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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDashingEffect.h" | 8 #include "GrDashingEffect.h" |
9 | 9 |
10 #include "../GrAARectRenderer.h" | 10 #include "../GrAARectRenderer.h" |
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507 void GLDashingCircleEffect::emitCode(const EmitArgs& args) { | 507 void GLDashingCircleEffect::emitCode(const EmitArgs& args) { |
508 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>(); | 508 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>(); |
509 const char *paramName; | 509 const char *paramName; |
510 // The param uniforms, xyz, refer to circle radius - 0.5, cicles center x co
ord, and | 510 // The param uniforms, xyz, refer to circle radius - 0.5, cicles center x co
ord, and |
511 // the total interval length of the dash. | 511 // the total interval length of the dash. |
512 fParamUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, | 512 fParamUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, |
513 kVec3f_GrSLType, | 513 kVec3f_GrSLType, |
514 "params", | 514 "params", |
515 ¶mName); | 515 ¶mName); |
516 | 516 |
517 const char *vsCoordName, *fsCoordName; | 517 GrGLVertToFrag v("Coord", kVec2f_GrSLType); |
518 args.fPB->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName); | 518 args.fPB->addVarying(&v); |
519 | 519 |
520 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 520 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
521 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dce.inCoord().c_str()); | 521 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dce.inCoord().c_str()); |
522 | 522 |
523 // transforms all points so that we can compare them to our test circle | 523 // transforms all points so that we can compare them to our test circle |
524 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 524 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
525 fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.
z;\n", | 525 fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.
z;\n", |
526 fsCoordName, fsCoordName, paramName, paramName); | 526 v.fsIn(), v.fsIn(), paramName, paramName); |
527 fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n",
fsCoordName); | 527 fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n",
v.fsIn()); |
528 fsBuilder->codeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName); | 528 fsBuilder->codeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName); |
529 fsBuilder->codeAppend("\t\tfloat dist = length(center - fragPosShifted);\n")
; | 529 fsBuilder->codeAppend("\t\tfloat dist = length(center - fragPosShifted);\n")
; |
530 if (GrProcessorEdgeTypeIsAA(dce.getEdgeType())) { | 530 if (GrProcessorEdgeTypeIsAA(dce.getEdgeType())) { |
531 fsBuilder->codeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName); | 531 fsBuilder->codeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName); |
532 fsBuilder->codeAppend("\t\tdiff = 1.0 - diff;\n"); | 532 fsBuilder->codeAppend("\t\tdiff = 1.0 - diff;\n"); |
533 fsBuilder->codeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n"); | 533 fsBuilder->codeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n"); |
534 } else { | 534 } else { |
535 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); | 535 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); |
536 fsBuilder->codeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n",
paramName); | 536 fsBuilder->codeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n",
paramName); |
537 } | 537 } |
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711 kVec4f_GrSLType, | 711 kVec4f_GrSLType, |
712 "rect", | 712 "rect", |
713 &rectName); | 713 &rectName); |
714 const char *intervalName; | 714 const char *intervalName; |
715 // The interval uniform's refers to the total length of the interval (on + o
ff) | 715 // The interval uniform's refers to the total length of the interval (on + o
ff) |
716 fIntervalUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, | 716 fIntervalUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
717 kFloat_GrSLType, | 717 kFloat_GrSLType, |
718 "interval", | 718 "interval", |
719 &intervalName); | 719 &intervalName); |
720 | 720 |
721 const char *vsCoordName, *fsCoordName; | 721 GrGLVertToFrag v("Coord", kVec2f_GrSLType); |
722 args.fPB->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName); | 722 args.fPB->addVarying(&v); |
723 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 723 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
724 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, de.inCoord().c_str()); | 724 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), de.inCoord().c_str()); |
725 | 725 |
726 // transforms all points so that we can compare them to our test rect | 726 // transforms all points so that we can compare them to our test rect |
727 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 727 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
728 fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n
", | 728 fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n
", |
729 fsCoordName, fsCoordName, intervalName, intervalName)
; | 729 v.fsIn(), v.fsIn(), intervalName, intervalName); |
730 fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n",
fsCoordName); | 730 fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n",
v.fsIn()); |
731 if (GrProcessorEdgeTypeIsAA(de.getEdgeType())) { | 731 if (GrProcessorEdgeTypeIsAA(de.getEdgeType())) { |
732 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative | 732 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative |
733 // numbers, xSub and ySub. | 733 // numbers, xSub and ySub. |
734 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); | 734 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); |
735 fsBuilder->codeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n"
, rectName); | 735 fsBuilder->codeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n"
, rectName); |
736 fsBuilder->codeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n
", rectName); | 736 fsBuilder->codeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n
", rectName); |
737 fsBuilder->codeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n"
, rectName); | 737 fsBuilder->codeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n"
, rectName); |
738 fsBuilder->codeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n
", rectName); | 738 fsBuilder->codeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n
", rectName); |
739 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel | 739 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel |
740 // covered. | 740 // covered. |
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841 switch (cap) { | 841 switch (cap) { |
842 case GrDashingEffect::kRound_DashCap: | 842 case GrDashingEffect::kRound_DashCap: |
843 return DashingCircleEffect::Create(edgeType, info, SkScalarHalf(stro
keWidth)); | 843 return DashingCircleEffect::Create(edgeType, info, SkScalarHalf(stro
keWidth)); |
844 case GrDashingEffect::kNonRound_DashCap: | 844 case GrDashingEffect::kNonRound_DashCap: |
845 return DashingLineEffect::Create(edgeType, info, strokeWidth); | 845 return DashingLineEffect::Create(edgeType, info, strokeWidth); |
846 default: | 846 default: |
847 SkFAIL("Unexpected dashed cap."); | 847 SkFAIL("Unexpected dashed cap."); |
848 } | 848 } |
849 return NULL; | 849 return NULL; |
850 } | 850 } |
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