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Unified Diff: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js

Issue 674153004: Add third_party/google-input-tools: Take 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@google_input_tools
Patch Set: Created 6 years, 2 months ago
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Index: third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js
new file mode 100644
index 0000000000000000000000000000000000000000..a258c26dda56e4e4b44340c03cefd456548823b6
--- /dev/null
+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/ui/control.js
@@ -0,0 +1,1388 @@
+// Copyright 2007 The Closure Library Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS-IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @fileoverview Base class for UI controls such as buttons, menus, menu items,
+ * toolbar buttons, etc. The implementation is based on a generalized version
+ * of {@link goog.ui.MenuItem}.
+ * TODO(attila): If the renderer framework works well, pull it into Component.
+ *
+ * @author attila@google.com (Attila Bodis)
+ * @see ../demos/control.html
+ * @see http://code.google.com/p/closure-library/wiki/IntroToControls
+ */
+
+goog.provide('goog.ui.Control');
+
+goog.require('goog.array');
+goog.require('goog.dom');
+goog.require('goog.events.Event');
+goog.require('goog.events.EventType');
+goog.require('goog.events.KeyCodes');
+goog.require('goog.events.KeyHandler');
+goog.require('goog.string');
+goog.require('goog.ui.Component');
+/** @suppress {extraRequire} */
+goog.require('goog.ui.ControlContent');
+goog.require('goog.ui.ControlRenderer');
+goog.require('goog.ui.decorate');
+goog.require('goog.ui.registry');
+goog.require('goog.userAgent');
+
+
+
+/**
+ * Base class for UI controls. Extends {@link goog.ui.Component} by adding
+ * the following:
+ * <ul>
+ * <li>a {@link goog.events.KeyHandler}, to simplify keyboard handling,
+ * <li>a pluggable <em>renderer</em> framework, to simplify the creation of
+ * simple controls without the need to subclass this class,
+ * <li>the notion of component <em>content</em>, like a text caption or DOM
+ * structure displayed in the component (e.g. a button label),
+ * <li>getter and setter for component content, as well as a getter and
+ * setter specifically for caption text (for convenience),
+ * <li>support for hiding/showing the component,
+ <li>fine-grained control over supported states and state transition
+ events, and
+ * <li>default mouse and keyboard event handling.
+ * </ul>
+ * This class has sufficient built-in functionality for most simple UI controls.
+ * All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
+ * hide, mouseover, mouseout, and user action, respectively. Additional states
+ * are also supported. See closure/demos/control.html
+ * for example usage.
+ * @param {goog.ui.ControlContent=} opt_content Text caption or DOM structure
+ * to display as the content of the control (if any).
+ * @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or
+ * decorate the component; defaults to {@link goog.ui.ControlRenderer}.
+ * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
+ * document interaction.
+ * @constructor
+ * @extends {goog.ui.Component}
+ */
+goog.ui.Control = function(opt_content, opt_renderer, opt_domHelper) {
+ goog.ui.Component.call(this, opt_domHelper);
+ this.renderer_ = opt_renderer ||
+ goog.ui.registry.getDefaultRenderer(this.constructor);
+ this.setContentInternal(goog.isDef(opt_content) ? opt_content : null);
+};
+goog.inherits(goog.ui.Control, goog.ui.Component);
+goog.tagUnsealableClass(goog.ui.Control);
+
+
+// Renderer registry.
+// TODO(attila): Refactor existing usages inside Google in a follow-up CL.
+
+
+/**
+ * Maps a CSS class name to a function that returns a new instance of
+ * {@link goog.ui.Control} or a subclass thereof, suitable to decorate
+ * an element that has the specified CSS class. UI components that extend
+ * {@link goog.ui.Control} and want {@link goog.ui.Container}s to be able
+ * to discover and decorate elements using them should register a factory
+ * function via this API.
+ * @param {string} className CSS class name.
+ * @param {Function} decoratorFunction Function that takes no arguments and
+ * returns a new instance of a control to decorate an element with the
+ * given class.
+ * @deprecated Use {@link goog.ui.registry.setDecoratorByClassName} instead.
+ */
+goog.ui.Control.registerDecorator = goog.ui.registry.setDecoratorByClassName;
+
+
+/**
+ * Takes an element and returns a new instance of {@link goog.ui.Control}
+ * or a subclass, suitable to decorate it (based on the element's CSS class).
+ * @param {Element} element Element to decorate.
+ * @return {goog.ui.Control?} New control instance to decorate the element
+ * (null if none).
+ * @deprecated Use {@link goog.ui.registry.getDecorator} instead.
+ */
+goog.ui.Control.getDecorator =
+ /** @type {function(Element): goog.ui.Control} */ (
+ goog.ui.registry.getDecorator);
+
+
+/**
+ * Takes an element, and decorates it with a {@link goog.ui.Control} instance
+ * if a suitable decorator is found.
+ * @param {Element} element Element to decorate.
+ * @return {goog.ui.Control?} New control instance that decorates the element
+ * (null if none).
+ * @deprecated Use {@link goog.ui.decorate} instead.
+ */
+goog.ui.Control.decorate = /** @type {function(Element): goog.ui.Control} */ (
+ goog.ui.decorate);
+
+
+/**
+ * Renderer associated with the component.
+ * @type {goog.ui.ControlRenderer|undefined}
+ * @private
+ */
+goog.ui.Control.prototype.renderer_;
+
+
+/**
+ * Text caption or DOM structure displayed in the component.
+ * @type {goog.ui.ControlContent}
+ * @private
+ */
+goog.ui.Control.prototype.content_ = null;
+
+
+/**
+ * Current component state; a bit mask of {@link goog.ui.Component.State}s.
+ * @type {number}
+ * @private
+ */
+goog.ui.Control.prototype.state_ = 0x00;
+
+
+/**
+ * A bit mask of {@link goog.ui.Component.State}s this component supports.
