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Side by Side Diff: content/common/ax_node_impl.h

Issue 67283004: First step to move common accessibility code out of content. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Refactored AXTreeImpl::UpdateNode Created 7 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_AX_NODE_IMPL_H_
6 #define CONTENT_COMMON_AX_NODE_IMPL_H_
7
8 #include "content/public/common/ax_node.h"
9 #include "content/public/common/ax_node_data.h"
10
11 namespace content {
12
13 class CONTENT_EXPORT AXNodeImpl : public AXNode {
14 public:
15 AXNodeImpl();
16 virtual ~AXNodeImpl();
17
18 // AXNode implementation.
19 virtual int32 GetId() const OVERRIDE;
20 virtual AXNode* GetParent() const OVERRIDE;
21 virtual int GetChildCount() const OVERRIDE;
22 virtual AXNode* ChildAtIndex(int index) const OVERRIDE;
23 virtual const AXNodeData& data() const OVERRIDE;
24
25 const std::vector<AXNodeImpl*>& children() const { return children_; }
26
27 // Initialize the node. This sets up its place in the tree but does
28 // not set its data yet. After initialization, only index_in_parent
29 // is allowed to change, the others are guaranteed to never change.
30 virtual void Init(AXNodeImpl* parent, int32 id, int32 index_in_parent);
31
32 // Set the node's accessibility data. This may be done during initial
33 // initialization or later when the node data changes.
34 virtual void SetData(const AXNodeData& src);
35
36 // Update the index in parent if siblings were inserted or deleted.
37 void UpdateIndexInParent(int index_in_parent);
38
39 // Swap the internal children vector with |children|. This instance
40 // now owns all of the passed children.
41 virtual void SwapChildren(std::vector<AXNodeImpl*>& children);
42
43 // This is called when the AXTree no longer includes this node in the
44 // tree. Reference counting is used on some platforms because the
45 // operating system may hold onto a reference to an AXNode
46 // object even after we're through with it, so this may decrement the
47 // reference count and clear out the object's data.
48 virtual void Destroy();
49
50 private:
51 int index_in_parent_;
52 AXNodeImpl* parent_;
53 std::vector<AXNodeImpl*> children_;
54 AXNodeData data_;
55 };
56
57
58 } // namespace content
59
60 #endif // CONTENT_COMMON_AX_NODE_IMPL_H_
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