Index: experimental/SkV8Example/JsContext.cpp |
diff --git a/experimental/SkV8Example/JsContext.cpp b/experimental/SkV8Example/JsContext.cpp |
index 8b0b0729797427ce6bf7291fe997d98b93a29f8e..959068dc7d8dd8e851e7ff038412f2688447b2ae 100644 |
--- a/experimental/SkV8Example/JsContext.cpp |
+++ b/experimental/SkV8Example/JsContext.cpp |
@@ -9,8 +9,6 @@ |
*/ |
#include <v8.h> |
-using namespace v8; |
- |
#include "Global.h" |
#include "JsContext.h" |
#include "Path2D.h" |
@@ -23,17 +21,17 @@ static const char* to_cstring(const v8::String::Utf8Value& value) { |
return *value ? *value : "<string conversion failed>"; |
} |
-Persistent<ObjectTemplate> JsContext::gContextTemplate; |
+v8::Persistent<v8::ObjectTemplate> JsContext::gContextTemplate; |
// Wraps 'this' in a Javascript object. |
-Handle<Object> JsContext::wrap() { |
+v8::Handle<v8::Object> JsContext::wrap() { |
// Handle scope for temporary handles. |
- EscapableHandleScope handleScope(fGlobal->getIsolate()); |
+ v8::EscapableHandleScope handleScope(fGlobal->getIsolate()); |
// Fetch the template for creating JavaScript JsContext wrappers. |
// It only has to be created once, which we do on demand. |
if (gContextTemplate.IsEmpty()) { |
- Local<ObjectTemplate> localTemplate = ObjectTemplate::New(); |
+ v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New(); |
// Add a field to store the pointer to a JsContext instance. |
localTemplate->SetInternalFieldCount(1); |
@@ -42,15 +40,15 @@ Handle<Object> JsContext::wrap() { |
gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate); |
} |
- Handle<ObjectTemplate> templ = |
- Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); |
+ v8::Handle<v8::ObjectTemplate> templ = |
+ v8::Local<v8::ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); |
// Create an empty JsContext wrapper. |
- Local<Object> result = templ->NewInstance(); |
+ v8::Local<v8::Object> result = templ->NewInstance(); |
// Wrap the raw C++ pointer in an External so it can be referenced |
// from within JavaScript. |
- Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this); |
+ v8::Handle<v8::External> contextPtr = v8::External::New(fGlobal->getIsolate(), this); |
// Store the context pointer in the JavaScript wrapper. |
result->SetInternalField(0, contextPtr); |
@@ -67,27 +65,27 @@ void JsContext::onDraw(SkCanvas* canvas) { |
fCanvas = canvas; |
// Create a handle scope to keep the temporary object references. |
- HandleScope handleScope(fGlobal->getIsolate()); |
+ v8::HandleScope handleScope(fGlobal->getIsolate()); |
// Create a local context from our global context. |
- Local<Context> context = fGlobal->getContext(); |
+ v8::Local<v8::Context> context = fGlobal->getContext(); |
// Enter the context so all the remaining operations take place there. |
- Context::Scope contextScope(context); |
+ v8::Context::Scope contextScope(context); |
// Wrap the C++ this pointer in a JavaScript wrapper. |
- Handle<Object> contextObj = this->wrap(); |
+ v8::Handle<v8::Object> contextObj = this->wrap(); |
// Set up an exception handler before calling the Process function. |
- TryCatch tryCatch; |
+ v8::TryCatch tryCatch; |
// Invoke the process function, giving the global object as 'this' |
// and one argument, this JsContext. |
const int argc = 1; |
- Handle<Value> argv[argc] = { contextObj }; |
- Local<Function> onDraw = |
- Local<Function>::New(fGlobal->getIsolate(), fOnDraw); |
- Handle<Value> result = onDraw->Call(context->Global(), argc, argv); |
+ v8::Handle<v8::Value> argv[argc] = { contextObj }; |
+ v8::Local<v8::Function> onDraw = |
+ v8::Local<v8::Function>::New(fGlobal->getIsolate(), fOnDraw); |
+ v8::Handle<v8::Value> result = onDraw->Call(context->Global(), argc, argv); |
// Handle any exceptions or output. |
if (result.IsEmpty()) { |
@@ -99,7 +97,7 @@ void JsContext::onDraw(SkCanvas* canvas) { |
if (!result->IsUndefined()) { |
// If all went well and the result wasn't undefined then print |
// the returned value. |
- String::Utf8Value str(result); |
+ v8::String::Utf8Value str(result); |
const char* cstr = to_cstring(str); |
printf("%s\n", cstr); |
} |
@@ -110,19 +108,19 @@ void JsContext::onDraw(SkCanvas* canvas) { |
bool JsContext::initialize() { |
// Create a stack-allocated handle scope. |
- HandleScope handleScope(fGlobal->getIsolate()); |
+ v8::HandleScope handleScope(fGlobal->getIsolate()); |
// Create a local context from our global context. |
- Local<Context> context = fGlobal->getContext(); |
+ v8::Local<v8::Context> context = fGlobal->getContext(); |
// Enter the scope so all operations take place in the scope. |
- Context::Scope contextScope(context); |
+ v8::Context::Scope contextScope(context); |
v8::TryCatch try_catch; |
- Handle<String> fn_name = String::NewFromUtf8( |
+ v8::Handle<v8::String> fn_name = v8::String::NewFromUtf8( |
fGlobal->getIsolate(), "onDraw"); |
- Handle<Value> fn_val = context->Global()->Get(fn_name); |
+ v8::Handle<v8::Value> fn_val = context->Global()->Get(fn_name); |
if (!fn_val->IsFunction()) { |
printf("Not a function.\n"); |
@@ -130,7 +128,7 @@ bool JsContext::initialize() { |
} |
// It is a function; cast it to a Function. |
- Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); |
+ v8::Handle<v8::Function> fn_fun = v8::Handle<v8::Function>::Cast(fn_val); |
// Store the function in a Persistent handle, since we also want that to |
// remain after this call returns. |