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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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38 | 38 |
39 class GLProcessor : public GrGLGeometryProcessor { | 39 class GLProcessor : public GrGLGeometryProcessor { |
40 public: | 40 public: |
41 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 41 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
42 : INHERITED (factory) {} | 42 : INHERITED (factory) {} |
43 | 43 |
44 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 44 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
45 // setup the varying for the Axis aligned rect effect | 45 // setup the varying for the Axis aligned rect effect |
46 // xy -> interpolated offset | 46 // xy -> interpolated offset |
47 // zw -> w/2+0.5, h/2+0.5 | 47 // zw -> w/2+0.5, h/2+0.5 |
48 const char *vsRectName, *fsRectName; | 48 GrGLVertToFrag v("Rect", kVec4f_GrSLType); |
49 args.fPB->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNa
me); | 49 args.fPB->addVarying(&v); |
50 | 50 |
51 const GrShaderVar& inRect = args.fGP.cast<GrAlignedRectEffect>().inR
ect(); | 51 const GrShaderVar& inRect = args.fGP.cast<GrAlignedRectEffect>().inR
ect(); |
52 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 52 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
53 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str()); | 53 vsBuilder->codeAppendf("\t%s = %s;\n", v.fsIn(), inRect.c_str()); |
54 | 54 |
55 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 55 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
56 // TODO: compute all these offsets, spans, and scales in the VS | 56 // TODO: compute all these offsets, spans, and scales in the VS |
57 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f
sRectName); | 57 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", v
.fsIn()); |
58 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f
sRectName); | 58 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", v
.fsIn()); |
59 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); | 59 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); |
60 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects | 60 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects |
61 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. | 61 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. |
62 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); | 62 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); |
63 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); | 63 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); |
64 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum | 64 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum |
65 // value of coverage that is used. In other words it is the coverage
that is | 65 // value of coverage that is used. In other words it is the coverage
that is |
66 // used in the interior of the rect after the ramp. | 66 // used in the interior of the rect after the ramp. |
67 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); | 67 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); |
68 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); | 68 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); |
69 | 69 |
70 // Compute the coverage for the rect's width | 70 // Compute the coverage for the rect's width |
71 fsBuilder->codeAppendf( | 71 fsBuilder->codeAppendf( |
72 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.
0);\n", fsRectName, | 72 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.
0);\n", v.fsIn(), |
73 fsRectName); | 73 v.fsIn()); |
74 // Compute the coverage for the rect's height and merge with the wid
th | 74 // Compute the coverage for the rect's height and merge with the wid
th |
75 fsBuilder->codeAppendf( | 75 fsBuilder->codeAppendf( |
76 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0,
1.0);\n", | 76 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0,
1.0);\n", |
77 fsRectName, fsRectName); | 77 v.fsIn(), v.fsIn()); |
78 | 78 |
79 | 79 |
80 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, | 80 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, |
81 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("cove
rage")).c_str()); | 81 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("cove
rage")).c_str()); |
82 } | 82 } |
83 | 83 |
84 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} | 84 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} |
85 | 85 |
86 virtual void setData(const GrGLProgramDataManager& pdman, const GrProces
sor&) SK_OVERRIDE {} | 86 virtual void setData(const GrGLProgramDataManager& pdman, const GrProces
sor&) SK_OVERRIDE {} |
87 | 87 |
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156 } | 156 } |
157 | 157 |
158 class GLProcessor : public GrGLGeometryProcessor { | 158 class GLProcessor : public GrGLGeometryProcessor { |
159 public: | 159 public: |
160 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 160 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
161 : INHERITED (factory) {} | 161 : INHERITED (factory) {} |
162 | 162 |
163 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 163 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
164 // setup the varying for the center point and the unit vector | 164 // setup the varying for the center point and the unit vector |
165 // that points down the height of the rect | 165 // that points down the height of the rect |
166 const char *vsRectEdgeName, *fsRectEdgeName; | 166 GrGLVertToFrag rectEdge("RectEdge", kVec4f_GrSLType); |
167 args.fPB->addVarying(kVec4f_GrSLType, "RectEdge", | 167 args.fPB->addVarying(&rectEdge); |
168 &vsRectEdgeName, &fsRectEdgeName); | |
169 | 168 |
170 const GrRectEffect& rectEffect = args.fGP.cast<GrRectEffect>(); | 169 const GrRectEffect& rectEffect = args.fGP.cast<GrRectEffect>(); |
