OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ |
| 6 #define UI_ACCESSIBILITY_AX_TREE_H_ |
| 7 |
| 8 #include "base/containers/hash_tables.h" |
| 9 |
| 10 #include "ui/accessibility/ax_export.h" |
| 11 #include "ui/accessibility/ax_tree.h" |
| 12 #include "ui/accessibility/ax_tree_update.h" |
| 13 |
| 14 namespace ui { |
| 15 |
| 16 class AXNode; |
| 17 |
| 18 // AXTree is a live, managed tree of AXNode objects that can receive |
| 19 // updates from another AXTreeSource via AXTreeUpdates, and it can be |
| 20 // used as a source for sending updates to another client tree. |
| 21 // It's designed to be subclassed to implement support for native |
| 22 // accessibility APIs on a specific platform. |
| 23 class AX_EXPORT AXTree { |
| 24 public: |
| 25 AXTree(); |
| 26 explicit AXTree(const AXTreeUpdate& initial_state); |
| 27 virtual ~AXTree(); |
| 28 |
| 29 virtual AXNode* GetRoot() const; |
| 30 virtual AXNode* GetFromId(int32 id) const; |
| 31 |
| 32 virtual bool Unserialize(const AXTreeUpdate& update); |
| 33 |
| 34 protected: |
| 35 // Subclasses can override this to use a subclass of AXNode. |
| 36 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); |
| 37 |
| 38 // This is called from within Unserialize(), it returns true on success. |
| 39 // Subclasses can override this to do additional processing. |
| 40 virtual bool UpdateNode(const AXNodeData& src); |
| 41 |
| 42 // Subclasses can override this to do special behavior when the root changes. |
| 43 virtual void OnRootChanged(); |
| 44 |
| 45 private: |
| 46 // Convenience function to create a node and call Initialize on it. |
| 47 AXNode* CreateAndInitializeNode( |
| 48 AXNode* parent, int32 id, int32 index_in_parent); |
| 49 |
| 50 // Call Destroy() on |node|, and delete it from the id map, and then |
| 51 // call recursively on all nodes in its subtree. |
| 52 void DestroyNodeAndSubtree(AXNode* node); |
| 53 |
| 54 // Iterate over the children of |node| and for each child, destroy the |
| 55 // child and its subtree if its id is not in |new_child_ids|. Returns |
| 56 // true on success, false on fatal error. |
| 57 bool DeleteOldChildren(AXNode* node, |
| 58 const std::vector<int32> new_child_ids); |
| 59 |
| 60 // Iterate over |new_child_ids| and populate |new_children| with |
| 61 // pointers to child nodes, reusing existing nodes already in the tree |
| 62 // if they exist, and creating otherwise. Reparenting is disallowed, so |
| 63 // if the id already exists as the child of another node, that's an |
| 64 // error. Returns true on success, false on fatal error. |
| 65 bool CreateNewChildVector(AXNode* node, |
| 66 const std::vector<int32> new_child_ids, |
| 67 std::vector<AXNode*>* new_children); |
| 68 |
| 69 AXNode* root_; |
| 70 base::hash_map<int32, AXNode*> id_map_; |
| 71 }; |
| 72 |
| 73 } // namespace ui |
| 74 |
| 75 #endif // UI_ACCESSIBILITY_AX_TREE_H_ |
OLD | NEW |