Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| 11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
| 12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
| 13 #include "SkDiscardableMemory.h" | |
| 13 #include "SkMatrixUtils.h" | 14 #include "SkMatrixUtils.h" |
| 14 #include "SkPicture.h" | 15 #include "SkPicture.h" |
| 15 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
| 17 #include "SkResourceCache.h" | |
| 18 #include "SkThread.h" | |
| 16 | 19 |
| 17 #if SK_SUPPORT_GPU | 20 #if SK_SUPPORT_GPU |
| 18 #include "GrContext.h" | 21 #include "GrContext.h" |
| 19 #endif | 22 #endif |
| 20 | 23 |
| 24 struct BitmapShaderKey : public SkResourceCache::Key { | |
| 25 public: | |
| 26 BitmapShaderKey(uint32_t pictureID, | |
| 27 const SkRect& tile, | |
| 28 SkShader::TileMode tmx, | |
| 29 SkShader::TileMode tmy, | |
| 30 const SkSize& scale, | |
| 31 const SkMatrix& localMatrix) | |
| 32 : fPictureID(pictureID) | |
| 33 , fTile(tile) | |
| 34 , fTmx(tmx) | |
| 35 , fTmy(tmy) | |
| 36 , fScale(scale) | |
| 37 , fLocalMatrix(localMatrix) { | |
| 38 | |
| 39 static const size_t keySize = sizeof(fPictureID) + | |
| 40 sizeof(fTile) + | |
| 41 sizeof(fTmx) + sizeof(fTmy) + | |
| 42 sizeof(fScale) + | |
| 43 sizeof(fLocalMatrix); | |
| 44 // This better be packed. | |
| 45 SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize); | |
| 46 this->init(keySize); | |
| 47 } | |
| 48 | |
| 49 private: | |
| 50 uint32_t fPictureID; | |
| 51 SkRect fTile; | |
| 52 SkShader::TileMode fTmx, fTmy; | |
| 53 SkSize fScale; | |
| 54 SkMatrix fLocalMatrix; | |
| 55 | |
| 56 SkDEBUGCODE(uint32_t fEndOfStruct;) | |
| 57 }; | |
| 58 | |
| 59 struct BitmapShaderRec : public SkResourceCache::Rec { | |
| 60 BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bit mapBytes) | |
| 61 : fKey(key) | |
| 62 , fShader(SkRef(tileShader)) | |
| 63 , fBitmapBytes(bitmapBytes) {} | |
| 64 | |
| 65 BitmapShaderKey fKey; | |
| 66 SkAutoTUnref<SkShader> fShader; | |
| 67 size_t fBitmapBytes; | |
| 68 | |
| 69 virtual const Key& getKey() const SK_OVERRIDE { return fKey; } | |
| 70 virtual size_t bytesUsed() const SK_OVERRIDE { | |
| 71 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; | |
| 72 } | |
| 73 | |
| 74 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader ) { | |
| 75 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec ); | |
| 76 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader> *>(contextShader); | |
| 77 | |
| 78 result->reset(SkRef(rec.fShader.get())); | |
| 79 return true; | |
| 80 } | |
| 81 }; | |
| 82 | |
| 83 // FIXME: there's considerable boilerplate/duplication here vs. the global resou rce cache. | |
|
mtklein
2014/10/21 17:27:45
Why aren't we using the global cache?
| |
| 84 SK_DECLARE_STATIC_MUTEX(gBitmapShaderCacheMutex); | |
| 85 static SkResourceCache* gBitmapShaderCache = NULL; | |
| 86 | |
| 87 #ifndef SK_DEFAULT_TILE_CACHE_LIMIT | |
| 88 #define SK_DEFAULT_TILE_CACHE_LIMIT (2 * 1024 * 1024) | |
| 89 #endif | |
| 90 | |
| 91 static void cleanup_cache() { | |
| 92 // We'll clean this up in our own tests, but disable for clients. | |
| 93 // Chrome seems to have funky multi-process things going on in unit tests th at | |
| 94 // makes this unsafe to delete when the main process atexit()s. | |
| 95 // SkLazyPtr does the same sort of thing. | |
| 96 #if SK_DEVELOPER | |
| 97 SkDELETE(gBitmapShaderCache); | |
| 98 #endif | |
| 99 } | |
| 100 | |
| 101 /** Must hold gBitmapShaderCacheMutex when calling. */ | |
| 102 static SkResourceCache* cache() { | |
| 103 // gTileCacheMutex is always held when this is called, so we don't need to b e fancy in here. | |
| 104 gBitmapShaderCacheMutex.assertHeld(); | |
| 105 if (NULL == gBitmapShaderCache) { | |
| 106 #ifdef SK_USE_DISCARDABLE_SCALEDIMAGECACHE | |
| 107 gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SkDiscardableMemory::C reate)); | |
| 108 #else | |
| 109 gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SK_DEFAULT_TILE_CACHE_ LIMIT)); | |
| 110 #endif | |
| 111 atexit(cleanup_cache); | |
| 112 } | |
| 113 return gBitmapShaderCache; | |
| 114 } | |
| 115 | |
| 116 static bool cache_find(const BitmapShaderKey& key, SkAutoTUnref<SkShader>* resul t) { | |
| 117 SkAutoMutexAcquire am(gBitmapShaderCacheMutex); | |
| 118 return cache()->find(key, BitmapShaderRec::Visitor, result); | |
| 119 } | |
| 120 | |
| 121 static void cache_add(BitmapShaderRec* rec) { | |
| 122 SkAutoMutexAcquire am(gBitmapShaderCacheMutex); | |
| 123 cache()->add(rec); | |
| 124 } | |
| 125 | |
| 21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy, | 126 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy, |