+ * @type {number}
+ * @private
+ */
+goog.ui.Control.prototype.supportedStates_ =
+ goog.ui.Component.State.DISABLED |
+ goog.ui.Component.State.HOVER |
+ goog.ui.Component.State.ACTIVE |
+ goog.ui.Component.State.FOCUSED;
+
+
+/**
+ * A bit mask of {@link goog.ui.Component.State}s for which this component
+ * provides default event handling. For example, a component that handles
+ * the HOVER state automatically will highlight itself on mouseover, whereas
+ * a component that doesn't handle HOVER automatically will only dispatch
+ * ENTER and LEAVE events but not call {@link setHighlighted} on itself.
+ * By default, components provide default event handling for all states.
+ * Controls hosted in containers (e.g. menu items in a menu, or buttons in a
+ * toolbar) will typically want to have their container manage their highlight
+ * state. Selectable controls managed by a selection model will also typically
+ * want their selection state to be managed by the model.
+ * @type {number}
+ * @private
+ */
+goog.ui.Control.prototype.autoStates_ = goog.ui.Component.State.ALL;
+
+
+/**
+ * A bit mask of {@link goog.ui.Component.State}s for which this component
+ * dispatches state transition events. Because events are expensive, the
+ * default behavior is to not dispatch any state transition events at all.
+ * Use the {@link #setDispatchTransitionEvents} API to request transition
+ * events as needed. Subclasses may enable transition events by default.
+ * Controls hosted in containers or managed by a selection model will typically
+ * want to dispatch transition events.
+ * @type {number}
+ * @private
+ */
+goog.ui.Control.prototype.statesWithTransitionEvents_ = 0x00;
+
+
+/**
+ * Component visibility.
+ * @type {boolean}
+ * @private
+ */
+goog.ui.Control.prototype.visible_ = true;
+
+
+/**
+ * Keyboard event handler.
+ * @type {goog.events.KeyHandler}
+ * @private
+ */
+goog.ui.Control.prototype.keyHandler_;
+
+
+/**
+ * Additional class name(s) to apply to the control's root element, if any.
+ * @type {Array.<string>?}
+ * @private
+ */
+goog.ui.Control.prototype.extraClassNames_ = null;
+
+
+/**
+ * Whether the control should listen for and handle mouse events; defaults to
+ * true.
+ * @type {boolean}
+ * @private
+ */
+goog.ui.Control.prototype.handleMouseEvents_ = true;
+
+
+/**
+ * Whether the control allows text selection within its DOM. Defaults to false.
+ * @type {boolean}
+ * @private
+ */
+goog.ui.Control.prototype.allowTextSelection_ = false;
+
+
+/**
+ * The control's preferred ARIA role.
+ * @type {?goog.a11y.aria.Role}
+ * @private
+ */
+goog.ui.Control.prototype.preferredAriaRole_ = null;
+
+
+// Event handler and renderer management.
+
+
+/**
+ * Returns true if the control is configured to handle its own mouse events,
+ * false otherwise. Controls not hosted in {@link goog.ui.Container}s have
+ * to handle their own mouse events, but controls hosted in containers may
+ * allow their parent to handle mouse events on their behalf. Considered
+ * protected; should only be used within this package and by subclasses.
+ * @return {boolean} Whether the control handles its own mouse events.
+ */
+goog.ui.Control.prototype.isHandleMouseEvents = function() {
+ return this.handleMouseEvents_;
+};
+
+
+/**
+ * Enables or disables mouse event handling for the control. Containers may
+ * use this method to disable mouse event handling in their child controls.
+ * Considered protected; should only be used within this package and by
+ * subclasses.
+ * @param {boolean} enable Whether to enable or disable mouse event handling.
+ */
+goog.ui.Control.prototype.setHandleMouseEvents = function(enable) {
+ if (this.isInDocument() && enable != this.handleMouseEvents_) {
+ // Already in the document; need to update event handler.
+ this.enableMouseEventHandling_(enable);
+ }
+ this.handleMouseEvents_ = enable;
+};
+
+
+/**
+ * Returns the DOM element on which the control is listening for keyboard
+ * events (null if none).
+ * @return {Element} Element on which the control is listening for key
+ * events.
+ */
+goog.ui.Control.prototype.getKeyEventTarget = function() {
+ // Delegate to renderer.
+ return this.renderer_.getKeyEventTarget(this);
+};
+
+
+/**
+ * Returns the keyboard event handler for this component, lazily created the
+ * first time this method is called. Considered protected; should only be
+ * used within this package and by subclasses.
+ * @return {!goog.events.KeyHandler} Keyboard event handler for this component.
+ * @protected
+ */
+goog.ui.Control.prototype.getKeyHandler = function() {
+ return this.keyHandler_ || (this.keyHandler_ = new goog.events.KeyHandler());
+};
+
+
+/**
+ * Returns the renderer used by this component to render itself or to decorate
+ * an existing element.
+ * @return {goog.ui.ControlRenderer|undefined} Renderer used by the component
+ * (undefined if none).
+ */
+goog.ui.Control.prototype.getRenderer = function() {
+ return this.renderer_;
+};
+
+
+/**
+ * Registers the given renderer with the component. Changing renderers after
+ * the component has entered the document is an error.
+ * @param {goog.ui.ControlRenderer} renderer Renderer used by the component.
+ * @throws {Error} If the control is already in the document.
+ */
+goog.ui.Control.prototype.setRenderer = function(renderer) {
+ if (this.isInDocument()) {
+ // Too late.
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ }
+
+ if (this.getElement()) {
+ // The component has already been rendered, but isn't yet in the document.
+ // Replace the renderer and delete the current DOM, so it can be re-rendered
+ // using the new renderer the next time someone calls render().
+ this.setElementInternal(null);
+ }
+
+ this.renderer_ = renderer;
+};
+
+
+// Support for additional styling.
+
+
+/**
+ * Returns any additional class name(s) to be applied to the component's
+ * root element, or null if no extra class names are needed.
+ * @return {Array.<string>?} Additional class names to be applied to
+ * the component's root element (null if none).
