing if this state |
+ * transition is disallowed. |
+ * @param {boolean} highlight Whether to highlight or unhighlight the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setHighlighted = function(highlight) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.HOVER, highlight)) { |
+ this.setState(goog.ui.Component.State.HOVER, highlight); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is active (pressed), false otherwise. |
+ * @return {boolean} Whether the component is active. |
+ */ |
+goog.ui.Control.prototype.isActive = function() { |
+ return this.hasState(goog.ui.Component.State.ACTIVE); |
+}; |
+ |
+ |
+/** |
+ * Activates or deactivates the component. Does nothing if this state |
+ * transition is disallowed. |
+ * @param {boolean} active Whether to activate or deactivate the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setActive = function(active) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.ACTIVE, active)) { |
+ this.setState(goog.ui.Component.State.ACTIVE, active); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is selected, false otherwise. |
+ * @return {boolean} Whether the component is selected. |
+ */ |
+goog.ui.Control.prototype.isSelected = function() { |
+ return this.hasState(goog.ui.Component.State.SELECTED); |
+}; |
+ |
+ |
+/** |
+ * Selects or unselects the component. Does nothing if this state transition |
+ * is disallowed. |
+ * @param {boolean} select Whether to select or unselect the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setSelected = function(select) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.SELECTED, select)) { |
+ this.setState(goog.ui.Component.State.SELECTED, select); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is checked, false otherwise. |
+ * @return {boolean} Whether the component is checked. |
+ */ |
+goog.ui.Control.prototype.isChecked = function() { |
+ return this.hasState(goog.ui.Component.State.CHECKED); |
+}; |
+ |
+ |
+/** |
+ * Checks or unchecks the component. Does nothing if this state transition |
+ * is disallowed. |
+ * @param {boolean} check Whether to check or uncheck the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setChecked = function(check) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.CHECKED, check)) { |
+ this.setState(goog.ui.Component.State.CHECKED, check); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is styled to indicate that it has keyboard |
+ * focus, false otherwise. Note that {@code isFocused()} returning true |
+ * doesn't guarantee that the component's key event target has keyborad focus, |
+ * only that it is styled as such. |
+ * @return {boolean} Whether the component is styled to indicate as having |
+ * keyboard focus. |
+ */ |
+goog.ui.Control.prototype.isFocused = function() { |
+ return this.hasState(goog.ui.Component.State.FOCUSED); |
+}; |
+ |
+ |
+/** |
+ * Applies or removes styling indicating that the component has keyboard focus. |
+ * Note that unlike the other "set" methods, this method is called as a result |
+ * of the component's element having received or lost keyboard focus, not the |
+ * other way around, so calling {@code setFocused(true)} doesn't guarantee that |
+ * the component's key event target has keyboard focus, only that it is styled |
+ * as such. |
+ * @param {boolean} focused Whether to apply or remove styling to indicate that |
+ * the component's element has keyboard focus. |
+ */ |
+goog.ui.Control.prototype.setFocused = function(focused) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.FOCUSED, focused)) { |
+ this.setState(goog.ui.Component.State.FOCUSED, focused); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is open (expanded), false otherwise. |
+ * @return {boolean} Whether the component is open. |
+ */ |
+goog.ui.Control.prototype.isOpen = function() { |
+ return this.hasState(goog.ui.Component.State.OPENED); |
+}; |
+ |
+ |
+/** |
+ * Opens (expands) or closes (collapses) the component. Does nothing if this |
+ * state transition is disallowed. |
+ * @param {boolean} open Whether to open or close the component. |
+ * @see #isTransitionAllowed |
+ */ |