| 22 const SkMatrix* localMatrix, const SkRect* tile ) | 127 const SkMatrix* localMatrix, const SkRect* tile ) |
| 23 : INHERITED(localMatrix) | 128 : INHERITED(localMatrix) |
| 24 , fPicture(SkRef(picture)) | 129 , fPicture(SkRef(picture)) |
| 25 , fTile(tile ? *tile : picture->cullRect()) | 130 , fTile(tile ? *tile : picture->cullRect()) |
| 26 , fTmx(tmx) | 131 , fTmx(tmx) |
| 27 , fTmy(tmy) { | 132 , fTmy(tmy) { |
| 28 } | 133 } |
| 29 | 134 |
| 30 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | 135 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 96 | 201 |
| 97 SkISize tileSize = scaledSize.toRound(); | 202 SkISize tileSize = scaledSize.toRound(); |
| 98 if (tileSize.isEmpty()) { | 203 if (tileSize.isEmpty()) { |
| 99 return NULL; | 204 return NULL; |
| 100 } | 205 } |
| 101 | 206 |
| 102 // The actual scale, compensating for rounding & clamping. | 207 // The actual scale, compensating for rounding & clamping. |
| 103 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.widt h(), | 208 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.widt h(), |
| 104 SkIntToScalar(tileSize.height()) / fTile.hei ght()); | 209 SkIntToScalar(tileSize.height()) / fTile.hei ght()); |
| 105 | 210 |
| 106 SkAutoMutexAcquire ama(fCachedBitmapShaderMutex); | 211 SkAutoTUnref<SkShader> tileShader; |
| 212 BitmapShaderKey key(fPicture->uniqueID(), | |
| 213 fTile, | |
| 214 fTmx, | |
| 215 fTmy, | |
| 216 tileScale, | |
| 217 this->getLocalMatrix()); | |
| 107 | 218 |
| 108 if (!fCachedBitmapShader || tileScale != fCachedTileScale) { | 219 if (!cache_find(key, &tileShader)) { |
| 109 SkBitmap bm; | 220 SkBitmap bm; |
| 110 if (!bm.tryAllocN32Pixels(tileSize.width(), tileSize.height())) { | 221 if (!bm.tryAllocN32Pixels(tileSize.width(), tileSize.height())) { |
|
reed1
2014/10/21 20:28:00
need to use the cache's GetAllocator to ensure we'
f(malita)
2014/10/21 23:49:24
Done.
| |
| 111 return NULL; | 222 return NULL; |
| 112 } | 223 } |
| 113 bm.eraseColor(SK_ColorTRANSPARENT); | 224 bm.eraseColor(SK_ColorTRANSPARENT); |
| 114 | 225 |
| 115 SkCanvas canvas(bm); | 226 SkCanvas canvas(bm); |
| 116 canvas.scale(tileScale.width(), tileScale.height()); | 227 canvas.scale(tileScale.width(), tileScale.height()); |
| 117 canvas.translate(fTile.x(), fTile.y()); | 228 canvas.translate(fTile.x(), fTile.y()); |
| 118 canvas.drawPicture(fPicture); | 229 canvas.drawPicture(fPicture); |
| 119 | 230 |
| 120 fCachedTileScale = tileScale; | |
| 121 | |
| 122 SkMatrix shaderMatrix = this->getLocalMatrix(); | 231 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 123 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 232 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 124 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatr ix)); | 233 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); |
| 234 | |
| 235 cache_add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize ()))); | |
| 125 } | 236 } |
| 126 | 237 |
| 127 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid. | 238 return tileShader.detach(); |
| 128 // Otherwise, the pointer may have been overwritten on a different thread be fore the object's | |
| 129 // ref count was incremented. | |
| 130 fCachedBitmapShader.get()->ref(); | |
| 131 return fCachedBitmapShader; | |
| 132 } | 239 } |
| 133 | 240 |
| 134 size_t SkPictureShader::contextSize() const { | 241 size_t SkPictureShader::contextSize() const { |
| 135 return sizeof(PictureShaderContext); | 242 return sizeof(PictureShaderContext); |
| 136 } | 243 } |
| 137 | 244 |
| 138 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { | 245 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { |
| 139 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec. fLocalMatrix)); | 246 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec. fLocalMatrix)); |
| 140 if (NULL == bitmapShader.get()) { | 247 if (NULL == bitmapShader.get()) { |
| 141 return NULL; | 248 return NULL; |
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| 221 } | 328 } |
| 222 return bitmapShader->asFragmentProcessor(context, paint, NULL, paintColor, f p); | 329 return bitmapShader->asFragmentProcessor(context, paint, NULL, paintColor, f p); |
| 223 } | 330 } |
| 224 #else | 331 #else |
| 225 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix*, GrColor*, | 332 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix*, GrColor*, |
| 226 GrFragmentProcessor**) const { | 333 GrFragmentProcessor**) const { |
| 227 SkDEBUGFAIL("Should not call in GPU-less build"); | 334 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 228 return false; | 335 return false; |
| 229 } | 336 } |
| 230 #endif | 337 #endif |
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