+ */
+goog.ui.Control.prototype.getExtraClassNames = function() {
+ return this.extraClassNames_;
+};
+
+
+/**
+ * Adds the given class name to the list of classes to be applied to the
+ * component's root element.
+ * @param {string} className Additional class name to be applied to the
+ * component's root element.
+ */
+goog.ui.Control.prototype.addClassName = function(className) {
+ if (className) {
+ if (this.extraClassNames_) {
+ if (!goog.array.contains(this.extraClassNames_, className)) {
+ this.extraClassNames_.push(className);
+ }
+ } else {
+ this.extraClassNames_ = [className];
+ }
+ this.renderer_.enableExtraClassName(this, className, true);
+ }
+};
+
+
+/**
+ * Removes the given class name from the list of classes to be applied to
+ * the component's root element.
+ * @param {string} className Class name to be removed from the component's root
+ * element.
+ */
+goog.ui.Control.prototype.removeClassName = function(className) {
+ if (className && this.extraClassNames_ &&
+ goog.array.remove(this.extraClassNames_, className)) {
+ if (this.extraClassNames_.length == 0) {
+ this.extraClassNames_ = null;
+ }
+ this.renderer_.enableExtraClassName(this, className, false);
+ }
+};
+
+
+/**
+ * Adds or removes the given class name to/from the list of classes to be
+ * applied to the component's root element.
+ * @param {string} className CSS class name to add or remove.
+ * @param {boolean} enable Whether to add or remove the class name.
+ */
+goog.ui.Control.prototype.enableClassName = function(className, enable) {
+ if (enable) {
+ this.addClassName(className);
+ } else {
+ this.removeClassName(className);
+ }
+};
+
+
+// Standard goog.ui.Component implementation.
+
+
+/**
+ * Creates the control's DOM. Overrides {@link goog.ui.Component#createDom} by
+ * delegating DOM manipulation to the control's renderer.
+ * @override
+ */
+goog.ui.Control.prototype.createDom = function() {
+ var element = this.renderer_.createDom(this);
+ this.setElementInternal(element);
+
+ // Initialize ARIA role.
+ this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
+
+ // Initialize text selection.
+ if (!this.isAllowTextSelection()) {
+ // The renderer is assumed to create selectable elements. Since making
+ // elements unselectable is expensive, only do it if needed (bug 1037090).
+ this.renderer_.setAllowTextSelection(element, false);
+ }
+
+ // Initialize visibility.
+ if (!this.isVisible()) {
+ // The renderer is assumed to create visible elements. Since hiding
+ // elements can be expensive, only do it if needed (bug 1037105).
+ this.renderer_.setVisible(element, false);
+ }
+};
+
+
+/**
+ * Returns the control's preferred ARIA role. This can be used by a control to
+ * override the role that would be assigned by the renderer. This is useful in
+ * cases where a different ARIA role is appropriate for a control because of the
+ * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
+ * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
+ * @return {?goog.a11y.aria.Role} This control's preferred ARIA role or null if
+ * no preferred ARIA role is set.
+ */
+goog.ui.Control.prototype.getPreferredAriaRole = function() {
+ return this.preferredAriaRole_;
+};
+
+
+/**
+ * Sets the control's preferred ARIA role. This can be used to override the role
+ * that would be assigned by the renderer. This is useful in cases where a
+ * different ARIA role is appropriate for a control because of the
+ * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
+ * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
+ * @param {goog.a11y.aria.Role} role This control's preferred ARIA role.
+ */
+goog.ui.Control.prototype.setPreferredAriaRole = function(role) {
+ this.preferredAriaRole_ = role;
+};
+
+
+/**
+ * Returns the DOM element into which child components are to be rendered,
+ * or null if the control itself hasn't been rendered yet. Overrides
+ * {@link goog.ui.Component#getContentElement} by delegating to the renderer.
+ * @return {Element} Element to contain child elements (null if none).
+ * @override
+ */
+goog.ui.Control.prototype.getContentElement = function() {
+ // Delegate to renderer.
+ return this.renderer_.getContentElement(this.getElement());
+};
+
+
+/**
+ * Returns true if the given element can be decorated by this component.
+ * Overrides {@link goog.ui.Component#canDecorate}.
+ * @param {Element} element Element to decorate.
+ * @return {boolean} Whether the element can be decorated by this component.
+ * @override
+ */
+goog.ui.Control.prototype.canDecorate = function(element) {
+ // Controls support pluggable renderers; delegate to the renderer.
+ return this.renderer_.canDecorate(element);
+};
+
+
+/**
+ * Decorates the given element with this component. Overrides {@link
+ * goog.ui.Component#decorateInternal} by delegating DOM manipulation
+ * to the control's renderer.
+ * @param {Element} element Element to decorate.
+ * @protected
+ * @override
+ */
+goog.ui.Control.prototype.decorateInternal = function(element) {
+ element = this.renderer_.decorate(this, element);
+ this.setElementInternal(element);
+
+ // Initialize ARIA role.
+ this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
+
+ // Initialize text selection.
+ if (!this.isAllowTextSelection()) {
+ // Decorated elements are assumed to be selectable. Since making elements
+ // unselectable is expensive, only do it if needed (bug 1037090).
+ this.renderer_.setAllowTextSelection(element, false);
+ }
+
+ // Initialize visibility based on the decorated element's styling.
+ this.visible_ = element.style.display != 'none';
+};
+
+
+/**
+ * Configures the component after its DOM has been rendered, and sets up event
+ * handling. Overrides {@link goog.ui.Component#enterDocument}.
+ * @override
+ */
+goog.ui.Control.prototype.enterDocument = function() {
+ goog.ui.Control.superClass_.enterDocument.call(this);
+
+ // Call the renderer's initializeDom method to configure properties of the
+ // control's DOM that can only be done once it's in the document.
+ this.renderer_.initializeDom(this);
+
+ // Initialize event handling if at least one state other than DISABLED is
+ // supported.