+goog.ui.Control.prototype.setOpen = function(open) { |
+ if (this.isTransitionAllowed(goog.ui.Component.State.OPENED, open)) { |
+ this.setState(goog.ui.Component.State.OPENED, open); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Returns the component's state as a bit mask of {@link |
+ * goog.ui.Component.State}s. |
+ * @return {number} Bit mask representing component state. |
+ */ |
+goog.ui.Control.prototype.getState = function() { |
+ return this.state_; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is in the specified state, false otherwise. |
+ * @param {goog.ui.Component.State} state State to check. |
+ * @return {boolean} Whether the component is in the given state. |
+ */ |
+goog.ui.Control.prototype.hasState = function(state) { |
+ return !!(this.state_ & state); |
+}; |
+ |
+ |
+/** |
+ * Sets or clears the given state on the component, and updates its styling |
+ * accordingly. Does nothing if the component is already in the correct state |
+ * or if it doesn't support the specified state. Doesn't dispatch any state |
+ * transition events; use advisedly. |
+ * @param {goog.ui.Component.State} state State to set or clear. |
+ * @param {boolean} enable Whether to set or clear the state (if supported). |
+ */ |
+goog.ui.Control.prototype.setState = function(state, enable) { |
+ if (this.isSupportedState(state) && enable != this.hasState(state)) { |
+ // Delegate actual styling to the renderer, since it is DOM-specific. |
+ this.renderer_.setState(this, state, enable); |
+ this.state_ = enable ? this.state_ | state : this.state_ & ~state; |
+ } |
+}; |
+ |
+ |
+/** |
+ * Sets the component's state to the state represented by a bit mask of |
+ * {@link goog.ui.Component.State}s. Unlike {@link #setState}, doesn't |
+ * update the component's styling, and doesn't reject unsupported states. |
+ * Called by renderers during element decoration. Considered protected; |
+ * should only be used within this package and by subclasses. |
+ * |
+ * This should only be used by subclasses and its associated renderers. |
+ * |
+ * @param {number} state Bit mask representing component state. |
+ */ |
+goog.ui.Control.prototype.setStateInternal = function(state) { |
+ this.state_ = state; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component supports the specified state, false otherwise. |
+ * @param {goog.ui.Component.State} state State to check. |
+ * @return {boolean} Whether the component supports the given state. |
+ */ |
+goog.ui.Control.prototype.isSupportedState = function(state) { |
+ return !!(this.supportedStates_ & state); |
+}; |
+ |
+ |
+/** |
+ * Enables or disables support for the given state. Disabling support |
+ * for a state while the component is in that state is an error. |
+ * @param {goog.ui.Component.State} state State to support or de-support. |
+ * @param {boolean} support Whether the component should support the state. |
+ * @throws {Error} If disabling support for a state the control is currently in. |
+ */ |
+goog.ui.Control.prototype.setSupportedState = function(state, support) { |
+ if (this.isInDocument() && this.hasState(state) && !support) { |
+ // Since we hook up event handlers in enterDocument(), this is an error. |
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED); |
+ } |
+ |
+ if (!support && this.hasState(state)) { |
+ // We are removing support for a state that the component is currently in. |
+ this.setState(state, false); |
+ } |
+ |
+ this.supportedStates_ = support ? |
+ this.supportedStates_ | state : this.supportedStates_ & ~state; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component provides default event handling for the state, |
+ * false otherwise. |
+ * @param {goog.ui.Component.State} state State to check. |
+ * @return {boolean} Whether the component provides default event handling for |
+ * the state. |
+ */ |
+goog.ui.Control.prototype.isAutoState = function(state) { |
+ return !!(this.autoStates_ & state) && this.isSupportedState(state); |
+}; |
+ |
+ |
+/** |
+ * Enables or disables automatic event handling for the given state(s). |
+ * @param {number} states Bit mask of {@link goog.ui.Component.State}s for which |
