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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
| 9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
| 10 | 10 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 protected: | 36 protected: |
| 37 SkPictureShader(SkReadBuffer&); | 37 SkPictureShader(SkReadBuffer&); |
| 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 39 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 39 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
| 40 | 40 |
| 41 private: | 41 private: |
| 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const
SkRect*); | 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const
SkRect*); |
| 43 | 43 |
| 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; | 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; |
| 45 | 45 |
| 46 const SkPicture* fPicture; | 46 const SkPicture* fPicture; |
| 47 SkRect fTile; | 47 SkRect fTile; |
| 48 TileMode fTmx, fTmy; | 48 TileMode fTmx, fTmy; |
| 49 | |
| 50 mutable SkMutex fCachedBitmapShaderMutex; | |
| 51 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; | |
| 52 mutable SkSize fCachedTileScale; | |
| 53 | 49 |
| 54 class PictureShaderContext : public SkShader::Context { | 50 class PictureShaderContext : public SkShader::Context { |
| 55 public: | 51 public: |
| 56 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, | 52 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, |
| 57 SkShader* bitmapShader); | 53 SkShader* bitmapShader); |
| 58 | 54 |
| 59 virtual ~PictureShaderContext(); | 55 virtual ~PictureShaderContext(); |
| 60 | 56 |
| 61 virtual uint32_t getFlags() const SK_OVERRIDE; | 57 virtual uint32_t getFlags() const SK_OVERRIDE; |
| 62 | 58 |
| 63 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | 59 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
| 64 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | 60 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; |
| 65 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV
ERRIDE; | 61 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV
ERRIDE; |
| 66 | 62 |
| 67 private: | 63 private: |
| 68 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader
* bitmapShader); | 64 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader
* bitmapShader); |
| 69 | 65 |
| 70 SkAutoTUnref<SkShader> fBitmapShader; | 66 SkAutoTUnref<SkShader> fBitmapShader; |
| 71 SkShader::Context* fBitmapShaderContext; | 67 SkShader::Context* fBitmapShaderContext; |
| 72 void* fBitmapShaderContextStorage; | 68 void* fBitmapShaderContextStorage; |
| 73 | 69 |
| 74 typedef SkShader::Context INHERITED; | 70 typedef SkShader::Context INHERITED; |
| 75 }; | 71 }; |
| 76 | 72 |
| 77 typedef SkShader INHERITED; | 73 typedef SkShader INHERITED; |
| 78 }; | 74 }; |
| 79 | 75 |
| 80 #endif // SkPictureShader_DEFINED | 76 #endif // SkPictureShader_DEFINED |
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