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Unified Diff: gm/downsamplebitmap.cpp

Issue 672863003: Don't use MIP filter mode on compressed textures (Closed) Base URL: https://skia.googlesource.com/skia.git@skgr
Patch Set: Created 6 years, 2 months ago
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Index: gm/downsamplebitmap.cpp
diff --git a/gm/downsamplebitmap.cpp b/gm/downsamplebitmap.cpp
index 19faaa08918912d3d0152eb39c91944b631d9a97..7b0533c45f970b07981915cce88ec53ad4b8cf8e 100644
--- a/gm/downsamplebitmap.cpp
+++ b/gm/downsamplebitmap.cpp
@@ -194,15 +194,19 @@ class DownsampleBitmapImageGM: public DownsampleBitmapGM {
DEF_GM( return new DownsampleBitmapTextGM(72, SkPaint::kHigh_FilterLevel); )
DEF_GM( return new DownsampleBitmapCheckerboardGM(512,256, SkPaint::kHigh_FilterLevel); )
DEF_GM( return new DownsampleBitmapImageGM("mandrill_512.png", SkPaint::kHigh_FilterLevel); )
+DEF_GM( return new DownsampleBitmapImageGM("mandrill_132x132_12x12.astc", SkPaint::kHigh_FilterLevel); )
egdaniel 2014/10/23 21:06:01 wrap (for all 4)
DEF_GM( return new DownsampleBitmapTextGM(72, SkPaint::kMedium_FilterLevel); )
DEF_GM( return new DownsampleBitmapCheckerboardGM(512,256, SkPaint::kMedium_FilterLevel); )
DEF_GM( return new DownsampleBitmapImageGM("mandrill_512.png", SkPaint::kMedium_FilterLevel); )
+DEF_GM( return new DownsampleBitmapImageGM("mandrill_132x132_12x12.astc", SkPaint::kMedium_FilterLevel); )
DEF_GM( return new DownsampleBitmapTextGM(72, SkPaint::kLow_FilterLevel); )
DEF_GM( return new DownsampleBitmapCheckerboardGM(512,256, SkPaint::kLow_FilterLevel); )
DEF_GM( return new DownsampleBitmapImageGM("mandrill_512.png", SkPaint::kLow_FilterLevel); )
+DEF_GM( return new DownsampleBitmapImageGM("mandrill_132x132_12x12.astc", SkPaint::kLow_FilterLevel); )
DEF_GM( return new DownsampleBitmapTextGM(72, SkPaint::kNone_FilterLevel); )
DEF_GM( return new DownsampleBitmapCheckerboardGM(512,256, SkPaint::kNone_FilterLevel); )
DEF_GM( return new DownsampleBitmapImageGM("mandrill_512.png", SkPaint::kNone_FilterLevel); )
+DEF_GM( return new DownsampleBitmapImageGM("mandrill_132x132_12x12.astc", SkPaint::kNone_FilterLevel); )
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