+ * default event handling is to be enabled or disabled. |
+ * @param {boolean} enable Whether the component should provide default event |
+ * handling for the state(s). |
+ */ |
+goog.ui.Control.prototype.setAutoStates = function(states, enable) { |
+ this.autoStates_ = enable ? |
+ this.autoStates_ | states : this.autoStates_ & ~states; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the component is set to dispatch transition events for the |
+ * given state, false otherwise. |
+ * @param {goog.ui.Component.State} state State to check. |
+ * @return {boolean} Whether the component dispatches transition events for |
+ * the state. |
+ */ |
+goog.ui.Control.prototype.isDispatchTransitionEvents = function(state) { |
+ return !!(this.statesWithTransitionEvents_ & state) && |
+ this.isSupportedState(state); |
+}; |
+ |
+ |
+/** |
+ * Enables or disables transition events for the given state(s). Controls |
+ * handle state transitions internally by default, and only dispatch state |
+ * transition events if explicitly requested to do so by calling this method. |
+ * @param {number} states Bit mask of {@link goog.ui.Component.State}s for |
+ * which transition events should be enabled or disabled. |
+ * @param {boolean} enable Whether transition events should be enabled. |
+ */ |
+goog.ui.Control.prototype.setDispatchTransitionEvents = function(states, |
+ enable) { |
+ this.statesWithTransitionEvents_ = enable ? |
+ this.statesWithTransitionEvents_ | states : |
+ this.statesWithTransitionEvents_ & ~states; |
+}; |
+ |
+ |
+/** |
+ * Returns true if the transition into or out of the given state is allowed to |
+ * proceed, false otherwise. A state transition is allowed under the following |
+ * conditions: |
+ * <ul> |
+ * <li>the component supports the state, |
+ * <li>the component isn't already in the target state, |
+ * <li>either the component is configured not to dispatch events for this |
+ * state transition, or a transition event was dispatched and wasn't |
+ * canceled by any event listener, and |
+ * <li>the component hasn't been disposed of |
+ * </ul> |
+ * Considered protected; should only be used within this package and by |
+ * subclasses. |
+ * @param {goog.ui.Component.State} state State to/from which the control is |
+ * transitioning. |
+ * @param {boolean} enable Whether the control is entering or leaving the state. |
+ * @return {boolean} Whether the state transition is allowed to proceed. |
+ * @protected |
+ */ |
+goog.ui.Control.prototype.isTransitionAllowed = function(state, enable) { |
+ return this.isSupportedState(state) && |
+ this.hasState(state) != enable && |
+ (!(this.statesWithTransitionEvents_ & state) || this.dispatchEvent( |
+ goog.ui.Component.getStateTransitionEvent(state, enable))) && |
+ !this.isDisposed(); |
+}; |
+ |
+ |
+// Default event handlers, to be overridden in subclasses. |
+ |
+ |
+/** |
+ * Handles mouseover events. Dispatches an ENTER event; if the event isn't |
+ * canceled, the component is enabled, and it supports auto-highlighting, |
+ * highlights the component. Considered protected; should only be used |
+ * within this package and by subclasses. |
+ * @param {goog.events.BrowserEvent} e Mouse event to handle. |
+ */ |
+goog.ui.Control.prototype.handleMouseOver = function(e) { |
+ // Ignore mouse moves between descendants. |
+ if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) && |
+ this.dispatchEvent(goog.ui.Component.EventType.ENTER) && |
+ this.isEnabled() && |
+ this.isAutoState(goog.ui.Component.State.HOVER)) { |
+ this.setHighlighted(true); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Handles mouseout events. Dispatches a LEAVE event; if the event isn't |
+ * canceled, and the component supports auto-highlighting, deactivates and |
+ * un-highlights the component. Considered protected; should only be used |
+ * within this package and by subclasses. |
+ * @param {goog.events.BrowserEvent} e Mouse event to handle. |
+ */ |
+goog.ui.Control.prototype.handleMouseOut = function(e) { |
+ if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) && |