+ if (this.supportedStates_ & ~goog.ui.Component.State.DISABLED) {
+ // Initialize mouse event handling if the control is configured to handle
+ // its own mouse events. (Controls hosted in containers don't need to
+ // handle their own mouse events.)
+ if (this.isHandleMouseEvents()) {
+ this.enableMouseEventHandling_(true);
+ }
+
+ // Initialize keyboard event handling if the control is focusable and has
+ // a key event target. (Controls hosted in containers typically aren't
+ // focusable, allowing their container to handle keyboard events for them.)
+ if (this.isSupportedState(goog.ui.Component.State.FOCUSED)) {
+ var keyTarget = this.getKeyEventTarget();
+ if (keyTarget) {
+ var keyHandler = this.getKeyHandler();
+ keyHandler.attach(keyTarget);
+ this.getHandler().
+ listen(keyHandler, goog.events.KeyHandler.EventType.KEY,
+ this.handleKeyEvent).
+ listen(keyTarget, goog.events.EventType.FOCUS,
+ this.handleFocus).
+ listen(keyTarget, goog.events.EventType.BLUR,
+ this.handleBlur);
+ }
+ }
+ }
+};
+
+
+/**
+ * Enables or disables mouse event handling on the control.
+ * @param {boolean} enable Whether to enable mouse event handling.
+ * @private
+ */
+goog.ui.Control.prototype.enableMouseEventHandling_ = function(enable) {
+ var handler = this.getHandler();
+ var element = this.getElement();
+ if (enable) {
+ handler.
+ listen(element, goog.events.EventType.MOUSEOVER, this.handleMouseOver).
+ listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown).
+ listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp).
+ listen(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
+ if (this.handleContextMenu != goog.nullFunction) {
+ handler.listen(element, goog.events.EventType.CONTEXTMENU,
+ this.handleContextMenu);
+ }
+ if (goog.userAgent.IE) {
+ handler.listen(element, goog.events.EventType.DBLCLICK,
+ this.handleDblClick);
+ }
+ } else {
+ handler.
+ unlisten(element, goog.events.EventType.MOUSEOVER,
+ this.handleMouseOver).
+ unlisten(element, goog.events.EventType.MOUSEDOWN,
+ this.handleMouseDown).
+ unlisten(element, goog.events.EventType.MOUSEUP, this.handleMouseUp).
+ unlisten(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
+ if (this.handleContextMenu != goog.nullFunction) {
+ handler.unlisten(element, goog.events.EventType.CONTEXTMENU,
+ this.handleContextMenu);
+ }
+ if (goog.userAgent.IE) {
+ handler.unlisten(element, goog.events.EventType.DBLCLICK,
+ this.handleDblClick);
+ }
+ }
+};
+
+
+/**
+ * Cleans up the component before its DOM is removed from the document, and
+ * removes event handlers. Overrides {@link goog.ui.Component#exitDocument}
+ * by making sure that components that are removed from the document aren't
+ * focusable (i.e. have no tab index).
+ * @override
+ */
+goog.ui.Control.prototype.exitDocument = function() {
+ goog.ui.Control.superClass_.exitDocument.call(this);
+ if (this.keyHandler_) {
+ this.keyHandler_.detach();
+ }
+ if (this.isVisible() && this.isEnabled()) {
+ this.renderer_.setFocusable(this, false);
+ }
+};
+
+
+/** @override */
+goog.ui.Control.prototype.disposeInternal = function() {
+ goog.ui.Control.superClass_.disposeInternal.call(this);
+ if (this.keyHandler_) {
+ this.keyHandler_.dispose();
+ delete this.keyHandler_;
+ }
+ delete this.renderer_;
+ this.content_ = null;
+ this.extraClassNames_ = null;
+};
+
+
+// Component content management.
+
+
+/**
+ * Returns the text caption or DOM structure displayed in the component.
+ * @return {goog.ui.ControlContent} Text caption or DOM structure
+ * comprising the component's contents.
+ */
+goog.ui.Control.prototype.getContent = function() {
+ return this.content_;
+};
+
+
+/**
+ * Sets the component's content to the given text caption, element, or array of
+ * nodes. (If the argument is an array of nodes, it must be an actual array,
+ * not an array-like object.)
+ * @param {goog.ui.ControlContent} content Text caption or DOM
+ * structure to set as the component's contents.
+ */
+goog.ui.Control.prototype.setContent = function(content) {
+ // Controls support pluggable renderers; delegate to the renderer.
+ this.renderer_.setContent(this.getElement(), content);
+
+ // setContentInternal needs to be after the renderer, since the implementation
+ // may depend on the content being in the DOM.
+ this.setContentInternal(content);
+};
+
+
+/**
+ * Sets the component's content to the given text caption, element, or array
+ * of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM.
+ * Called by renderers during element decoration.
+ *
+ * This should only be used by subclasses and its associated renderers.
+ *
+ * @param {goog.ui.ControlContent} content Text caption or DOM structure
+ * to set as the component's contents.
+ */
+goog.ui.Control.prototype.setContentInternal = function(content) {
+ this.content_ = content;
+};
+
+
+/**
+ * @return {string} Text caption of the control or empty string if none.
+ */
+goog.ui.Control.prototype.getCaption = function() {
+ var content = this.getContent();
+ if (!content) {
+ return '';
+ }
+ var caption =
+ goog.isString(content) ? content :
+ goog.isArray(content) ? goog.array.map(content,
+ goog.dom.getRawTextContent).join('') :
+ goog.dom.getTextContent(/** @type {!Node} */ (content));
+ return goog.string.collapseBreakingSpaces(caption);
+};
+
+
+/**
+ * Sets the text caption of the component.
+ * @param {string} caption Text caption of the component.
+ */
+goog.ui.Control.prototype.setCaption = function(caption) {
+ this.setContent(caption);
+};
+
+
+// Component state management.
+
+
+/** @override */
+goog.ui.Control.prototype.setRightToLeft = function(rightToLeft) {
+ // The superclass implementation ensures the control isn't in the document.
