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Issue 67283004: First step to move common accessibility code out of content. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Git rid of AX_EXPORT from templatized function Created 7 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/accessibility/ax_tree.h"
6
7 #include <set>
8
9 #include "ui/accessibility/ax_node.h"
10
11 namespace ui {
12
13 AXTree::AXTree()
14 : root_(NULL) {
15 AXNodeData root;
16 root.id = 0;
17 root.role = AX_ROLE_ROOT_WEB_AREA;
18
19 AXTreeUpdate initial_state;
20 initial_state.nodes.push_back(root);
21 Unserialize(initial_state);
22 }
23
24 AXTree::AXTree(const AXTreeUpdate& initial_state)
25 : root_(NULL) {
26 Unserialize(initial_state);
27 }
28
29 AXTree::~AXTree() {
30 if (root_)
31 DestroyNodeAndSubtree(root_);
32 }
33
34 AXNode* AXTree::GetRoot() const {
35 return root_;
36 }
37
38 AXNode* AXTree::GetFromId(int32 id) const {
39 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
40 return iter != id_map_.end() ? (iter->second) : NULL;
41 }
42
43 bool AXTree::Unserialize(const AXTreeUpdate& update) {
44 for (size_t i = 0; i < update.nodes.size(); ++i) {
45 if (!UpdateNode(update.nodes[i]))
46 return false;
47 }
48
49 return true;
50 }
51
52 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
53 return new AXNode(parent, id, index_in_parent);
54 }
55
56 bool AXTree::UpdateNode(const AXNodeData& src) {
57 // This method updates one node in the tree based on serialized data
58 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
59 // conditions.
60
61 // Look up the node by id. If it's not found, then either the root
62 // of the tree is being swapped, or we're out of sync with the source
63 // and this is a serious error.
64 AXNode* node = static_cast<AXNode*>(GetFromId(src.id));
65 if (!node) {
66 if (src.role != AX_ROLE_ROOT_WEB_AREA)
67 return false;
68 node = CreateAndInitializeNode(NULL, src.id, 0);
69 }
70
71 // Set the node's data.
72 node->SetData(src);
73
74 // First, delete nodes that used to be children of this node but aren't
75 // anymore.
76 if (!DeleteOldChildren(node, src.child_ids))
77 return false;
78
79 // Now build a new children vector, reusing nodes when possible,
80 // and swap it in.
81 std::vector<AXNode*> new_children;
82 bool success = CreateNewChildVector(node, src.child_ids, &new_children);
83 node->SwapChildren(new_children);
84
85 // Update the root of the tree if needed.
86 if (src.role == AX_ROLE_ROOT_WEB_AREA &&
87 (!root_ || root_->id() != src.id)) {
88 if (root_)
89 DestroyNodeAndSubtree(root_);
90 root_ = node;
91 OnRootChanged();
92 }
93
94 return success;
95 }
96
97 void AXTree::OnRootChanged() {
98 }
99
100 AXNode* AXTree::CreateAndInitializeNode(
101 AXNode* parent, int32 id, int32 index_in_parent) {
102 AXNode* node = CreateNode(parent, id, index_in_parent);
103 id_map_[node->id()] = node;
104 return node;
105 }
106
107 void AXTree::DestroyNodeAndSubtree(AXNode* node) {
108 id_map_.erase(node->id());
109 for (int i = 0; i < node->child_count(); ++i) {
110 AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i));
111 child->Destroy();
112 }
113 node->Destroy();
114 }
115
116 bool AXTree::DeleteOldChildren(AXNode* node,
117 const std::vector<int32> new_child_ids) {
118 // Create a set of child ids in |src| for fast lookup, and return false
119 // if a duplicate is found;
120 std::set<int32> new_child_id_set;
121 for (size_t i = 0; i < new_child_ids.size(); ++i) {
122 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end())
123 return false;
124 new_child_id_set.insert(new_child_ids[i]);
125 }
126
127 // Delete the old children.
128 const std::vector<AXNode*>& old_children = node->children();
129 for (size_t i = 0; i < old_children.size(); ++i) {
130 int old_id = old_children[i]->id();
131 if (new_child_id_set.find(old_id) == new_child_id_set.end())
132 DestroyNodeAndSubtree(old_children[i]);
133 }
134
135 return true;
136 }
137
138 bool AXTree::CreateNewChildVector(AXNode* node,
139 const std::vector<int32> new_child_ids,
140 std::vector<AXNode*>* new_children) {
141 bool success = true;
142 for (size_t i = 0; i < new_child_ids.size(); ++i) {
143 int32 child_id = new_child_ids[i];
144 int32 index_in_parent = static_cast<int32>(i);
145 AXNode* child = static_cast<AXNode*>(GetFromId(child_id));
146 if (child) {
147 if (child->parent() != node) {
148 // This is a serious error - nodes should never be reparented.
149 // If this case occurs, continue so this node isn't left in an
150 // inconsistent state, but return failure at the end.
151 success = false;
152 continue;
153 }
154 child->SetIndexInParent(index_in_parent);
155 } else {
156 child = CreateAndInitializeNode(node, child_id, index_in_parent);
157 }
158 new_children->push_back(child);
159 }
160
161 return success;
162 }
163
164 } // namespace ui
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