+ this.dispatchEvent(goog.ui.Component.EventType.LEAVE)) { |
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) { |
+ // Deactivate on mouseout; otherwise we lose track of the mouse button. |
+ this.setActive(false); |
+ } |
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) { |
+ this.setHighlighted(false); |
+ } |
+ } |
+}; |
+ |
+ |
+/** |
+ * Handles contextmenu events. |
+ * @param {goog.events.BrowserEvent} e Event to handle. |
+ */ |
+goog.ui.Control.prototype.handleContextMenu = goog.nullFunction; |
+ |
+ |
+/** |
+ * Checks if a mouse event (mouseover or mouseout) occured below an element. |
+ * @param {goog.events.BrowserEvent} e Mouse event (should be mouseover or |
+ * mouseout). |
+ * @param {Element} elem The ancestor element. |
+ * @return {boolean} Whether the event has a relatedTarget (the element the |
+ * mouse is coming from) and it's a descendent of elem. |
+ * @private |
+ */ |
+goog.ui.Control.isMouseEventWithinElement_ = function(e, elem) { |
+ // If relatedTarget is null, it means there was no previous element (e.g. |
+ // the mouse moved out of the window). Assume this means that the mouse |
+ // event was not within the element. |
+ return !!e.relatedTarget && goog.dom.contains(elem, e.relatedTarget); |
+}; |
+ |
+ |
+/** |
+ * Handles mousedown events. If the component is enabled, highlights and |
+ * activates it. If the component isn't configured for keyboard access, |
+ * prevents it from receiving keyboard focus. Considered protected; should |
+ * only be used within this package and by subclasses. |
+ * @param {goog.events.Event} e Mouse event to handle. |
+ */ |
+goog.ui.Control.prototype.handleMouseDown = function(e) { |
+ if (this.isEnabled()) { |
+ // Highlight enabled control on mousedown, regardless of the mouse button. |
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) { |
+ this.setHighlighted(true); |
+ } |
+ |
+ // For the left button only, activate the control, and focus its key event |
+ // target (if supported). |
+ if (e.isMouseActionButton()) { |
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) { |
+ this.setActive(true); |
+ } |
+ if (this.renderer_.isFocusable(this)) { |
+ this.getKeyEventTarget().focus(); |
+ } |
+ } |
+ } |
+ |
+ // Cancel the default action unless the control allows text selection. |
+ if (!this.isAllowTextSelection() && e.isMouseActionButton()) { |
+ e.preventDefault(); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Handles mouseup events. If the component is enabled, highlights it. If |
+ * the component has previously been activated, performs its associated action |
+ * by calling {@link performActionInternal}, then deactivates it. Considered |
+ * protected; should only be used within this package and by subclasses. |
+ * @param {goog.events.Event} e Mouse event to handle. |
+ */ |
+goog.ui.Control.prototype.handleMouseUp = function(e) { |
+ if (this.isEnabled()) { |
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) { |
+ this.setHighlighted(true); |
+ } |
+ if (this.isActive() && |
+ this.performActionInternal(e) && |
+ this.isAutoState(goog.ui.Component.State.ACTIVE)) { |
+ this.setActive(false); |
+ } |
+ } |
+}; |
+ |
+ |
+/** |
+ * Handles dblclick events. Should only be registered if the user agent is |
+ * IE. If the component is enabled, performs its associated action by calling |
+ * {@link performActionInternal}. This is used to allow more performant |
+ * buttons in IE. In IE, no mousedown event is fired when that mousedown will |
+ * trigger a dblclick event. Because of this, a user clicking quickly will |
+ * only cause ACTION events to fire on every other click. This is a workaround |
+ * to generate ACTION events for every click. Unfortunately, this workaround |
+ * won't ever trigger the ACTIVE state. This is roughly the same behaviour as |
+ * if this were a 'button' element with a listener on mouseup. Considered |
+ * protected; should only be used within this package and by subclasses. |
+ * @param {goog.events.Event} e Mouse event to handle. |
+ */ |
+goog.ui.Control.prototype.handleDblClick = function(e) { |
+ if (this.isEnabled()) { |
