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Side by Side Diff: src/heap/gc-idle-time-handler.cc

Issue 671513006: Use an idle notification of 0ms as hint that a GC after context disposal is triggerd (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/heap/gc-idle-time-handler.h" 5 #include "src/heap/gc-idle-time-handler.h"
6 #include "src/heap/gc-tracer.h" 6 #include "src/heap/gc-tracer.h"
7 #include "src/utils.h" 7 #include "src/utils.h"
8 8
9 namespace v8 { 9 namespace v8 {
10 namespace internal { 10 namespace internal {
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 bool GCIdleTimeHandler::ShouldDoMarkCompact( 116 bool GCIdleTimeHandler::ShouldDoMarkCompact(
117 size_t idle_time_in_ms, size_t size_of_objects, 117 size_t idle_time_in_ms, size_t size_of_objects,
118 size_t mark_compact_speed_in_bytes_per_ms) { 118 size_t mark_compact_speed_in_bytes_per_ms) {
119 return idle_time_in_ms >= 119 return idle_time_in_ms >=
120 EstimateMarkCompactTime(size_of_objects, 120 EstimateMarkCompactTime(size_of_objects,
121 mark_compact_speed_in_bytes_per_ms); 121 mark_compact_speed_in_bytes_per_ms);
122 } 122 }
123 123
124 124
125 // The following logic is implemented by the controller: 125 // The following logic is implemented by the controller:
126 // (1) If the new space is almost full and we can affort a Scavenge or if the 126 // (1) If we don't have any idle time, do nothing, unless a context was
127 // disposed, incremental marking is stopped, and the heap is small. Then do
128 // a full GC.
129 // (2) If the new space is almost full and we can affort a Scavenge or if the
127 // next Scavenge will very likely take long, then a Scavenge is performed. 130 // next Scavenge will very likely take long, then a Scavenge is performed.
128 // (2) If there is currently no MarkCompact idle round going on, we start a 131 // (3) If there is currently no MarkCompact idle round going on, we start a
129 // new idle round if enough garbage was created or we received a context 132 // new idle round if enough garbage was created or we received a context
130 // disposal event. Otherwise we do not perform garbage collection to keep 133 // disposal event. Otherwise we do not perform garbage collection to keep
131 // system utilization low. 134 // system utilization low.
132 // (3) If incremental marking is done, we perform a full garbage collection 135 // (4) If incremental marking is done, we perform a full garbage collection
133 // if context was disposed or if we are allowed to still do full garbage 136 // if context was disposed or if we are allowed to still do full garbage
134 // collections during this idle round or if we are not allowed to start 137 // collections during this idle round or if we are not allowed to start
135 // incremental marking. Otherwise we do not perform garbage collection to 138 // incremental marking. Otherwise we do not perform garbage collection to
136 // keep system utilization low. 139 // keep system utilization low.
137 // (4) If sweeping is in progress and we received a large enough idle time 140 // (5) If sweeping is in progress and we received a large enough idle time
138 // request, we finalize sweeping here. 141 // request, we finalize sweeping here.
139 // (5) If incremental marking is in progress, we perform a marking step. Note, 142 // (6) If incremental marking is in progress, we perform a marking step. Note,
140 // that this currently may trigger a full garbage collection. 143 // that this currently may trigger a full garbage collection.
141 GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms, 144 GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms,
142 HeapState heap_state) { 145 HeapState heap_state) {
146 if (idle_time_in_ms == 0) {
147 if (heap_state.incremental_marking_stopped) {
148 if (heap_state.size_of_objects < kSmallHeapSize &&
149 heap_state.contexts_disposed > 0) {
150 return GCIdleTimeAction::FullGC();
151 }
152 }
153 return GCIdleTimeAction::Nothing();
154 }
155
143 if (ShouldDoScavenge( 156 if (ShouldDoScavenge(
144 idle_time_in_ms, heap_state.new_space_capacity, 157 idle_time_in_ms, heap_state.new_space_capacity,
145 heap_state.used_new_space_size, 158 heap_state.used_new_space_size,
146 heap_state.scavenge_speed_in_bytes_per_ms, 159 heap_state.scavenge_speed_in_bytes_per_ms,
147 heap_state.new_space_allocation_throughput_in_bytes_per_ms)) { 160 heap_state.new_space_allocation_throughput_in_bytes_per_ms)) {
148 return GCIdleTimeAction::Scavenge(); 161 return GCIdleTimeAction::Scavenge();
149 } 162 }
150 163
151 if (IsMarkCompactIdleRoundFinished()) { 164 if (IsMarkCompactIdleRoundFinished()) {
152 if (EnoughGarbageSinceLastIdleRound() || heap_state.contexts_disposed > 0) { 165 if (EnoughGarbageSinceLastIdleRound() || heap_state.contexts_disposed > 0) {
153 StartIdleRound(); 166 StartIdleRound();
154 } else { 167 } else {
155 return GCIdleTimeAction::Done(); 168 return GCIdleTimeAction::Done();
156 } 169 }
157 } 170 }
158 171
159 if (idle_time_in_ms == 0) {
160 return GCIdleTimeAction::Nothing();
161 }
162
163 if (heap_state.incremental_marking_stopped) { 172 if (heap_state.incremental_marking_stopped) {
173 // TODO(jochen): Remove context disposal dependant logic.
164 if (ShouldDoMarkCompact(idle_time_in_ms, heap_state.size_of_objects, 174 if (ShouldDoMarkCompact(idle_time_in_ms, heap_state.size_of_objects,
165 heap_state.mark_compact_speed_in_bytes_per_ms) || 175 heap_state.mark_compact_speed_in_bytes_per_ms) ||
166 (heap_state.size_of_objects < kSmallHeapSize && 176 (heap_state.size_of_objects < kSmallHeapSize &&
167 heap_state.contexts_disposed > 0)) { 177 heap_state.contexts_disposed > 0)) {
168 // If there are no more than two GCs left in this idle round and we are 178 // If there are no more than two GCs left in this idle round and we are
169 // allowed to do a full GC, then make those GCs full in order to compact 179 // allowed to do a full GC, then make those GCs full in order to compact
170 // the code space. 180 // the code space.
171 // TODO(ulan): Once we enable code compaction for incremental marking, we 181 // TODO(ulan): Once we enable code compaction for incremental marking, we
172 // can get rid of this special case and always start incremental marking. 182 // can get rid of this special case and always start incremental marking.
173 int remaining_mark_sweeps = 183 int remaining_mark_sweeps =
(...skipping 18 matching lines...) Expand all
192 if (heap_state.incremental_marking_stopped && 202 if (heap_state.incremental_marking_stopped &&
193 !heap_state.can_start_incremental_marking) { 203 !heap_state.can_start_incremental_marking) {
194 return GCIdleTimeAction::Nothing(); 204 return GCIdleTimeAction::Nothing();
195 } 205 }
196 size_t step_size = EstimateMarkingStepSize( 206 size_t step_size = EstimateMarkingStepSize(
197 idle_time_in_ms, heap_state.incremental_marking_speed_in_bytes_per_ms); 207 idle_time_in_ms, heap_state.incremental_marking_speed_in_bytes_per_ms);
198 return GCIdleTimeAction::IncrementalMarking(step_size); 208 return GCIdleTimeAction::IncrementalMarking(step_size);
199 } 209 }
200 } 210 }
201 } 211 }
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