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Unified Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 671023002: Added varying struct (Closed) Base URL: https://skia.googlesource.com/skia.git@gp_emit_struct
Patch Set: cleanup Created 6 years, 2 months ago
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Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 1637d25612e75ba592d8fd5bbdbb1449d2994986..b5f83d46db8da880ffa7ab942e5d67aca10e1678 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -10,6 +10,8 @@
#include "GrGLShaderBuilder.h"
+class GrGLVarying;
+
/*
* This base class encapsulates the functionality which the GP uses to build fragment shaders
*/
@@ -91,6 +93,7 @@ public:
virtual const char* fragmentPosition() SK_OVERRIDE;
virtual const char* dstColor() SK_OVERRIDE;
+private:
// Private public interface, used by GrGLProgramBuilder to build a fragment shader
void emitCodeToReadDstTexture();
void enableCustomOutput();
@@ -102,14 +105,6 @@ public:
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
void bindFragmentShaderLocations(GrGLuint programID);
- /*
- * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
- */
- void addVarying(GrSLType type,
- const char* name,
- const char** fsInName,
- GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefault_Precision);
-
// As GLProcessors emit code, there are some conditions we need to verify. We use the below
// state to track this. The reset call is called per processor emitted.
bool hasReadDstColor() const { return fHasReadDstColor; }
@@ -119,7 +114,11 @@ public:
fHasReadFragmentPosition = false;
}
-private:
+ /*
+ * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
+ */
+ void addVarying(GrGLVarying*, GrGLShaderVar::Precision);
+
/**
* Features that should only be enabled by GrGLFragmentShaderBuilder itself.
*/
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