| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index ca38e849eb923db264f4450aac1b0e7da3dfc08c..16a717aa9ffeadb5687acfc5f23300576126d74a 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -49,14 +49,11 @@ public:
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| - SkString fsCoordName;
|
| - const char* vsCoordName;
|
| - const char* fsCoordNamePtr;
|
| - args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| - fsCoordName = fsCoordNamePtr;
|
| + GrGLVertToFrag v("TextureCoords", kVec2f_GrSLType);
|
| + args.fPB->addVarying(&v);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -65,7 +62,7 @@ public:
|
|
|
| fsBuilder->codeAppend("\tvec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| - fsCoordName.c_str(),
|
| + v.fsIn(),
|
| kVec2f_GrSLType);
|
| fsBuilder->codeAppend(";\n");
|
| fsBuilder->codeAppend("\tfloat distance = "
|
| @@ -75,7 +72,7 @@ public:
|
| // we adjust for the effect of the transformation on the distance by using
|
| // the length of the gradient of the texture coordinates. We use st coordinates
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
| - fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
|
| + fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
|
| fsBuilder->codeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
|
| fsBuilder->codeAppend("\tfloat afwidth;\n");
|
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| @@ -264,14 +261,11 @@ public:
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| - SkString fsCoordName;
|
| - const char* vsCoordName;
|
| - const char* fsCoordNamePtr;
|
| - args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| - fsCoordName = fsCoordNamePtr;
|
| + GrGLVertToFrag v("TextureCoords", kVec2f_GrSLType);
|
| + args.fPB->addVarying(&v);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -280,7 +274,7 @@ public:
|
|
|
| fsBuilder->codeAppend("vec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| - fsCoordName.c_str(),
|
| + v.fsIn(),
|
| kVec2f_GrSLType);
|
| fsBuilder->codeAppend(";");
|
| fsBuilder->codeAppend("float distance = "
|
| @@ -289,7 +283,7 @@ public:
|
| // we adjust for the effect of the transformation on the distance by using
|
| // the length of the gradient of the texture coordinates. We use st coordinates
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
| - fsBuilder->codeAppendf("vec2 uv = %s;", fsCoordName.c_str());
|
| + fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
|
| fsBuilder->codeAppend("float afwidth;");
|
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| @@ -421,14 +415,11 @@ public:
|
| args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
|
| SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
|
|
|
| - SkString fsCoordName;
|
| - const char* vsCoordName;
|
| - const char* fsCoordNamePtr;
|
| - args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| - fsCoordName = fsCoordNamePtr;
|
| + GrGLVertToFrag v("TextureCoords", kVec2f_GrSLType);
|
| + args.fPB->addVarying(&v);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| @@ -442,7 +433,7 @@ public:
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| // create LCD offset adjusted by inverse of transform
|
| - fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
|
| + fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
|
| fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName);
|
| bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| if (isUniformScale) {
|
|
|