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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "GrGLShaderStringBuilder.h" | 10 #include "GrGLShaderStringBuilder.h" |
| 11 #include "../GrGpuGL.h" | 11 #include "../GrGpuGL.h" |
| 12 | 12 |
| 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
| 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
| 15 | 15 |
| 16 static const char* color_attribute_name() { return "inColor"; } | 16 static const char* color_attribute_name() { return "inColor"; } |
| 17 static const char* coverage_attribute_name() { return "inCoverage"; } | 17 static const char* coverage_attribute_name() { return "inCoverage"; } |
| 18 | 18 |
| 19 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) | 19 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) |
| 20 : INHERITED(program) | 20 : INHERITED(program) |
| 21 , fPositionVar(NULL) | 21 , fPositionVar(NULL) |
| 22 , fLocalCoordsVar(NULL) | 22 , fLocalCoordsVar(NULL) |
| 23 , fEffectAttribOffset(0) { | 23 , fEffectAttribOffset(0) { |
| 24 } | 24 } |
| 25 | 25 |
| 26 SkString* GrGLVertexBuilder::addVarying(GrSLType type, const char* name, | 26 void GrGLVertexBuilder::addVarying(GrGLVarying* v) { |
| 27 const char** vsOutName) { | |
| 28 fOutputs.push_back(); | 27 fOutputs.push_back(); |
| 29 fOutputs.back().setType(type); | 28 fOutputs.back().setType(v->fType); |
| 30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); | 29 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
| 31 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); | 30 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', v->fName); |
| 32 | 31 v->fVsOut = fOutputs.back().getName().c_str(); |
| 33 if (vsOutName) { | |
| 34 *vsOutName = fOutputs.back().getName().c_str(); | |
| 35 } | |
| 36 return fOutputs.back().accessName(); | |
| 37 } | 32 } |
| 38 | 33 |
| 39 void GrGLVertexBuilder::setupLocalCoords() { | 34 void GrGLVertexBuilder::setupLocalCoords() { |
| 40 fPositionVar = &fInputs.push_back(); | 35 fPositionVar = &fInputs.push_back(); |
| 41 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
inPosition"); | 36 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
inPosition"); |
| 42 if (-1 != fProgramBuilder->header().fLocalCoordAttributeIndex) { | 37 if (-1 != fProgramBuilder->header().fLocalCoordAttributeIndex) { |
| 43 fLocalCoordsVar = &fInputs.push_back(); | 38 fLocalCoordsVar = &fInputs.push_back(); |
| 44 fLocalCoordsVar->set(kVec2f_GrSLType, | 39 fLocalCoordsVar->set(kVec2f_GrSLType, |
| 45 GrGLShaderVar::kAttribute_TypeModifier, | 40 GrGLShaderVar::kAttribute_TypeModifier, |
| 46 "inLocalCoords"); | 41 "inLocalCoords"); |
| 47 } else { | 42 } else { |
| 48 fLocalCoordsVar = fPositionVar; | 43 fLocalCoordsVar = fPositionVar; |
| 49 } | 44 } |
| 50 fEffectAttribOffset = fInputs.count(); | 45 fEffectAttribOffset = fInputs.count(); |
| 51 } | 46 } |
| 52 | 47 |
| 53 void GrGLVertexBuilder::transformGLToSkiaCoords() { | 48 void GrGLVertexBuilder::transformGLToSkiaCoords() { |
| 54 const char* viewMName; | 49 const char* viewMName; |
| 55 fProgramBuilder->fUniformHandles.fViewMatrixUni = | 50 fProgramBuilder->fUniformHandles.fViewMatrixUni = |
| 56 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, | 51 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| 57 kMat33f_GrSLType, | 52 kMat33f_GrSLType, |
| 58 "ViewM", | 53 "ViewM", |
| 59 &viewMName); | 54 &viewMName); |
| 60 | 55 |
| 61 // Transform the position into Skia's device coords. | 56 // Transform the position into Skia's device coords. |
| 62 this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", viewMName, fPositionVar->
c_str()); | 57 this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", viewMName, fPositionVar->
c_str()); |
| 63 } | 58 } |
| 64 | 59 |
| 65 void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLEx
pr4* out) { | 60 void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLEx
pr4* out) { |
| 66 SkString name(inName); | 61 GrGLVertToFrag v(inName, kVec4f_GrSLType); |
| 67 const char *vsName, *fsName; | 62 fProgramBuilder->addVarying(&v); |
| 68 fProgramBuilder->addVarying(kVec4f_GrSLType, name.c_str(), &vsName, &fsName)
; | 63 SkString name(v.fName); |
| 69 name.prepend("in"); | 64 name.prepend("in"); |
| 70 this->addAttribute(GrShaderVar(name.c_str(), | 65 this->addAttribute(GrShaderVar(name.c_str(), |
| 71 kVec4f_GrSLType, | 66 kVec4f_GrSLType, |
| 72 GrShaderVar::kAttribute_TypeModifier)); | 67 GrShaderVar::kAttribute_TypeModifier)); |
| 73 this->codeAppendf("%s = %s;", vsName, name.c_str()); | 68 this->codeAppendf("%s = %s;", v.vsOut(), name.c_str()); |
| 74 *out = fsName; | 69 *out = v.fsIn(); |
| 75 fEffectAttribOffset++; | 70 fEffectAttribOffset++; |
| 76 } | 71 } |
| 77 | 72 |
| 78 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { | 73 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { |
| 79 const GrGeometryProcessor::VertexAttribArray& vars = gp.getVertexAttribs(); | 74 const GrGeometryProcessor::VertexAttribArray& vars = gp.getVertexAttribs(); |
| 80 int numAttributes = vars.count(); | 75 int numAttributes = vars.count(); |
| 81 for (int a = 0; a < numAttributes; ++a) { | 76 for (int a = 0; a < numAttributes; ++a) { |
| 82 this->addAttribute(vars[a]); | 77 this->addAttribute(vars[a]); |
| 83 } | 78 } |
| 84 } | 79 } |
| (...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 169 for (int i = 0; i < fInputs.count(); ++i) { | 164 for (int i = 0; i < fInputs.count(); ++i) { |
| 170 const GrGLShaderVar& attr = fInputs[i]; | 165 const GrGLShaderVar& attr = fInputs[i]; |
| 171 // if attribute already added, don't add it again | 166 // if attribute already added, don't add it again |
| 172 if (attr.getName().equals(var.getName())) { | 167 if (attr.getName().equals(var.getName())) { |
| 173 return false; | 168 return false; |
| 174 } | 169 } |
| 175 } | 170 } |
| 176 fInputs.push_back(var); | 171 fInputs.push_back(var); |
| 177 return true; | 172 return true; |
| 178 } | 173 } |
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