171 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 170 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
172 vsBuilder->codeAppendf("%s = %s;", vsRectEdgeName, rectEffect.inRect
Edge().c_str()); | 171 vsBuilder->codeAppendf("%s = %s;", rectEdge.vsOut(), rectEffect.inRe
ctEdge().c_str()); |
173 | 172 |
174 // setup the varying for width/2+.5 and height/2+.5 | 173 // setup the varying for width/2+.5 and height/2+.5 |
175 const char *vsWidthHeightName, *fsWidthHeightName; | 174 GrGLVertToFrag widthHeight("WidthHeight", kVec4f_GrSLType); |
176 args.fPB->addVarying(kVec2f_GrSLType, "WidthHeight", | 175 args.fPB->addVarying(&widthHeight); |
177 &vsWidthHeightName, &fsWidthHeightName); | |
178 vsBuilder->codeAppendf("%s = %s;", | 176 vsBuilder->codeAppendf("%s = %s;", |
179 vsWidthHeightName, | 177 widthHeight.vsOut(), |
180 rectEffect.inWidthHeight().c_str()); | 178 rectEffect.inWidthHeight().c_str()); |
181 | 179 |
182 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 180 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
183 // TODO: compute all these offsets, spans, and scales in the VS | 181 // TODO: compute all these offsets, spans, and scales in the VS |
184 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f
sWidthHeightName); | 182 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", w
idthHeight.fsIn()); |
185 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f
sWidthHeightName); | 183 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", w
idthHeight.fsIn()); |
186 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); | 184 fsBuilder->codeAppend("\tfloat outset = 0.5;\n"); |
187 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects | 185 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects |
188 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. | 186 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. |
189 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); | 187 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n"); |
190 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); | 188 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n"); |
191 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum | 189 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum |
192 // value of coverage that is used. In other words it is the coverage
that is | 190 // value of coverage that is used. In other words it is the coverage
that is |
193 // used in the interior of the rect after the ramp. | 191 // used in the interior of the rect after the ramp. |
194 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); | 192 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); |
195 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); | 193 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); |
196 | 194 |
197 // Compute the coverage for the rect's width | 195 // Compute the coverage for the rect's width |
198 fsBuilder->codeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", | 196 fsBuilder->codeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", |
199 fsBuilder->fragmentPosition(), fsRectEdgeName
); | 197 fsBuilder->fragmentPosition(), rectEdge.fsIn(
)); |
200 fsBuilder->codeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs
et.y * %s.z);\n", | 198 fsBuilder->codeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs
et.y * %s.z);\n", |
201 fsRectEdgeName, fsRectEdgeName); | 199 rectEdge.fsIn(), rectEdge.fsIn()); |
202 fsBuilder->codeAppendf( | 200 fsBuilder->codeAppendf( |
203 "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0)
;\n", | 201 "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0)
;\n", |
204 fsWidthHeightName); | 202 widthHeight.fsIn()); |
205 | 203 |
206 // Compute the coverage for the rect's height and merge with the wid
th | 204 // Compute the coverage for the rect's height and merge with the wid
th |
207 fsBuilder->codeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", | 205 fsBuilder->codeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", |
208 fsRectEdgeName); | 206 rectEdge.fsIn()); |
209 fsBuilder->codeAppendf( | 207 fsBuilder->codeAppendf( |
210 "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.
0, 1.0);\n", | 208 "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.
0, 1.0);\n", |
211 fsWidthHeightName); | 209 widthHeight.fsIn()); |
212 | 210 |
213 | 211 |
214 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, | 212 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, |
215 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("cove
rage")).c_str()); | 213 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("cove
rage")).c_str()); |
216 } | 214 } |
217 | 215 |
218 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} | 216 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} |
219 | 217 |
220 virtual void setData(const GrGLProgramDataManager& pdman, const GrProces
sor&) SK_OVERRIDE {} | 218 virtual void setData(const GrGLProgramDataManager& pdman, const GrProces
sor&) SK_OVERRIDE {} |
221 | 219 |
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918 // can't call mapRect for devInside since it calls sort | 916 // can't call mapRect for devInside since it calls sort |
919 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 917 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
920 | 918 |
921 if (devInside.isEmpty()) { | 919 if (devInside.isEmpty()) { |
922 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); | 920 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); |
923 return; | 921 return; |
924 } | 922 } |
925 | 923 |
926 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns
ide, true); | 924 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns
ide, true); |
927 } | 925 } |
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