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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/accessibility/ax_tree.h" |
| 6 |
| 7 #include <set> |
| 8 |
| 9 #include "ui/accessibility/ax_node.h" |
| 10 |
| 11 namespace ui { |
| 12 |
| 13 // This class is an implementation of the AXTreeSource interface with |
| 14 // AXNode as the node type, that just delegates to an AXTree. The purpose |
| 15 // of this is so that AXTreeSerializer only needs to work with the |
| 16 // AXTreeSource abstraction and doesn't need to actually know about |
| 17 // AXTree directly. Another AXTreeSource is used to abstract the Blink |
| 18 // accessibility tree. |
| 19 class UI_EXPORT AXTreeSourceAdapter : public AXTreeSource<AXNode> { |
| 20 public: |
| 21 AXTreeSourceAdapter(AXTree* tree) : tree_(tree) {} |
| 22 virtual ~AXTreeSourceAdapter() {} |
| 23 |
| 24 // AXTreeSource implementation. |
| 25 virtual AXNode* GetFromId(int32 id) const OVERRIDE { |
| 26 return tree_->GetFromId(id); |
| 27 } |
| 28 |
| 29 virtual int32 GetId(const AXNode* node) const OVERRIDE { |
| 30 return node->id(); |
| 31 } |
| 32 |
| 33 virtual int GetChildCount(const AXNode* node) const OVERRIDE { |
| 34 return node->child_count(); |
| 35 } |
| 36 |
| 37 virtual AXNode* GetChildAtIndex(const AXNode* node, int index) |
| 38 const OVERRIDE { |
| 39 return node->ChildAtIndex(index); |
| 40 } |
| 41 |
| 42 virtual int32 GetParentId(const AXNode* node) const OVERRIDE { |
| 43 if (node->parent()) |
| 44 return node->parent()->id(); |
| 45 else |
| 46 return 0; |
| 47 } |
| 48 |
| 49 virtual void SerializeNode( |
| 50 const AXNode* node, AXNodeData* out_data) const OVERRIDE { |
| 51 *out_data = node->data(); |
| 52 } |
| 53 |
| 54 private: |
| 55 AXTree* tree_; |
| 56 }; |
| 57 |
| 58 AXTree::AXTree() |
| 59 : root_(NULL) { |
| 60 AXNodeData root; |
| 61 root.id = 0; |
| 62 root.role = AX_ROLE_ROOT_WEB_AREA; |
| 63 |
| 64 AXTreeUpdate initial_state; |
| 65 initial_state.nodes.push_back(root); |
| 66 Unserialize(initial_state); |
| 67 } |
| 68 |
| 69 AXTree::AXTree(const AXTreeUpdate& initial_state) |
| 70 : root_(NULL) { |
| 71 Unserialize(initial_state); |
| 72 } |
| 73 |
| 74 AXTree::~AXTree() { |
| 75 if (root_) |
| 76 DestroyNodeAndSubtree(root_); |
| 77 } |
| 78 |
| 79 AXNode* AXTree::GetRoot() const { |
| 80 return root_; |
| 81 } |
| 82 |
| 83 AXNode* AXTree::GetFromId(int32 id) const { |
| 84 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); |
| 85 return iter != id_map_.end() ? (iter->second) : NULL; |
| 86 } |
| 87 |
| 88 bool AXTree::Unserialize(const AXTreeUpdate& update) { |
| 89 for (size_t i = 0; i < update.nodes.size(); ++i) { |
| 90 if (!UpdateNode(update.nodes[i])) |
| 91 return false; |
| 92 } |
| 93 |
| 94 return true; |
| 95 } |
| 96 |
| 97 AXTreeSource<AXNode>* AXTree::CreateTreeSource() { |
| 98 return new AXTreeSourceAdapter(this); |
| 99 } |
| 100 |
| 101 AXNode* AXTree::CreateNode() { |
| 102 return new AXNode(); |
| 103 } |
| 104 |
| 105 bool AXTree::UpdateNode(const AXNodeData& src) { |
| 106 // This method updates one node in the tree based on serialized data |
| 107 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
| 108 // conditions. |
| 109 |
| 110 // Look up the node by id. If it's not found, then either the root |
| 111 // of the tree is being swapped, or we're out of sync with the source |
| 112 // and this is a serious error. |
| 113 AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); |
| 114 if (!node) { |
