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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 #include "base/logging.h" | 6 #include "base/logging.h" |
| 7 | 7 |
| 8 namespace gpu { | 8 namespace gpu { |
| 9 namespace gles2 { | 9 namespace gles2 { |
| 10 | 10 |
| 11 ShaderManager::ShaderInfo::ShaderInfo(GLuint service_id, GLenum shader_type) |
| 12 : use_count_(0), |
| 13 service_id_(service_id), |
| 14 shader_type_(shader_type), |
| 15 valid_(false) { |
| 16 } |
| 17 |
| 18 ShaderManager::ShaderInfo::~ShaderInfo() { |
| 19 } |
| 20 |
| 21 void ShaderManager::ShaderInfo::IncUseCount() { |
| 22 ++use_count_; |
| 23 } |
| 24 |
| 25 void ShaderManager::ShaderInfo::DecUseCount() { |
| 26 --use_count_; |
| 27 DCHECK_GE(use_count_, 0); |
| 28 } |
| 29 |
| 30 void ShaderManager::ShaderInfo::MarkAsDeleted() { |
| 31 DCHECK_NE(service_id_, 0u); |
| 32 service_id_ = 0; |
| 33 } |
| 34 |
| 11 void ShaderManager::ShaderInfo::SetStatus( | 35 void ShaderManager::ShaderInfo::SetStatus( |
| 12 bool valid, const char* log, ShaderTranslatorInterface* translator) { | 36 bool valid, const char* log, ShaderTranslatorInterface* translator) { |
| 13 valid_ = valid; | 37 valid_ = valid; |
| 14 log_info_.reset(log ? new std::string(log) : NULL); | 38 log_info_.reset(log ? new std::string(log) : NULL); |
| 15 if (translator && valid) { | 39 if (translator && valid) { |
| 16 attrib_map_ = translator->attrib_map(); | 40 attrib_map_ = translator->attrib_map(); |
| 17 uniform_map_ = translator->uniform_map(); | 41 uniform_map_ = translator->uniform_map(); |
| 18 } else { | 42 } else { |
| 19 attrib_map_.clear(); | 43 attrib_map_.clear(); |
| 20 uniform_map_.clear(); | 44 uniform_map_.clear(); |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 73 for (ShaderInfoMap::const_iterator it = shader_infos_.begin(); | 97 for (ShaderInfoMap::const_iterator it = shader_infos_.begin(); |
| 74 it != shader_infos_.end(); ++it) { | 98 it != shader_infos_.end(); ++it) { |
| 75 if (it->second->service_id() == service_id) { | 99 if (it->second->service_id() == service_id) { |
| 76 *client_id = it->first; | 100 *client_id = it->first; |
| 77 return true; | 101 return true; |
| 78 } | 102 } |
| 79 } | 103 } |
| 80 return false; | 104 return false; |
| 81 } | 105 } |
| 82 | 106 |
| 107 bool ShaderManager::IsOwned(ShaderManager::ShaderInfo* info) { |
| 108 for (ShaderInfoMap::iterator it = shader_infos_.begin(); |
| 109 it != shader_infos_.end(); ++it) { |
| 110 if (it->second.get() == info) { |
| 111 return true; |
| 112 } |
| 113 } |
| 114 return false; |
| 115 } |
| 116 |
| 83 void ShaderManager::RemoveShaderInfoIfUnused(ShaderManager::ShaderInfo* info) { | 117 void ShaderManager::RemoveShaderInfoIfUnused(ShaderManager::ShaderInfo* info) { |
| 84 DCHECK(info); | 118 DCHECK(info); |
| 119 DCHECK(IsOwned(info)); |
| 85 if (info->IsDeleted() && !info->InUse()) { | 120 if (info->IsDeleted() && !info->InUse()) { |
| 86 for (ShaderInfoMap::iterator it = shader_infos_.begin(); | 121 for (ShaderInfoMap::iterator it = shader_infos_.begin(); |
| 87 it != shader_infos_.end(); ++it) { | 122 it != shader_infos_.end(); ++it) { |
| 88 if (it->second->service_id() == info->service_id()) { | 123 if (it->second.get() == info) { |
| 89 shader_infos_.erase(it); | 124 shader_infos_.erase(it); |
| 90 return; | 125 return; |
| 91 } | 126 } |
| 92 } | 127 } |
| 93 NOTREACHED(); | 128 NOTREACHED(); |
| 94 } | 129 } |
| 95 } | 130 } |
| 96 | 131 |
| 97 void ShaderManager::MarkAsDeleted(ShaderManager::ShaderInfo* info) { | 132 void ShaderManager::MarkAsDeleted(ShaderManager::ShaderInfo* info) { |
| 98 DCHECK(info); | 133 DCHECK(info); |
| 134 DCHECK(IsOwned(info)); |
| 99 info->MarkAsDeleted(); | 135 info->MarkAsDeleted(); |
| 100 RemoveShaderInfoIfUnused(info); | 136 RemoveShaderInfoIfUnused(info); |
| 101 } | 137 } |
| 102 | 138 |
| 103 void ShaderManager::UseShader(ShaderManager::ShaderInfo* info) { | 139 void ShaderManager::UseShader(ShaderManager::ShaderInfo* info) { |
| 104 DCHECK(info); | 140 DCHECK(info); |
| 141 DCHECK(IsOwned(info)); |
| 105 info->IncUseCount(); | 142 info->IncUseCount(); |
| 106 } | 143 } |
| 107 | 144 |
| 108 void ShaderManager::UnuseShader(ShaderManager::ShaderInfo* info) { | 145 void ShaderManager::UnuseShader(ShaderManager::ShaderInfo* info) { |
| 109 DCHECK(info); | 146 DCHECK(info); |
| 147 DCHECK(IsOwned(info)); |
| 110 info->DecUseCount(); | 148 info->DecUseCount(); |
| 111 RemoveShaderInfoIfUnused(info); | 149 RemoveShaderInfoIfUnused(info); |
| 112 } | 150 } |
| 113 | 151 |
| 114 } // namespace gles2 | 152 } // namespace gles2 |
| 115 } // namespace gpu | 153 } // namespace gpu |
| 116 | 154 |
| 117 | 155 |
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