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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_PUBLIC_RENDERER_RENDERER_GAMEPAD_PROVIDER_H_ | 5 #ifndef CONTENT_PUBLIC_RENDERER_RENDERER_GAMEPAD_PROVIDER_H_ |
6 #define CONTENT_PUBLIC_RENDERER_RENDERER_GAMEPAD_PROVIDER_H_ | 6 #define CONTENT_PUBLIC_RENDERER_RENDERER_GAMEPAD_PROVIDER_H_ |
7 | 7 |
8 #include "content/public/renderer/platform_event_observer.h" | 8 #include "content/public/renderer/platform_event_observer.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
11 class WebGamepadListener; | 11 class WebGamepadListener; |
12 class WebGamepads; | 12 class WebGamepads; |
13 } | 13 } |
14 | 14 |
15 namespace content { | 15 namespace content { |
16 | 16 |
17 // Provides gamepad data and events for blink. | 17 // Provides gamepad data and events for blink. |
18 class RendererGamepadProvider | 18 class RendererGamepadProvider |
19 : public PlatformEventObserver<blink::WebGamepadListener> { | 19 : public PlatformEventObserver<blink::WebGamepadListener> { |
20 public: | 20 public: |
21 explicit RendererGamepadProvider(RenderThread* thread) | 21 explicit RendererGamepadProvider(RenderThread* thread) |
22 : PlatformEventObserver<blink::WebGamepadListener>(thread) { } | 22 : PlatformEventObserver<blink::WebGamepadListener>(thread) { } |
23 | 23 |
24 virtual ~RendererGamepadProvider() {} | 24 ~RendererGamepadProvider() override {} |
25 | 25 |
26 // Provides latest snapshot of gamepads. | 26 // Provides latest snapshot of gamepads. |
27 virtual void SampleGamepads(blink::WebGamepads& gamepads) = 0; | 27 virtual void SampleGamepads(blink::WebGamepads& gamepads) = 0; |
28 | 28 |
29 protected: | 29 protected: |
30 DISALLOW_COPY_AND_ASSIGN(RendererGamepadProvider); | 30 DISALLOW_COPY_AND_ASSIGN(RendererGamepadProvider); |
31 }; | 31 }; |
32 | 32 |
33 } // namespace content | 33 } // namespace content |
34 | 34 |
35 #endif | 35 #endif |
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