Index: third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js |
diff --git a/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js b/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..19b702450d76ed6c7040d037dc2ab180dede980b |
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+++ b/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js |
@@ -0,0 +1,226 @@ |
+// Copyright 2014 The ChromeOS IME Authors. All Rights Reserved. |
+// limitations under the License. |
+// See the License for the specific language governing permissions and |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// distributed under the License is distributed on an "AS-IS" BASIS, |
+// Unless required by applicable law or agreed to in writing, software |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// You may obtain a copy of the License at |
+// you may not use this file except in compliance with the License. |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// |
+goog.provide('i18n.input.chrome.inputview.SoundController'); |
+ |
+goog.require('goog.Disposable'); |
+goog.require('goog.dom'); |
+goog.require('i18n.input.chrome.inputview.Sounds'); |
+goog.require('i18n.input.chrome.inputview.elements.ElementType'); |
+ |
+goog.scope(function() { |
+var Sounds = i18n.input.chrome.inputview.Sounds; |
+var ElementType = i18n.input.chrome.inputview.elements.ElementType; |
+var keyToSoundIdOnKeyUp = {}; |
+var keyToSoundIdOnKeyRepeat = {}; |
+ |
+ |
+/** |
+ * Sound controller for the keyboard. |
+ * |
+ * @param {!boolean} enabled Whether sounds is enabled by default. |
+ * @param {?number} opt_volume The default volume for sound tracks. |
+ * @constructor |
+ * @extends {goog.Disposable} |
+ */ |
+i18n.input.chrome.inputview.SoundController = function(enabled, opt_volume) { |
+ |
+ /** |
+ * Collection of all the sound pools. |
+ * |
+ * @type {!Object.<string, !Object>} |
+ */ |
+ this.sounds_ = {}; |
+ |
+ this.enabled_ = enabled; |
+ |
+ /** |
+ * The default volume for all audio tracks. Tracks with volume 0 will be |
+ * skipped. |
+ * |
+ * @type {number} |
+ */ |
+ this.volume_ = opt_volume || this.DEFAULT_VOLUME; |
+ |
+ if (enabled) |
+ this.initialize(); |
+}; |
+goog.inherits(i18n.input.chrome.inputview.SoundController, goog.Disposable); |
+ |
+ |
+var Controller = i18n.input.chrome.inputview.SoundController; |
+ |
+ |
+/** |
+ * @define {number} The size of the pool to use for playing audio sounds. |
+ */ |
+Controller.prototype.POOL_SIZE = 10; |
+ |
+ |
+/** |
+ * @define {number} The default audio track volume. |
+ */ |
+Controller.prototype.DEFAULT_VOLUME = 0.6; |
+ |
+ |
+/** |
+ * Initializes the sound controller. |
+ */ |
+Controller.prototype.initialize = function() { |
+ for (var sound in Sounds) { |
+ this.addSound_(Sounds[sound]); |
+ } |
+ keyToSoundIdOnKeyUp[ElementType.BACKSPACE_KEY] = Sounds.NONE; |
+ keyToSoundIdOnKeyUp[ElementType.ENTER_KEY] = Sounds.RETURN; |
+ keyToSoundIdOnKeyUp[ElementType.SPACE_KEY] = Sounds.SPACEBAR; |
+ keyToSoundIdOnKeyRepeat[ElementType.BACKSPACE_KEY] = Sounds.DELETE; |
+}; |
+ |
+ |
+/** |
+ * Caches the specified sound on the keyboard. |
+ * |
+ * @param {string} soundId The name of the .wav file in the "sounds" |
+ directory. |
+ * @private |
+ */ |
+Controller.prototype.addSound_ = function(soundId) { |
+ if (soundId == Sounds.NONE || this.sounds_[soundId]) |
+ return; |
+ var pool = []; |
+ // Create sound pool. |
+ for (var i = 0; i < this.POOL_SIZE; i++) { |
+ var audio = goog.dom.createDom('audio', { |
+ preload: 'auto', |
+ id: soundId, |
+ src: 'sounds/' + soundId + '.wav', |
+ volume: this.volume_ |
+ }); |
+ pool.push(audio); |
+ } |
+ this.sounds_[soundId] = pool; |
+}; |
+ |
+ |
+/** |
+ * Sets the volume for the specified sound. |
+ * |
+ * @param {string} soundId The id of the sound. |
+ * @param {number} volume The volume to set. |
+ */ |
+Controller.prototype.setVolume = function(soundId, volume) { |
+ var pool = this.sounds_[soundId]; |
+ if (!pool) { |
+ console.error('Cannot find sound: ' + soundId); |
+ return; |
+ } |
+ // Change volume for all sounds in the pool. |
+ for (var i = 0; i < pool.length; i++) { |
+ pool[i].volume = volume; |
+ } |
+}; |
+ |
+ |
+/** |
+ * Enables or disable playing sounds on keypress. |
+ * @param {!boolean} enabled |
+ */ |
+Controller.prototype.setEnabled = function(enabled) { |
+ this.enabled_ = enabled; |
+ if (this.enabled_) |
+ this.initialize(); |
+}; |
+ |
+ |
+/** |
+ * Sets the volume for all sounds on the keyboard. |
+ * |
+ * @param {number} volume The volume of the sounds. |
+ */ |
+Controller.prototype.setMasterVolume = function(volume) { |
+ this.volume_ = volume; |
+ for (var id in this.sounds_) { |
+ this.setVolume(id, volume); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Plays the specified sound. |
+ * |
+ * @param {string} soundId The id of the audio tag. |
+ * @private |
+ */ |
+Controller.prototype.playSound_ = function(soundId) { |
+ // If master volume is zero, ignore the request. |
+ if (!this.enabled_ || this.volume_ == 0 || soundId == Sounds.NONE) |
+ return; |
+ var pool = this.sounds_[soundId]; |
+ if (!pool) { |
+ console.error('Cannot find sound: ' + soundId); |
+ return; |
+ } |
+ // Search the sound pool for a free resource. |
+ for (var i = 0; i < pool.length; i++) { |
+ if (pool[i].paused) { |
+ pool[i].play(); |
+ return; |
+ } |
+ } |
+}; |
+ |
+ |
+/** |
+ * On key up. |
+ * |
+ * @param {ElementType} key The key released. |
+ */ |
+ Controller.prototype.onKeyUp = function(key) { |
+ var sound = keyToSoundIdOnKeyUp[key] || Sounds.STANDARD; |
+ this.playSound_(sound); |
+ }; |
+ |
+ |
+ /** |
+ * On key repeat. |
+ * |
+ * @param {ElementType} key The key that is being repeated. |
+ */ |
+ Controller.prototype.onKeyRepeat = function(key) { |
+ var sound = keyToSoundIdOnKeyRepeat[key] || Sounds.NONE; |
+ this.playSound_(sound); |
+ }; |
+ |
+ |
+ /** @override */ |
+ Controller.prototype.disposeInternal = function() { |
+ for (var soundId in this.sounds_) { |
+ var pool = this.sounds_[soundId]; |
+ for (var i = 0; i < pool.length; i++) { |
+ var tag = pool[i]; |
+ if (tag && tag.loaded) { |
+ tag.pause(); |
+ tag.autoplay = false; |
+ tag.loop = false; |
+ tag.currentTime = 0; |
+ } |
+ } |
+ delete this.sounds_[soundId]; |
+ } |
+ this.sounds_ = {}; |
+ keyToSoundIdOnKeyUp = {}; |
+ keyToSoundIdOnKeyRepeat = {}; |
+ goog.base(this, 'disposeInternal'); |
+ }; |
+ |
+}); // goog.scope |