| Index: media/audio/mac/audio_manager_mac.cc
|
| diff --git a/media/audio/mac/audio_manager_mac.cc b/media/audio/mac/audio_manager_mac.cc
|
| index b6ecf174ba9ccaae51d30b30fc13276706e6af92..1efd6ecd0b70d4831a24043083781f906db749bb 100644
|
| --- a/media/audio/mac/audio_manager_mac.cc
|
| +++ b/media/audio/mac/audio_manager_mac.cc
|
| @@ -439,7 +439,7 @@ AudioParameters AudioManagerMac::GetInputStreamParameters(
|
| DLOG(ERROR) << "Invalid device " << device_id;
|
| return AudioParameters(
|
| AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO,
|
| - kFallbackSampleRate, 16, ChooseBufferSize(kFallbackSampleRate));
|
| + kFallbackSampleRate, 16, ChooseBufferSize(true, kFallbackSampleRate));
|
| }
|
|
|
| int channels = 0;
|
| @@ -459,7 +459,7 @@ AudioParameters AudioManagerMac::GetInputStreamParameters(
|
| // Due to the sharing of the input and output buffer sizes, we need to choose
|
| // the input buffer size based on the output sample rate. See
|
| // http://crbug.com/154352.
|
| - const int buffer_size = ChooseBufferSize(sample_rate);
|
| + const int buffer_size = ChooseBufferSize(true, sample_rate);
|
|
|
| // TODO(xians): query the native channel layout for the specific device.
|
| return AudioParameters(
|
| @@ -640,7 +640,7 @@ AudioParameters AudioManagerMac::GetPreferredOutputStreamParameters(
|
| DLOG(ERROR) << "Invalid output device " << output_device_id;
|
| return input_params.IsValid() ? input_params : AudioParameters(
|
| AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO,
|
| - kFallbackSampleRate, 16, ChooseBufferSize(kFallbackSampleRate));
|
| + kFallbackSampleRate, 16, ChooseBufferSize(false, kFallbackSampleRate));
|
| }
|
|
|
| const bool has_valid_input_params = input_params.IsValid();
|
| @@ -649,7 +649,7 @@ AudioParameters AudioManagerMac::GetPreferredOutputStreamParameters(
|
| // Allow pass through buffer sizes. If concurrent input and output streams
|
| // exist, they will use the smallest buffer size amongst them. As such, each
|
| // stream must be able to FIFO requests appropriately when this happens.
|
| - int buffer_size = ChooseBufferSize(hardware_sample_rate);
|
| + int buffer_size = ChooseBufferSize(false, hardware_sample_rate);
|
| if (has_valid_input_params) {
|
| buffer_size =
|
| std::min(kMaximumInputOutputBufferSize,
|
| @@ -717,17 +717,26 @@ void AudioManagerMac::HandleDeviceChanges() {
|
| NotifyAllOutputDeviceChangeListeners();
|
| }
|
|
|
| -int AudioManagerMac::ChooseBufferSize(int output_sample_rate) {
|
| - int buffer_size = kMinimumInputOutputBufferSize;
|
| +int AudioManagerMac::ChooseBufferSize(bool is_input, int sample_rate) {
|
| + // kMinimumInputOutputBufferSize is too small for the output side because
|
| + // CoreAudio can get into under-run if the renderer fails delivering data
|
| + // to the browser within the allowed time by the OS. The workaround is to
|
| + // use 256 samples as the default output buffer size for sample rates
|
| + // smaller than 96KHz.
|
| + // TODO(xians): Remove this workaround after WebAudio supports user defined
|
| + // buffer size. See https://github.com/WebAudio/web-audio-api/issues/348
|
| + // for details.
|
| + int buffer_size = is_input ?
|
| + kMinimumInputOutputBufferSize : 2 * kMinimumInputOutputBufferSize;
|
| const int user_buffer_size = GetUserBufferSize();
|
| if (user_buffer_size) {
|
| buffer_size = user_buffer_size;
|
| - } else if (output_sample_rate > 48000) {
|
| + } else if (sample_rate > 48000) {
|
| // The default buffer size is too small for higher sample rates and may lead
|
| // to glitching. Adjust upwards by multiples of the default size.
|
| - if (output_sample_rate <= 96000)
|
| + if (sample_rate <= 96000)
|
| buffer_size = 2 * kMinimumInputOutputBufferSize;
|
| - else if (output_sample_rate <= 192000)
|
| + else if (sample_rate <= 192000)
|
| buffer_size = 4 * kMinimumInputOutputBufferSize;
|
| }
|
|
|
|
|