| Index: third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
|
| diff --git a/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js b/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..19b702450d76ed6c7040d037dc2ab180dede980b
|
| --- /dev/null
|
| +++ b/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
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| @@ -0,0 +1,226 @@
|
| +// Copyright 2014 The ChromeOS IME Authors. All Rights Reserved.
|
| +// limitations under the License.
|
| +// See the License for the specific language governing permissions and
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// distributed under the License is distributed on an "AS-IS" BASIS,
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// You may obtain a copy of the License at
|
| +// you may not use this file except in compliance with the License.
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +//
|
| +goog.provide('i18n.input.chrome.inputview.SoundController');
|
| +
|
| +goog.require('goog.Disposable');
|
| +goog.require('goog.dom');
|
| +goog.require('i18n.input.chrome.inputview.Sounds');
|
| +goog.require('i18n.input.chrome.inputview.elements.ElementType');
|
| +
|
| +goog.scope(function() {
|
| +var Sounds = i18n.input.chrome.inputview.Sounds;
|
| +var ElementType = i18n.input.chrome.inputview.elements.ElementType;
|
| +var keyToSoundIdOnKeyUp = {};
|
| +var keyToSoundIdOnKeyRepeat = {};
|
| +
|
| +
|
| +/**
|
| + * Sound controller for the keyboard.
|
| + *
|
| + * @param {!boolean} enabled Whether sounds is enabled by default.
|
| + * @param {?number} opt_volume The default volume for sound tracks.
|
| + * @constructor
|
| + * @extends {goog.Disposable}
|
| + */
|
| +i18n.input.chrome.inputview.SoundController = function(enabled, opt_volume) {
|
| +
|
| + /**
|
| + * Collection of all the sound pools.
|
| + *
|
| + * @type {!Object.<string, !Object>}
|
| + */
|
| + this.sounds_ = {};
|
| +
|
| + this.enabled_ = enabled;
|
| +
|
| + /**
|
| + * The default volume for all audio tracks. Tracks with volume 0 will be
|
| + * skipped.
|
| + *
|
| + * @type {number}
|
| + */
|
| + this.volume_ = opt_volume || this.DEFAULT_VOLUME;
|
| +
|
| + if (enabled)
|
| + this.initialize();
|
| +};
|
| +goog.inherits(i18n.input.chrome.inputview.SoundController, goog.Disposable);
|
| +
|
| +
|
| +var Controller = i18n.input.chrome.inputview.SoundController;
|
| +
|
| +
|
| +/**
|
| + * @define {number} The size of the pool to use for playing audio sounds.
|
| + */
|
| +Controller.prototype.POOL_SIZE = 10;
|
| +
|
| +
|
| +/**
|
| + * @define {number} The default audio track volume.
|
| + */
|
| +Controller.prototype.DEFAULT_VOLUME = 0.6;
|
| +
|
| +
|
| +/**
|
| + * Initializes the sound controller.
|
| + */
|
| +Controller.prototype.initialize = function() {
|
| + for (var sound in Sounds) {
|
| + this.addSound_(Sounds[sound]);
|
| + }
|
| + keyToSoundIdOnKeyUp[ElementType.BACKSPACE_KEY] = Sounds.NONE;
|
| + keyToSoundIdOnKeyUp[ElementType.ENTER_KEY] = Sounds.RETURN;
|
| + keyToSoundIdOnKeyUp[ElementType.SPACE_KEY] = Sounds.SPACEBAR;
|
| + keyToSoundIdOnKeyRepeat[ElementType.BACKSPACE_KEY] = Sounds.DELETE;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Caches the specified sound on the keyboard.
|
| + *
|
| + * @param {string} soundId The name of the .wav file in the "sounds"
|
| + directory.
|
| + * @private
|
| + */
|
| +Controller.prototype.addSound_ = function(soundId) {
|
| + if (soundId == Sounds.NONE || this.sounds_[soundId])
|
| + return;
|
| + var pool = [];
|
| + // Create sound pool.