+ goog.ui.Control.superClass_.setRightToLeft.call(this, rightToLeft);
+
+ var element = this.getElement();
+ if (element) {
+ this.renderer_.setRightToLeft(element, rightToLeft);
+ }
+};
+
+
+/**
+ * Returns true if the control allows text selection within its DOM, false
+ * otherwise. Controls that disallow text selection have the appropriate
+ * unselectable styling applied to their elements. Note that controls hosted
+ * in containers will report that they allow text selection even if their
+ * container disallows text selection.
+ * @return {boolean} Whether the control allows text selection.
+ */
+goog.ui.Control.prototype.isAllowTextSelection = function() {
+ return this.allowTextSelection_;
+};
+
+
+/**
+ * Allows or disallows text selection within the control's DOM.
+ * @param {boolean} allow Whether the control should allow text selection.
+ */
+goog.ui.Control.prototype.setAllowTextSelection = function(allow) {
+ this.allowTextSelection_ = allow;
+
+ var element = this.getElement();
+ if (element) {
+ this.renderer_.setAllowTextSelection(element, allow);
+ }
+};
+
+
+/**
+ * Returns true if the component's visibility is set to visible, false if
+ * it is set to hidden. A component that is set to hidden is guaranteed
+ * to be hidden from the user, but the reverse isn't necessarily true.
+ * A component may be set to visible but can otherwise be obscured by another
+ * element, rendered off-screen, or hidden using direct CSS manipulation.
+ * @return {boolean} Whether the component is visible.
+ */
+goog.ui.Control.prototype.isVisible = function() {
+ return this.visible_;
+};
+
+
+/**
+ * Shows or hides the component. Does nothing if the component already has
+ * the requested visibility. Otherwise, dispatches a SHOW or HIDE event as
+ * appropriate, giving listeners a chance to prevent the visibility change.
+ * When showing a component that is both enabled and focusable, ensures that
+ * its key target has a tab index. When hiding a component that is enabled
+ * and focusable, blurs its key target and removes its tab index.
+ * @param {boolean} visible Whether to show or hide the component.
+ * @param {boolean=} opt_force If true, doesn't check whether the component
+ * already has the requested visibility, and doesn't dispatch any events.
+ * @return {boolean} Whether the visibility was changed.
+ */
+goog.ui.Control.prototype.setVisible = function(visible, opt_force) {
+ if (opt_force || (this.visible_ != visible && this.dispatchEvent(visible ?
+ goog.ui.Component.EventType.SHOW : goog.ui.Component.EventType.HIDE))) {
+ var element = this.getElement();
+ if (element) {
+ this.renderer_.setVisible(element, visible);
+ }
+ if (this.isEnabled()) {
+ this.renderer_.setFocusable(this, visible);
+ }
+ this.visible_ = visible;
+ return true;
+ }
+ return false;
+};
+
+
+/**
+ * Returns true if the component is enabled, false otherwise.
+ * @return {boolean} Whether the component is enabled.
+ */
+goog.ui.Control.prototype.isEnabled = function() {
+ return !this.hasState(goog.ui.Component.State.DISABLED);
+};
+
+
+/**
+ * Returns true if the control has a parent that is itself disabled, false
+ * otherwise.
+ * @return {boolean} Whether the component is hosted in a disabled container.
+ * @private
+ */
+goog.ui.Control.prototype.isParentDisabled_ = function() {
+ var parent = this.getParent();
+ return !!parent && typeof parent.isEnabled == 'function' &&
+ !parent.isEnabled();
+};
+
+
+/**
+ * Enables or disables the component. Does nothing if this state transition
+ * is disallowed. If the component is both visible and focusable, updates its
+ * focused state and tab index as needed. If the component is being disabled,
+ * ensures that it is also deactivated and un-highlighted first. Note that the
+ * component's enabled/disabled state is "locked" as long as it is hosted in a
+ * {@link goog.ui.Container} that is itself disabled; this is to prevent clients
+ * from accidentally re-enabling a control that is in a disabled container.
+ * @param {boolean} enable Whether to enable or disable the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setEnabled = function(enable) {
+ if (!this.isParentDisabled_() &&
+ this.isTransitionAllowed(goog.ui.Component.State.DISABLED, !enable)) {
+ if (!enable) {
+ this.setActive(false);
+ this.setHighlighted(false);
+ }
+ if (this.isVisible()) {
+ this.renderer_.setFocusable(this, enable);
+ }
+ this.setState(goog.ui.Component.State.DISABLED, !enable);
+ }
+};
+
+
+/**
+ * Returns true if the component is currently highlighted, false otherwise.
+ * @return {boolean} Whether the component is highlighted.
+ */
+goog.ui.Control.prototype.isHighlighted = function() {
+ return this.hasState(goog.ui.Component.State.HOVER);
+};
+
+
+/**
+ * Highlights or unhighlights the component. Does nothing if this state
+ * transition is disallowed.
+ * @param {boolean} highlight Whether to highlight or unhighlight the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setHighlighted = function(highlight) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.HOVER, highlight)) {
+ this.setState(goog.ui.Component.State.HOVER, highlight);
+ }
+};
+
+
+/**
+ * Returns true if the component is active (pressed), false otherwise.
+ * @return {boolean} Whether the component is active.
+ */
+goog.ui.Control.prototype.isActive = function() {
+ return this.hasState(goog.ui.Component.State.ACTIVE);
+};
+
+
+/**
+ * Activates or deactivates the component. Does nothing if this state
+ * transition is disallowed.
+ * @param {boolean} active Whether to activate or deactivate the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setActive = function(active) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.ACTIVE, active)) {
+ this.setState(goog.ui.Component.State.ACTIVE, active);
+ }
+};
+
+
+/**
+ * Returns true if the component is selected, false otherwise.
+ * @return {boolean} Whether the component is selected.
+ */
+goog.ui.Control.prototype.isSelected = function() {
+ return this.hasState(goog.ui.Component.State.SELECTED);
+};
+
+
+/**
+ * Selects or unselects the component. Does nothing if this state transition
+ * is disallowed.