| 115 if (src.role != AX_ROLE_ROOT_WEB_AREA) |
| 116 return false; |
| 117 node = CreateAndInitializeNode(NULL, src.id, 0); |
| 118 } |
| 119 |
| 120 // Set the node's data. |
| 121 node->SetData(src); |
| 122 |
| 123 // First, delete nodes that used to be children of this node but aren't |
| 124 // anymore. |
| 125 if (!DeleteOldChildren(node, src.child_ids)) |
| 126 return false; |
| 127 |
| 128 // Now build a new children vector, reusing nodes when possible, |
| 129 // and swap it in. |
| 130 std::vector<AXNode*> new_children; |
| 131 bool success = CreateNewChildVector(node, src.child_ids, &new_children); |
| 132 node->SwapChildren(new_children); |
| 133 |
| 134 // Update the root of the tree if needed. |
| 135 if (src.role == AX_ROLE_ROOT_WEB_AREA && |
| 136 (!root_ || root_->id() != src.id)) { |
| 137 if (root_) |
| 138 DestroyNodeAndSubtree(root_); |
| 139 root_ = node; |
| 140 OnRootChanged(); |
| 141 } |
| 142 |
| 143 return success; |
| 144 } |
| 145 |
| 146 void AXTree::OnRootChanged() { |
| 147 } |
| 148 |
| 149 AXNode* AXTree::CreateAndInitializeNode( |
| 150 AXNode* parent, int32 id, int32 index_in_parent) { |
| 151 AXNode* node = CreateNode(); |
| 152 node->Init(parent, id, index_in_parent); |
| 153 id_map_[node->id()] = node; |
| 154 return node; |
| 155 } |
| 156 |
| 157 void AXTree::DestroyNodeAndSubtree(AXNode* node) { |
| 158 id_map_.erase(node->id()); |
| 159 for (int i = 0; i < node->child_count(); ++i) { |
| 160 AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); |
| 161 child->Destroy(); |
| 162 } |
| 163 node->Destroy(); |
| 164 } |
| 165 |
| 166 bool AXTree::DeleteOldChildren(AXNode* node, |
| 167 const std::vector<int32> new_child_ids) { |
| 168 // Create a set of child ids in |src| for fast lookup, and return false |
| 169 // if a duplicate is found; |
| 170 std::set<int32> new_child_id_set; |
| 171 for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| 172 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) |
| 173 return false; |
| 174 new_child_id_set.insert(new_child_ids[i]); |
| 175 } |
| 176 |
| 177 // Delete the old children. |
| 178 const std::vector<AXNode*>& old_children = node->children(); |
| 179 for (size_t i = 0; i < old_children.size(); ++i) { |
| 180 int old_id = old_children[i]->id(); |
| 181 if (new_child_id_set.find(old_id) == new_child_id_set.end()) |
| 182 DestroyNodeAndSubtree(old_children[i]); |
| 183 } |
| 184 |
| 185 return true; |
| 186 } |
| 187 |
| 188 bool AXTree::CreateNewChildVector(AXNode* node, |
| 189 const std::vector<int32> new_child_ids, |
| 190 std::vector<AXNode*>* new_children) { |
| 191 bool success = true; |
| 192 for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| 193 int32 child_id = new_child_ids[i]; |
| 194 int32 index_in_parent = static_cast<int32>(i); |
| 195 AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); |
| 196 if (child) { |
| 197 if (child->parent() != node) { |
| 198 // This is a serious error - nodes should never be reparented. |
| 199 // If this case occurs, continue so this node isn't left in an |
| 200 // inconsistent state, but return failure at the end. |
| 201 success = false; |
| 202 continue; |
| 203 } |
| 204 child->UpdateIndexInParent(index_in_parent); |
| 205 } else { |
| 206 child = CreateAndInitializeNode(node, child_id, index_in_parent); |
| 207 } |
| 208 new_children->push_back(child); |
| 209 } |
| 210 |
| 211 return success; |
| 212 } |
| 213 |
| 214 } // namespace ui |
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