| Index: src/gpu/GrAARectRenderer.cpp
|
| diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
|
| index 2db42ccba84da3691500d9764283c71551a7c519..edc8f71dd903e3f94317dcaa2b012f0d304786b8 100644
|
| --- a/src/gpu/GrAARectRenderer.cpp
|
| +++ b/src/gpu/GrAARectRenderer.cpp
|
| @@ -858,7 +858,7 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
|
|
|
| #ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
|
| // TODO: this only really works if the X & Y margins are the same all around
|
| - // the rect
|
| + // the rect (or if they are all >= 1.0).
|
| SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
|
| inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
|
| inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
|
|
|