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Side by Side Diff: content/shell/renderer/test_runner/gamepad_controller.h

Issue 671663002: Standardize usage of virtual/override/final in content/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 #include "content/public/renderer/renderer_gamepad_provider.h" 11 #include "content/public/renderer/renderer_gamepad_provider.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h" 12 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 13
14 namespace blink { 14 namespace blink {
15 class WebFrame; 15 class WebFrame;
16 class WebGamepadListener; 16 class WebGamepadListener;
17 } 17 }
18 18
19 namespace content { 19 namespace content {
20 20
21 class WebTestDelegate; 21 class WebTestDelegate;
22 22
23 class GamepadController 23 class GamepadController
24 : public base::SupportsWeakPtr<GamepadController>, 24 : public base::SupportsWeakPtr<GamepadController>,
25 public RendererGamepadProvider { 25 public RendererGamepadProvider {
26 public: 26 public:
27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate); 27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
28 virtual ~GamepadController(); 28 ~GamepadController() override;
29 29
30 void Reset(); 30 void Reset();
31 void Install(blink::WebFrame* frame); 31 void Install(blink::WebFrame* frame);
32 32
33 // RendererGamepadProvider implementation. 33 // RendererGamepadProvider implementation.
34 virtual void SampleGamepads( 34 void SampleGamepads(blink::WebGamepads& gamepads) override;
35 blink::WebGamepads& gamepads) override; 35 bool OnControlMessageReceived(const IPC::Message& msg) override;
36 virtual bool OnControlMessageReceived(const IPC::Message& msg) override; 36 void SendStartMessage() override;
37 virtual void SendStartMessage() override; 37 void SendStopMessage() override;
38 virtual void SendStopMessage() override;
39 38
40 private: 39 private:
41 friend class GamepadControllerBindings; 40 friend class GamepadControllerBindings;
42 GamepadController(); 41 GamepadController();
43 42
44 // TODO(b.kelemen): for historical reasons Connect just initializes the 43 // TODO(b.kelemen): for historical reasons Connect just initializes the
45 // object. The 'gamepadconnected' event will be dispatched via 44 // object. The 'gamepadconnected' event will be dispatched via
46 // DispatchConnected. Tests for connected events need to first connect(), 45 // DispatchConnected. Tests for connected events need to first connect(),
47 // then set the gamepad data and finally call dispatchConnected(). 46 // then set the gamepad data and finally call dispatchConnected().
48 // We should consider renaming Connect to Init and DispatchConnected to 47 // We should consider renaming Connect to Init and DispatchConnected to
(...skipping 14 matching lines...) Expand all
63 std::map<int, bool> pending_changes_; 62 std::map<int, bool> pending_changes_;
64 63
65 base::WeakPtrFactory<GamepadController> weak_factory_; 64 base::WeakPtrFactory<GamepadController> weak_factory_;
66 65
67 DISALLOW_COPY_AND_ASSIGN(GamepadController); 66 DISALLOW_COPY_AND_ASSIGN(GamepadController);
68 }; 67 };
69 68
70 } // namespace content 69 } // namespace content
71 70
72 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 71 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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