+ * @param {boolean} select Whether to select or unselect the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setSelected = function(select) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.SELECTED, select)) {
+ this.setState(goog.ui.Component.State.SELECTED, select);
+ }
+};
+
+
+/**
+ * Returns true if the component is checked, false otherwise.
+ * @return {boolean} Whether the component is checked.
+ */
+goog.ui.Control.prototype.isChecked = function() {
+ return this.hasState(goog.ui.Component.State.CHECKED);
+};
+
+
+/**
+ * Checks or unchecks the component. Does nothing if this state transition
+ * is disallowed.
+ * @param {boolean} check Whether to check or uncheck the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setChecked = function(check) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.CHECKED, check)) {
+ this.setState(goog.ui.Component.State.CHECKED, check);
+ }
+};
+
+
+/**
+ * Returns true if the component is styled to indicate that it has keyboard
+ * focus, false otherwise. Note that {@code isFocused()} returning true
+ * doesn't guarantee that the component's key event target has keyborad focus,
+ * only that it is styled as such.
+ * @return {boolean} Whether the component is styled to indicate as having
+ * keyboard focus.
+ */
+goog.ui.Control.prototype.isFocused = function() {
+ return this.hasState(goog.ui.Component.State.FOCUSED);
+};
+
+
+/**
+ * Applies or removes styling indicating that the component has keyboard focus.
+ * Note that unlike the other "set" methods, this method is called as a result
+ * of the component's element having received or lost keyboard focus, not the
+ * other way around, so calling {@code setFocused(true)} doesn't guarantee that
+ * the component's key event target has keyboard focus, only that it is styled
+ * as such.
+ * @param {boolean} focused Whether to apply or remove styling to indicate that
+ * the component's element has keyboard focus.
+ */
+goog.ui.Control.prototype.setFocused = function(focused) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.FOCUSED, focused)) {
+ this.setState(goog.ui.Component.State.FOCUSED, focused);
+ }
+};
+
+
+/**
+ * Returns true if the component is open (expanded), false otherwise.
+ * @return {boolean} Whether the component is open.
+ */
+goog.ui.Control.prototype.isOpen = function() {
+ return this.hasState(goog.ui.Component.State.OPENED);
+};
+
+
+/**
+ * Opens (expands) or closes (collapses) the component. Does nothing if this
+ * state transition is disallowed.
+ * @param {boolean} open Whether to open or close the component.
+ * @see #isTransitionAllowed
+ */
+goog.ui.Control.prototype.setOpen = function(open) {
+ if (this.isTransitionAllowed(goog.ui.Component.State.OPENED, open)) {
+ this.setState(goog.ui.Component.State.OPENED, open);
+ }
+};
+
+
+/**
+ * Returns the component's state as a bit mask of {@link
+ * goog.ui.Component.State}s.
+ * @return {number} Bit mask representing component state.
+ */
+goog.ui.Control.prototype.getState = function() {
+ return this.state_;
+};
+
+
+/**
+ * Returns true if the component is in the specified state, false otherwise.
+ * @param {goog.ui.Component.State} state State to check.
+ * @return {boolean} Whether the component is in the given state.
+ */
+goog.ui.Control.prototype.hasState = function(state) {
+ return !!(this.state_ & state);
+};
+
+
+/**
+ * Sets or clears the given state on the component, and updates its styling
+ * accordingly. Does nothing if the component is already in the correct state
+ * or if it doesn't support the specified state. Doesn't dispatch any state
+ * transition events; use advisedly.
+ * @param {goog.ui.Component.State} state State to set or clear.
+ * @param {boolean} enable Whether to set or clear the state (if supported).
+ */
+goog.ui.Control.prototype.setState = function(state, enable) {
+ if (this.isSupportedState(state) && enable != this.hasState(state)) {
+ // Delegate actual styling to the renderer, since it is DOM-specific.
+ this.renderer_.setState(this, state, enable);
+ this.state_ = enable ? this.state_ | state : this.state_ & ~state;
+ }
+};
+
+
+/**
+ * Sets the component's state to the state represented by a bit mask of
+ * {@link goog.ui.Component.State}s. Unlike {@link #setState}, doesn't
+ * update the component's styling, and doesn't reject unsupported states.
+ * Called by renderers during element decoration. Considered protected;
+ * should only be used within this package and by subclasses.
+ *
+ * This should only be used by subclasses and its associated renderers.
+ *
+ * @param {number} state Bit mask representing component state.
+ */
+goog.ui.Control.prototype.setStateInternal = function(state) {
+ this.state_ = state;
+};
+
+
+/**
+ * Returns true if the component supports the specified state, false otherwise.
+ * @param {goog.ui.Component.State} state State to check.
+ * @return {boolean} Whether the component supports the given state.
+ */
+goog.ui.Control.prototype.isSupportedState = function(state) {
+ return !!(this.supportedStates_ & state);
+};
+
+
+/**
+ * Enables or disables support for the given state. Disabling support
+ * for a state while the component is in that state is an error.
+ * @param {goog.ui.Component.State} state State to support or de-support.
+ * @param {boolean} support Whether the component should support the state.
+ * @throws {Error} If disabling support for a state the control is currently in.
+ */
+goog.ui.Control.prototype.setSupportedState = function(state, support) {
+ if (this.isInDocument() && this.hasState(state) && !support) {
+ // Since we hook up event handlers in enterDocument(), this is an error.
+ throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
+ }
+
+ if (!support && this.hasState(state)) {
+ // We are removing support for a state that the component is currently in.
+ this.setState(state, false);
+ }
+
+ this.supportedStates_ = support ?
+ this.supportedStates_ | state : this.supportedStates_ & ~state;
+};
+
+
+/**
+ * Returns true if the component provides default event handling for the state,
+ * false otherwise.
+ * @param {goog.ui.Component.State} state State to check.
+ * @return {boolean} Whether the component provides default event handling for
+ * the state.
