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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryShaderBuilder_DEFINED | 8 #ifndef GrGLGeometryShaderBuilder_DEFINED |
9 #define GrGLGeometryShaderBuilder_DEFINED | 9 #define GrGLGeometryShaderBuilder_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
12 | 12 |
| 13 class GrGLVarying; |
| 14 |
13 class GrGLGeometryBuilder : public GrGLShaderBuilder { | 15 class GrGLGeometryBuilder : public GrGLShaderBuilder { |
14 public: | 16 public: |
15 GrGLGeometryBuilder(GrGLProgramBuilder* program); | 17 GrGLGeometryBuilder(GrGLProgramBuilder* program); |
| 18 |
| 19 private: |
16 /* | 20 /* |
17 * an internal call for GrGLFullProgramBuilder to add varyings | 21 * an internal call for GrGLFullProgramBuilder to add varyings |
18 */ | 22 */ |
19 void addVarying(GrSLType type, | 23 void addVarying(GrGLVarying* v); |
20 const char* name, | |
21 const char** gsOutName); | |
22 | 24 |
23 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 25 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
24 | 26 |
| 27 friend class GrGLProgramBuilder; |
| 28 |
25 typedef GrGLShaderBuilder INHERITED; | 29 typedef GrGLShaderBuilder INHERITED; |
26 }; | 30 }; |
27 | 31 |
28 #endif | 32 #endif |
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