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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkFontMgr.h" | 10 #include "SkFontMgr.h" |
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24 return x + paint.measureText(text.c_str(), text.size()); | 24 return x + paint.measureText(text.c_str(), text.size()); |
25 } | 25 } |
26 | 26 |
27 static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x, | 27 static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x, |
28 SkScalar y, SkPaint& paint, SkFontMgr* fm, | 28 SkScalar y, SkPaint& paint, SkFontMgr* fm, |
29 const char* fontName, const char* bpc47, | 29 const char* fontName, const char* bpc47, |
30 const SkFontStyle& fontStyle) { | 30 const SkFontStyle& fontStyle) { |
31 // find typeface containing the requested character and draw it | 31 // find typeface containing the requested character and draw it |
32 SkString ch; | 32 SkString ch; |
33 ch.appendUnichar(character); | 33 ch.appendUnichar(character); |
34 SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle, bp
c47, character); | 34 SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle, &b
pc47, 1, character); |
35 SkSafeUnref(paint.setTypeface(typeface)); | 35 SkSafeUnref(paint.setTypeface(typeface)); |
36 x = drawString(canvas, ch, x, y, paint) + 20; | 36 x = drawString(canvas, ch, x, y, paint) + 20; |
37 | 37 |
38 if (NULL == typeface) { | 38 if (NULL == typeface) { |
39 return x; | 39 return x; |
40 } | 40 } |
41 | 41 |
42 // repeat the process, but this time use the family name of the typeface | 42 // repeat the process, but this time use the family name of the typeface |
43 // from the first pass. This emulates the behavior in Blink where it | 43 // from the first pass. This emulates the behavior in Blink where it |
44 // it expects to get the same glyph when following this pattern. | 44 // it expects to get the same glyph when following this pattern. |
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221 }; | 221 }; |
222 | 222 |
223 ////////////////////////////////////////////////////////////////////////////// | 223 ////////////////////////////////////////////////////////////////////////////// |
224 | 224 |
225 DEF_GM( return SkNEW(FontMgrGM); ) | 225 DEF_GM( return SkNEW(FontMgrGM); ) |
226 DEF_GM( return SkNEW(FontMgrMatchGM); ) | 226 DEF_GM( return SkNEW(FontMgrMatchGM); ) |
227 | 227 |
228 #ifdef SK_BUILD_FOR_WIN | 228 #ifdef SK_BUILD_FOR_WIN |
229 DEF_GM( return SkNEW_ARGS(FontMgrGM, (SkFontMgr_New_DirectWrite())); ) | 229 DEF_GM( return SkNEW_ARGS(FontMgrGM, (SkFontMgr_New_DirectWrite())); ) |
230 #endif | 230 #endif |
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