|
| + for (var i = 0; i < this.POOL_SIZE; i++) {
|
| + var audio = goog.dom.createDom('audio', {
|
| + preload: 'auto',
|
| + id: soundId,
|
| + src: 'sounds/' + soundId + '.wav',
|
| + volume: this.volume_
|
| + });
|
| + pool.push(audio);
|
| + }
|
| + this.sounds_[soundId] = pool;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the volume for the specified sound.
|
| + *
|
| + * @param {string} soundId The id of the sound.
|
| + * @param {number} volume The volume to set.
|
| + */
|
| +Controller.prototype.setVolume = function(soundId, volume) {
|
| + var pool = this.sounds_[soundId];
|
| + if (!pool) {
|
| + console.error('Cannot find sound: ' + soundId);
|
| + return;
|
| + }
|
| + // Change volume for all sounds in the pool.
|
| + for (var i = 0; i < pool.length; i++) {
|
| + pool[i].volume = volume;
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Enables or disable playing sounds on keypress.
|
| + * @param {!boolean} enabled
|
| + */
|
| +Controller.prototype.setEnabled = function(enabled) {
|
| + this.enabled_ = enabled;
|
| + if (this.enabled_)
|
| + this.initialize();
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the volume for all sounds on the keyboard.
|
| + *
|
| + * @param {number} volume The volume of the sounds.
|
| + */
|
| +Controller.prototype.setMasterVolume = function(volume) {
|
| + this.volume_ = volume;
|
| + for (var id in this.sounds_) {
|
| + this.setVolume(id, volume);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Plays the specified sound.
|
| + *
|
| + * @param {string} soundId The id of the audio tag.
|
| + * @private
|
| + */
|
| +Controller.prototype.playSound_ = function(soundId) {
|
| + // If master volume is zero, ignore the request.
|
| + if (!this.enabled_ || this.volume_ == 0 || soundId == Sounds.NONE)
|
| + return;
|
| + var pool = this.sounds_[soundId];
|
| + if (!pool) {
|
| + console.error('Cannot find sound: ' + soundId);
|
| + return;
|
| + }
|
| + // Search the sound pool for a free resource.
|
| + for (var i = 0; i < pool.length; i++) {
|
| + if (pool[i].paused) {
|
| + pool[i].play();
|
| + return;
|
| + }
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * On key up.
|
| + *
|
| + * @param {ElementType} key The key released.
|
| + */
|
| + Controller.prototype.onKeyUp = function(key) {
|
| + var sound = keyToSoundIdOnKeyUp[key] || Sounds.STANDARD;
|
| + this.playSound_(sound);
|
| + };
|
| +
|
| +
|
| + /**
|
| + * On key repeat.
|
| + *
|
| + * @param {ElementType} key The key that is being repeated.
|
| + */
|
| + Controller.prototype.onKeyRepeat = function(key) {
|
| + var sound = keyToSoundIdOnKeyRepeat[key] || Sounds.NONE;
|
| + this.playSound_(sound);
|
| + };
|
| +
|
| +
|
| + /** @override */
|
| + Controller.prototype.disposeInternal = function() {
|
| + for (var soundId in this.sounds_) {
|
| + var pool = this.sounds_[soundId];
|
| + for (var i = 0; i < pool.length; i++) {
|
| + var tag = pool[i];
|
| + if (tag && tag.loaded) {
|
| + tag.pause();
|
| + tag.autoplay = false;
|
| + tag.loop = false;
|
| + tag.currentTime = 0;
|
| + }
|
| + }
|
| + delete this.sounds_[soundId];
|
| + }
|
| + this.sounds_ = {};
|
| + keyToSoundIdOnKeyUp = {};
|
| + keyToSoundIdOnKeyRepeat = {};
|
| + goog.base(this, 'disposeInternal');
|
| + };
|
| +
|
| +}); // goog.scope
|
|
|