+ */
+goog.ui.Control.prototype.isAutoState = function(state) {
+ return !!(this.autoStates_ & state) && this.isSupportedState(state);
+};
+
+
+/**
+ * Enables or disables automatic event handling for the given state(s).
+ * @param {number} states Bit mask of {@link goog.ui.Component.State}s for which
+ * default event handling is to be enabled or disabled.
+ * @param {boolean} enable Whether the component should provide default event
+ * handling for the state(s).
+ */
+goog.ui.Control.prototype.setAutoStates = function(states, enable) {
+ this.autoStates_ = enable ?
+ this.autoStates_ | states : this.autoStates_ & ~states;
+};
+
+
+/**
+ * Returns true if the component is set to dispatch transition events for the
+ * given state, false otherwise.
+ * @param {goog.ui.Component.State} state State to check.
+ * @return {boolean} Whether the component dispatches transition events for
+ * the state.
+ */
+goog.ui.Control.prototype.isDispatchTransitionEvents = function(state) {
+ return !!(this.statesWithTransitionEvents_ & state) &&
+ this.isSupportedState(state);
+};
+
+
+/**
+ * Enables or disables transition events for the given state(s). Controls
+ * handle state transitions internally by default, and only dispatch state
+ * transition events if explicitly requested to do so by calling this method.
+ * @param {number} states Bit mask of {@link goog.ui.Component.State}s for
+ * which transition events should be enabled or disabled.
+ * @param {boolean} enable Whether transition events should be enabled.
+ */
+goog.ui.Control.prototype.setDispatchTransitionEvents = function(states,
+ enable) {
+ this.statesWithTransitionEvents_ = enable ?
+ this.statesWithTransitionEvents_ | states :
+ this.statesWithTransitionEvents_ & ~states;
+};
+
+
+/**
+ * Returns true if the transition into or out of the given state is allowed to
+ * proceed, false otherwise. A state transition is allowed under the following
+ * conditions:
+ * <ul>
+ * <li>the component supports the state,
+ * <li>the component isn't already in the target state,
+ * <li>either the component is configured not to dispatch events for this
+ * state transition, or a transition event was dispatched and wasn't
+ * canceled by any event listener, and
+ * <li>the component hasn't been disposed of
+ * </ul>
+ * Considered protected; should only be used within this package and by
+ * subclasses.
+ * @param {goog.ui.Component.State} state State to/from which the control is
+ * transitioning.
+ * @param {boolean} enable Whether the control is entering or leaving the state.
+ * @return {boolean} Whether the state transition is allowed to proceed.
+ * @protected
+ */
+goog.ui.Control.prototype.isTransitionAllowed = function(state, enable) {
+ return this.isSupportedState(state) &&
+ this.hasState(state) != enable &&
+ (!(this.statesWithTransitionEvents_ & state) || this.dispatchEvent(
+ goog.ui.Component.getStateTransitionEvent(state, enable))) &&
+ !this.isDisposed();
+};
+
+
+// Default event handlers, to be overridden in subclasses.
+
+
+/**
+ * Handles mouseover events. Dispatches an ENTER event; if the event isn't
+ * canceled, the component is enabled, and it supports auto-highlighting,
+ * highlights the component. Considered protected; should only be used
+ * within this package and by subclasses.
+ * @param {goog.events.BrowserEvent} e Mouse event to handle.
+ */
+goog.ui.Control.prototype.handleMouseOver = function(e) {
+ // Ignore mouse moves between descendants.
+ if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
+ this.dispatchEvent(goog.ui.Component.EventType.ENTER) &&
+ this.isEnabled() &&
+ this.isAutoState(goog.ui.Component.State.HOVER)) {
+ this.setHighlighted(true);
+ }
+};
+
+
+/**
+ * Handles mouseout events. Dispatches a LEAVE event; if the event isn't
+ * canceled, and the component supports auto-highlighting, deactivates and
+ * un-highlights the component. Considered protected; should only be used
+ * within this package and by subclasses.
+ * @param {goog.events.BrowserEvent} e Mouse event to handle.
+ */
+goog.ui.Control.prototype.handleMouseOut = function(e) {
+ if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
+ this.dispatchEvent(goog.ui.Component.EventType.LEAVE)) {
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
+ // Deactivate on mouseout; otherwise we lose track of the mouse button.
+ this.setActive(false);
+ }
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) {
+ this.setHighlighted(false);
+ }
+ }
+};
+
+
+/**
+ * Handles contextmenu events.
+ * @param {goog.events.BrowserEvent} e Event to handle.
+ */
+goog.ui.Control.prototype.handleContextMenu = goog.nullFunction;
+
+
+/**
+ * Checks if a mouse event (mouseover or mouseout) occured below an element.
+ * @param {goog.events.BrowserEvent} e Mouse event (should be mouseover or
+ * mouseout).
+ * @param {Element} elem The ancestor element.
+ * @return {boolean} Whether the event has a relatedTarget (the element the
+ * mouse is coming from) and it's a descendent of elem.
+ * @private
+ */
+goog.ui.Control.isMouseEventWithinElement_ = function(e, elem) {
+ // If relatedTarget is null, it means there was no previous element (e.g.
+ // the mouse moved out of the window). Assume this means that the mouse
+ // event was not within the element.
+ return !!e.relatedTarget && goog.dom.contains(elem, e.relatedTarget);
+};
+
+
+/**
+ * Handles mousedown events. If the component is enabled, highlights and
+ * activates it. If the component isn't configured for keyboard access,
+ * prevents it from receiving keyboard focus. Considered protected; should
+ * only be used within this package and by subclasses.
+ * @param {goog.events.Event} e Mouse event to handle.
+ */
+goog.ui.Control.prototype.handleMouseDown = function(e) {
+ if (this.isEnabled()) {
+ // Highlight enabled control on mousedown, regardless of the mouse button.
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) {
+ this.setHighlighted(true);
+ }
+
+ // For the left button only, activate the control, and focus its key event
+ // target (if supported).
