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Unified Diff: content/common/ax_tree_impl.cc

Issue 67283004: First step to move common accessibility code out of content. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Refactored AXTreeImpl::UpdateNode Created 7 years, 1 month ago
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Index: content/common/ax_tree_impl.cc
diff --git a/content/common/ax_tree_impl.cc b/content/common/ax_tree_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3b110c259518a4ceb7300f8f20cc434b11f2fa9f
--- /dev/null
+++ b/content/common/ax_tree_impl.cc
@@ -0,0 +1,227 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/ax_tree_impl.h"
+
+#include <set>
+
+#include "content/common/ax_node_impl.h"
+
+namespace content {
+
+// This class is an implementation of the AXTreeSource interface with
+// AXNode as the node type, that just delegates to an AXTree. The purpose
+// of this is so that AXTreeSerializer only needs to work with the
+// AXTreeSource abstraction and doesn't need to actually know about
+// AXTree directly. Another AXTreeSource is used to abstract the Blink
+// accessibility tree.
+class CONTENT_EXPORT AXTreeSourceAdapter : public AXTreeSource<AXNode> {
+ public:
+ AXTreeSourceAdapter(AXTree* tree) : tree_(tree) {}
+ virtual ~AXTreeSourceAdapter() {}
+
+ // AXTreeSource implementation.
+ virtual AXNode* GetRoot() const OVERRIDE {
+ return tree_->GetRoot();
+ }
+
+ virtual int32 GetRootId() const OVERRIDE {
+ return tree_->GetRoot()->GetId();
+ }
+
+ virtual AXNode* GetFromId(int32 id) const OVERRIDE {
+ return tree_->GetFromId(id);
+ }
+
+ virtual int32 GetId(const AXNode* node) const OVERRIDE {
+ return node->GetId();
+ }
+
+ virtual int GetChildCount(const AXNode* node) const OVERRIDE {
+ return node->GetChildCount();
+ }
+
+ virtual AXNode* GetChildAtIndex(const AXNode* node, int index)
+ const OVERRIDE {
+ return node->ChildAtIndex(index);
+ }
+
+ virtual int32 GetParentId(const AXNode* node) const OVERRIDE {
+ if (node->GetParent())
+ return node->GetParent()->GetId();
+ else
+ return 0;
+ }
+
+ virtual void SerializeNode(
+ const AXNode* node, AXNodeData* out_data) const OVERRIDE {
+ *out_data = node->data();
+ }
+
+ private:
+ AXTree* tree_;
+};
+
+// static
+AXTree* AXTree::Create(const AXTreeUpdate& initial_state) {
+ return new AXTreeImpl(initial_state);
+}
+
+AXTreeImpl::AXTreeImpl()
+ : root_(NULL) {
+ AXNodeData root;
+ root.id = 0;
+ root.role = WebKit::WebAXRoleRootWebArea;
+
+ AXTreeUpdate initial_state;
+ initial_state.nodes.push_back(root);
+ Unserialize(initial_state);
+}
+
+AXTreeImpl::AXTreeImpl(const AXTreeUpdate& initial_state)
+ : root_(NULL) {
+ Unserialize(initial_state);
+}
+
+AXTreeImpl::~AXTreeImpl() {
+ if (root_)
+ DestroyNodeAndSubtree(root_);
+}
+
+AXNode* AXTreeImpl::GetRoot() const {
+ return root_;
+}
+
+AXNode* AXTreeImpl::GetFromId(int32 id) const {
+ base::hash_map<int32, AXNodeImpl*>::const_iterator iter = id_map_.find(id);
+ return iter != id_map_.end() ? (iter->second) : NULL;
+}
+
+bool AXTreeImpl::Unserialize(const AXTreeUpdate& update) {
+ for (size_t i = 0; i < update.nodes.size(); ++i) {
+ if (!UpdateNode(update.nodes[i]))
+ return false;
+ }
+
+ return true;
+}
+
+AXTreeSource<AXNode>* AXTreeImpl::CreateTreeSource() {
+ return new AXTreeSourceAdapter(this);
+}
+
+AXNodeImpl* AXTreeImpl::CreateNode() {
+ return new AXNodeImpl();
+}
+
+bool AXTreeImpl::UpdateNode(const AXNodeData& src) {
+ // This method updates one node in the tree based on serialized data
+ // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
+ // conditions.
