| Index: include/gpu/GrGeometryProcessor.h
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| diff --git a/include/gpu/GrGeometryProcessor.h b/include/gpu/GrGeometryProcessor.h
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| index 60928f2f10be706fb1702dd179727a140187c925..287d7e11845b97edb2cbb96c2ac9a079b2130bca 100644
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| --- a/include/gpu/GrGeometryProcessor.h
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| +++ b/include/gpu/GrGeometryProcessor.h
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| @@ -23,7 +23,8 @@
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|   */
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|  class GrGeometryProcessor : public GrProcessor {
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|  public:
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| -    GrGeometryProcessor() {}
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| +    GrGeometryProcessor()
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| +        : fWillUseGeoShader(false) {}
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|  
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|      virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
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|  
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| @@ -37,6 +38,8 @@ public:
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|  
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|      const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
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|  
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| +    bool willUseGeoShader() const { return fWillUseGeoShader; }
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| +
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|      /** Returns true if this and other processor conservatively draw identically. It can only return
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|          true when the two prcoessors are of the same subclass (i.e. they return the same object from
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|          from getFactory()).
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| @@ -61,10 +64,13 @@ protected:
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|          return fVertexAttribs.push_back(var);
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|      }
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|  
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| +    void setWillUseGeoShader() { fWillUseGeoShader = true; }
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| +
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|  private:
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|      virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
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|  
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|      SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs;
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| +    bool fWillUseGeoShader;
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|  
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|      typedef GrProcessor INHERITED;
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|  };
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| 
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