+ this.performActionInternal(e); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Performs the appropriate action when the control is activated by the user. |
+ * The default implementation first updates the checked and selected state of |
+ * controls that support them, then dispatches an ACTION event. Considered |
+ * protected; should only be used within this package and by subclasses. |
+ * @param {goog.events.Event} e Event that triggered the action. |
+ * @return {boolean} Whether the action is allowed to proceed. |
+ * @protected |
+ */ |
+goog.ui.Control.prototype.performActionInternal = function(e) { |
+ if (this.isAutoState(goog.ui.Component.State.CHECKED)) { |
+ this.setChecked(!this.isChecked()); |
+ } |
+ if (this.isAutoState(goog.ui.Component.State.SELECTED)) { |
+ this.setSelected(true); |
+ } |
+ if (this.isAutoState(goog.ui.Component.State.OPENED)) { |
+ this.setOpen(!this.isOpen()); |
+ } |
+ |
+ var actionEvent = new goog.events.Event(goog.ui.Component.EventType.ACTION, |
+ this); |
+ if (e) { |
+ actionEvent.altKey = e.altKey; |
+ actionEvent.ctrlKey = e.ctrlKey; |
+ actionEvent.metaKey = e.metaKey; |
+ actionEvent.shiftKey = e.shiftKey; |
+ actionEvent.platformModifierKey = e.platformModifierKey; |
+ } |
+ return this.dispatchEvent(actionEvent); |
+}; |
+ |
+ |
+/** |
+ * Handles focus events on the component's key event target element. If the |
+ * component is focusable, updates its state and styling to indicate that it |
+ * now has keyboard focus. Considered protected; should only be used within |
+ * this package and by subclasses. <b>Warning:</b> IE dispatches focus and |
+ * blur events asynchronously! |
+ * @param {goog.events.Event} e Focus event to handle. |
+ */ |
+goog.ui.Control.prototype.handleFocus = function(e) { |
+ if (this.isAutoState(goog.ui.Component.State.FOCUSED)) { |
+ this.setFocused(true); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Handles blur events on the component's key event target element. Always |
+ * deactivates the component. In addition, if the component is focusable, |
+ * updates its state and styling to indicate that it no longer has keyboard |
+ * focus. Considered protected; should only be used within this package and |
+ * by subclasses. <b>Warning:</b> IE dispatches focus and blur events |
+ * asynchronously! |
+ * @param {goog.events.Event} e Blur event to handle. |
+ */ |
+goog.ui.Control.prototype.handleBlur = function(e) { |
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) { |
+ this.setActive(false); |
+ } |
+ if (this.isAutoState(goog.ui.Component.State.FOCUSED)) { |
+ this.setFocused(false); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Attempts to handle a keyboard event, if the component is enabled and visible, |
+ * by calling {@link handleKeyEventInternal}. Considered protected; should only |
+ * be used within this package and by subclasses. |
+ * @param {goog.events.KeyEvent} e Key event to handle. |
+ * @return {boolean} Whether the key event was handled. |
+ */ |
+goog.ui.Control.prototype.handleKeyEvent = function(e) { |
+ if (this.isVisible() && this.isEnabled() && |
+ this.handleKeyEventInternal(e)) { |
+ e.preventDefault(); |
+ e.stopPropagation(); |
+ return true; |
+ } |
+ return false; |
+}; |
+ |
+ |
+/** |
+ * Attempts to handle a keyboard event; returns true if the event was handled, |
+ * false otherwise. Considered protected; should only be used within this |
+ * package and by subclasses. |
+ * @param {goog.events.KeyEvent} e Key event to handle. |
+ * @return {boolean} Whether the key event was handled. |
+ * @protected |
+ */ |
+goog.ui.Control.prototype.handleKeyEventInternal = function(e) { |
+ return e.keyCode == goog.events.KeyCodes.ENTER && |
+ this.performActionInternal(e); |
+}; |
+ |
+ |
+// Register the default renderer for goog.ui.Controls. |
+goog.ui.registry.setDefaultRenderer(goog.ui.Control, goog.ui.ControlRenderer); |
+ |
+ |
+// Register a decorator factory function for goog.ui.Controls. |
+goog.ui.registry.setDecoratorByClassName(goog.ui.ControlRenderer.CSS_CLASS, |
+ function() { |
+ return new goog.ui.Control(null); |
+ }); |