+
+ // Look up the node by id. If it's not found, then either the root
+ // of the tree is being swapped, or we're out of sync with the source
+ // and this is a serious error.
+ AXNodeImpl* node = static_cast<AXNodeImpl*>(GetFromId(src.id));
+ if (!node) {
+ if (src.role != WebKit::WebAXRoleRootWebArea)
+ return false;
+ node = CreateAndInitializeNode(NULL, src.id, 0);
+ }
+
+ // Set the node's data.
+ node->SetData(src);
+
+ // First, delete nodes that used to be children of this node but aren't
+ // anymore.
+ if (!DeleteOldChildren(node, src.child_ids))
+ return false;
+
+ // Now build a new children vector, reusing nodes when possible,
+ // and swap it in.
+ std::vector<AXNodeImpl*> new_children;
+ bool success = CreateNewChildVector(node, src.child_ids, &new_children);
+ node->SwapChildren(new_children);
+
+ // Update the root of the tree if needed.
+ if (src.role == WebKit::WebAXRoleRootWebArea &&
+ (!root_ || root_->GetId() != src.id)) {
+ if (root_)
+ DestroyNodeAndSubtree(root_);
+ root_ = node;
+ OnRootChanged();
+ }
+
+ return success;
+}
+
+void AXTreeImpl::OnRootChanged() {
+}
+
+AXNodeImpl* AXTreeImpl::CreateAndInitializeNode(
+ AXNodeImpl* parent, int32 id, int32 index_in_parent) {
+ AXNodeImpl* node = CreateNode();
+ node->Init(parent, id, index_in_parent);
+ id_map_[node->GetId()] = node;
+ return node;
+}
+
+void AXTreeImpl::DestroyNodeAndSubtree(AXNodeImpl* node) {
+ id_map_.erase(node->GetId());
+ for (int i = 0; i < node->GetChildCount(); ++i) {
+ AXNodeImpl* child = static_cast<AXNodeImpl*>(node->ChildAtIndex(i));
+ child->Destroy();
+ }
+ node->Destroy();
+}
+
+bool AXTreeImpl::DeleteOldChildren(AXNodeImpl* node,
+ const std::vector<int32> new_child_ids) {
+ // Create a set of child ids in |src| for fast lookup, and return false
+ // if a duplicate is found;
+ std::set<int32> new_child_id_set;
+ for (size_t i = 0; i < new_child_ids.size(); ++i) {
+ if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end())
+ return false;
+ new_child_id_set.insert(new_child_ids[i]);
+ }
+
+ // Delete the old children.
+ const std::vector<AXNodeImpl*>& old_children = node->children();
+ for (size_t i = 0; i < old_children.size(); ++i) {
+ int old_id = old_children[i]->GetId();
+ if (new_child_id_set.find(old_id) == new_child_id_set.end())
+ DestroyNodeAndSubtree(old_children[i]);
+ }
+
+ return true;
+}
+
+bool AXTreeImpl::CreateNewChildVector(AXNodeImpl* node,
+ const std::vector<int32> new_child_ids,
+ std::vector<AXNodeImpl*>* new_children) {
+ bool success = true;
+ for (size_t i = 0; i < new_child_ids.size(); ++i) {
+ int32 child_id = new_child_ids[i];
+ int32 index_in_parent = static_cast<int32>(i);
+ AXNodeImpl* child = static_cast<AXNodeImpl*>(GetFromId(child_id));
+ if (child) {
+ if (child->GetParent() != node) {
+ // This is a serious error - nodes should never be reparented.
+ // If this case occurs, continue so this node isn't left in an
+ // inconsistent state, but return failure at the end.
+ success = false;
+ continue;
+ }
+ child->UpdateIndexInParent(index_in_parent);
+ } else {
+ child = CreateAndInitializeNode(node, child_id, index_in_parent);
+ }
+ new_children->push_back(child);
+ }
+
+ return success;
+}
+
+} // namespace content

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