| Index: content/common/ax_node_impl.h
|
| diff --git a/content/common/ax_node_impl.h b/content/common/ax_node_impl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d900f6c8f81c573b524406007db432b5fd9b5de3
|
| --- /dev/null
|
| +++ b/content/common/ax_node_impl.h
|
| @@ -0,0 +1,60 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_COMMON_AX_NODE_IMPL_H_
|
| +#define CONTENT_COMMON_AX_NODE_IMPL_H_
|
| +
|
| +#include "content/public/common/ax_node.h"
|
| +#include "content/public/common/ax_node_data.h"
|
| +
|
| +namespace content {
|
| +
|
| +class CONTENT_EXPORT AXNodeImpl : public AXNode {
|
| + public:
|
| + AXNodeImpl();
|
| + virtual ~AXNodeImpl();
|
| +
|
| + // AXNode implementation.
|
| + virtual int32 GetId() const OVERRIDE;
|
| + virtual AXNode* GetParent() const OVERRIDE;
|
| + virtual int GetChildCount() const OVERRIDE;
|
| + virtual AXNode* ChildAtIndex(int index) const OVERRIDE;
|
| + virtual const AXNodeData& data() const OVERRIDE;
|
| +
|
| + const std::vector<AXNodeImpl*>& children() const { return children_; }
|
| +
|
| + // Initialize the node. This sets up its place in the tree but does
|
| + // not set its data yet. After initialization, only index_in_parent
|
| + // is allowed to change, the others are guaranteed to never change.
|
| + virtual void Init(AXNodeImpl* parent, int32 id, int32 index_in_parent);
|
| +
|
| + // Set the node's accessibility data. This may be done during initial
|
| + // initialization or later when the node data changes.
|
| + virtual void SetData(const AXNodeData& src);
|
| +
|
| + // Update the index in parent if siblings were inserted or deleted.
|
| + void UpdateIndexInParent(int index_in_parent);
|
| +
|
| + // Swap the internal children vector with |children|. This instance
|
| + // now owns all of the passed children.
|
| + virtual void SwapChildren(std::vector<AXNodeImpl*>& children);
|
| +
|
| + // This is called when the AXTree no longer includes this node in the
|
| + // tree. Reference counting is used on some platforms because the
|
| + // operating system may hold onto a reference to an AXNode
|
| + // object even after we're through with it, so this may decrement the
|
| + // reference count and clear out the object's data.
|
| + virtual void Destroy();
|
| +
|
| + private:
|
| + int index_in_parent_;
|
| + AXNodeImpl* parent_;
|
| + std::vector<AXNodeImpl*> children_;
|
| + AXNodeData data_;
|
| +};
|
| +
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_AX_NODE_IMPL_H_
|
|
|