+ if (e.isMouseActionButton()) {
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
+ this.setActive(true);
+ }
+ if (this.renderer_.isFocusable(this)) {
+ this.getKeyEventTarget().focus();
+ }
+ }
+ }
+
+ // Cancel the default action unless the control allows text selection.
+ if (!this.isAllowTextSelection() && e.isMouseActionButton()) {
+ e.preventDefault();
+ }
+};
+
+
+/**
+ * Handles mouseup events. If the component is enabled, highlights it. If
+ * the component has previously been activated, performs its associated action
+ * by calling {@link performActionInternal}, then deactivates it. Considered
+ * protected; should only be used within this package and by subclasses.
+ * @param {goog.events.Event} e Mouse event to handle.
+ */
+goog.ui.Control.prototype.handleMouseUp = function(e) {
+ if (this.isEnabled()) {
+ if (this.isAutoState(goog.ui.Component.State.HOVER)) {
+ this.setHighlighted(true);
+ }
+ if (this.isActive() &&
+ this.performActionInternal(e) &&
+ this.isAutoState(goog.ui.Component.State.ACTIVE)) {
+ this.setActive(false);
+ }
+ }
+};
+
+
+/**
+ * Handles dblclick events. Should only be registered if the user agent is
+ * IE. If the component is enabled, performs its associated action by calling
+ * {@link performActionInternal}. This is used to allow more performant
+ * buttons in IE. In IE, no mousedown event is fired when that mousedown will
+ * trigger a dblclick event. Because of this, a user clicking quickly will
+ * only cause ACTION events to fire on every other click. This is a workaround
+ * to generate ACTION events for every click. Unfortunately, this workaround
+ * won't ever trigger the ACTIVE state. This is roughly the same behaviour as
+ * if this were a 'button' element with a listener on mouseup. Considered
+ * protected; should only be used within this package and by subclasses.
+ * @param {goog.events.Event} e Mouse event to handle.
+ */
+goog.ui.Control.prototype.handleDblClick = function(e) {
+ if (this.isEnabled()) {
+ this.performActionInternal(e);
+ }
+};
+
+
+/**
+ * Performs the appropriate action when the control is activated by the user.
+ * The default implementation first updates the checked and selected state of
+ * controls that support them, then dispatches an ACTION event. Considered
+ * protected; should only be used within this package and by subclasses.
+ * @param {goog.events.Event} e Event that triggered the action.
+ * @return {boolean} Whether the action is allowed to proceed.
+ * @protected
+ */
+goog.ui.Control.prototype.performActionInternal = function(e) {
+ if (this.isAutoState(goog.ui.Component.State.CHECKED)) {
+ this.setChecked(!this.isChecked());
+ }
+ if (this.isAutoState(goog.ui.Component.State.SELECTED)) {
+ this.setSelected(true);
+ }
+ if (this.isAutoState(goog.ui.Component.State.OPENED)) {
+ this.setOpen(!this.isOpen());
+ }
+
+ var actionEvent = new goog.events.Event(goog.ui.Component.EventType.ACTION,
+ this);
+ if (e) {
+ actionEvent.altKey = e.altKey;
+ actionEvent.ctrlKey = e.ctrlKey;
+ actionEvent.metaKey = e.metaKey;
+ actionEvent.shiftKey = e.shiftKey;
+ actionEvent.platformModifierKey = e.platformModifierKey;
+ }
+ return this.dispatchEvent(actionEvent);
+};
+
+
+/**
+ * Handles focus events on the component's key event target element. If the
+ * component is focusable, updates its state and styling to indicate that it
+ * now has keyboard focus. Considered protected; should only be used within
+ * this package and by subclasses. <b>Warning:</b> IE dispatches focus and
+ * blur events asynchronously!
+ * @param {goog.events.Event} e Focus event to handle.
+ */
+goog.ui.Control.prototype.handleFocus = function(e) {
+ if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
+ this.setFocused(true);
+ }
+};
+
+
+/**
+ * Handles blur events on the component's key event target element. Always
+ * deactivates the component. In addition, if the component is focusable,
+ * updates its state and styling to indicate that it no longer has keyboard
+ * focus. Considered protected; should only be used within this package and
+ * by subclasses. <b>Warning:</b> IE dispatches focus and blur events
+ * asynchronously!
+ * @param {goog.events.Event} e Blur event to handle.
+ */
+goog.ui.Control.prototype.handleBlur = function(e) {
+ if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
+ this.setActive(false);
+ }
+ if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
+ this.setFocused(false);
+ }
+};
+
+
+/**
+ * Attempts to handle a keyboard event, if the component is enabled and visible,
+ * by calling {@link handleKeyEventInternal}. Considered protected; should only
+ * be used within this package and by subclasses.
+ * @param {goog.events.KeyEvent} e Key event to handle.
+ * @return {boolean} Whether the key event was handled.
+ */
+goog.ui.Control.prototype.handleKeyEvent = function(e) {
+ if (this.isVisible() && this.isEnabled() &&
+ this.handleKeyEventInternal(e)) {
+ e.preventDefault();
+ e.stopPropagation();
+ return true;
+ }
+ return false;
+};
+
+
+/**
+ * Attempts to handle a keyboard event; returns true if the event was handled,
+ * false otherwise. Considered protected; should only be used within this
+ * package and by subclasses.
+ * @param {goog.events.KeyEvent} e Key event to handle.
+ * @return {boolean} Whether the key event was handled.
+ * @protected
+ */
+goog.ui.Control.prototype.handleKeyEventInternal = function(e) {
+ return e.keyCode == goog.events.KeyCodes.ENTER &&
+ this.performActionInternal(e);
+};
+
+
+// Register the default renderer for goog.ui.Controls.
+goog.ui.registry.setDefaultRenderer(goog.ui.Control, goog.ui.ControlRenderer);
+
+
+// Register a decorator factory function for goog.ui.Controls.
+goog.ui.registry.setDecoratorByClassName(goog.ui.ControlRenderer.CSS_CLASS,
+ function() {
+ return new goog.ui.Control(null);
+ });

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