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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 62 | 62 |
| 63 virtual const GrGLContextInfo& ctxInfo() const = 0; | 63 virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 64 | 64 |
| 65 virtual GrGpuGL* gpu() const = 0; | 65 virtual GrGpuGL* gpu() const = 0; |
| 66 | 66 |
| 67 /* | 67 /* |
| 68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 69 */ | 69 */ |
| 70 }; | 70 }; |
| 71 | 71 |
| 72 // TODO move this into GrGLGPBuilder and move them both out of this file |
| 73 struct GrGLVarying { |
| 74 bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 75 kVertToGeo_Varying == fVarying; } |
| 76 bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 77 kGeoToFrag_Varying == fVarying; } |
| 78 const char* vsOut() const { return fVsOut; } |
| 79 const char* gsIn() const { return fGsIn; } |
| 80 const char* gsOut() const { return fGsOut; } |
| 81 const char* fsIn() const { return fFsIn; } |
| 82 |
| 83 protected: |
| 84 enum Varying { |
| 85 kVertToFrag_Varying, |
| 86 kVertToGeo_Varying, |
| 87 kGeoToFrag_Varying, |
| 88 }; |
| 89 |
| 90 GrGLVarying(const char* name, GrSLType type, Varying varying) |
| 91 : fVarying(varying), fType(type), fName(name), fVsOut(NULL), fGsIn(NULL)
, fGsOut(NULL), |
| 92 fFsIn(NULL) {} |
| 93 |
| 94 Varying fVarying; |
| 95 |
| 96 private: |
| 97 GrSLType fType; |
| 98 const char* fName; |
| 99 const char* fVsOut; |
| 100 const char* fGsIn; |
| 101 const char* fGsOut; |
| 102 const char* fFsIn; |
| 103 |
| 104 friend class GrGLVertexBuilder; |
| 105 friend class GrGLGeometryBuilder; |
| 106 friend class GrGLFragmentShaderBuilder; |
| 107 }; |
| 108 |
| 109 struct GrGLVertToFrag : public GrGLVarying { |
| 110 GrGLVertToFrag(const char* name, GrSLType type) |
| 111 : GrGLVarying(name, type, kVertToFrag_Varying) {} |
| 112 }; |
| 113 |
| 114 struct GrGLVertToGeo : public GrGLVarying { |
| 115 GrGLVertToGeo(const char* name, GrSLType type) |
| 116 : GrGLVarying(name, type, kVertToGeo_Varying) {} |
| 117 }; |
| 118 |
| 119 struct GrGLGeoToFrag : public GrGLVarying { |
| 120 GrGLGeoToFrag(const char* name, GrSLType type) |
| 121 : GrGLVarying(name, type, kGeoToFrag_Varying) {} |
| 122 }; |
| 123 |
| 72 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ | 124 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ |
| 73 class GrGLGPBuilder : public virtual GrGLUniformBuilder { | 125 class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 74 public: | 126 public: |
| 75 virtual void addVarying(GrSLType type, | 127 virtual void addVarying(GrGLVarying*, |
| 76 const char* name, | |
| 77 const char** vsOutName = NULL, | |
| 78 const char** fsInName = NULL, | |
| 79 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; | 128 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; |
| 80 | 129 |
| 81 // TODO rename getFragmentBuilder | 130 // TODO rename getFragmentBuilder |
| 82 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; | 131 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 83 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; | 132 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 84 | 133 |
| 85 /* | 134 /* |
| 86 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 135 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 87 */ | 136 */ |
| 88 }; | 137 }; |
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| 145 } | 194 } |
| 146 | 195 |
| 147 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; | 196 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
| 148 | 197 |
| 149 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } | 198 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } |
| 150 | 199 |
| 151 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } | 200 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } |
| 152 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } | 201 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } |
| 153 | 202 |
| 154 virtual void addVarying( | 203 virtual void addVarying( |
| 155 GrSLType type, | 204 GrGLVarying*, |
| 156 const char* name, | |
| 157 const char** vsOutName = NULL, | |
| 158 const char** fsInName = NULL, | |
| 159 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; | 205 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; |
| 160 | 206 |
| 161 // Handles for program uniforms (other than per-effect uniforms) | 207 // Handles for program uniforms (other than per-effect uniforms) |
| 162 struct BuiltinUniformHandles { | 208 struct BuiltinUniformHandles { |
| 163 UniformHandle fViewMatrixUni; | 209 UniformHandle fViewMatrixUni; |
| 164 UniformHandle fRTAdjustmentUni; | 210 UniformHandle fRTAdjustmentUni; |
| 165 UniformHandle fColorUni; | 211 UniformHandle fColorUni; |
| 166 UniformHandle fCoverageUni; | 212 UniformHandle fCoverageUni; |
| 167 | 213 |
| 168 // We use the render target height to provide a y-down frag coord when s
pecifying | 214 // We use the render target height to provide a y-down frag coord when s
pecifying |
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| 341 SkSTArray<2, Transform, true> fTransforms; | 387 SkSTArray<2, Transform, true> fTransforms; |
| 342 bool fLocalCoordAttrib; | 388 bool fLocalCoordAttrib; |
| 343 }; | 389 }; |
| 344 | 390 |
| 345 struct GrGLInstalledFragProcs : public SkRefCnt { | 391 struct GrGLInstalledFragProcs : public SkRefCnt { |
| 346 virtual ~GrGLInstalledFragProcs(); | 392 virtual ~GrGLInstalledFragProcs(); |
| 347 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 393 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 348 }; | 394 }; |
| 349 | 395 |
| 350 #endif | 396 #endif |
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