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Unified Diff: chrome/browser/resources/gpu_internals/browser_bridge_tests.js

Issue 6712048: Implement easy GPU feature status summary. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Minor tweak. Created 9 years, 8 months ago
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Index: chrome/browser/resources/gpu_internals/browser_bridge_tests.js
diff --git a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js
new file mode 100644
index 0000000000000000000000000000000000000000..81f641c43a5a26b4f7bc23595a9b7a03b86be769
--- /dev/null
+++ b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js
@@ -0,0 +1,93 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+(function() {
+ var dataSets = [
+ {
+ name: "full_data_linux",
+ gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
+ "featureStatus": {
+ "featureStatus":
+ [
+ {"status":"enabled","name":"accelerated_2d_canvas"},
+ {"status":"enabled","name":"accelerated_compositing"},
+ {"status":"enabled","name":"webgl"},
+ {"status":"enabled","name":"multisampling"}
+ ],
+ "problems":[]
+ }
+ },
+ clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""},
+ logMessages: [ ]
+ },
+ {
+ name: "no_data",
+ gpuInfo: undefined,
+ clientInfo: undefined,
+ logMessages: undefined
+ },
+ {
+ name: "logs",
+ gpuInfo: undefined,
+ clientInfo: undefined,
+ logMessages: [
+ {"header": "foo", "message": "Bar"}
+ ]
+ },
+
+ // tests for status
+ {
+ name: "feature_states",
+ gpuInfo: {"basic_info":undefined,
+ "featureStatus": {
+ "featureStatus":
+ [
+ {"status":"disabled","name":"accelerated_2d_canvas"},
+ {"status":"enabled","name":"accelerated_compositing"},
+ {"status":"software","name":"webgl"},
+ {"status":"enabled","name":"multisampling"}
+ ],
+ "problems":[
+ {description: "Something wrong", crBugs: [], webkitBugs: []},
+ {description: "SomethingElse", crBugs: [], webkitBugs: []},
+ {
+ description: "WebKit and Chrome bug",
+ crBugs: [23456],
+ webkitBugs: [789,2123]
+ }
+ ]
+ }
+ },
+ clientInfo: undefined,
+ logMessages: [ ]
+ },
+
+ ];
+
+ var selectEl = document.createElement('select');
+ for(var i = 0; i < dataSets.length; ++i) {
+ var optionEl = document.createElement('option');
+ optionEl.textContent = dataSets[i].name;
+ optionEl.dataSet = dataSets[i];
+ selectEl.add(optionEl);
+ }
+ selectEl.addEventListener('change', function() {
+ browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
+ });
+ selectEl.addEventListener('keydown', function() {
+ window.setTimeout(function() {
+ browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
+ }, 0);
+ });
+
+ var controlEl = document.createElement('div');
+ var textEl = document.createElement('span');
+ textEl.textContent = 'GPU Info:';
+ controlEl.appendChild(textEl);
+ controlEl.appendChild(selectEl);
+
+ document.querySelector('#debug-div').appendChild(controlEl, document.body.firstChild);
+
+ browserBridge.applySimulatedData_(dataSets[0]);
+
+ })();

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