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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
10 | 10 |
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522 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { | 522 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { |
523 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance()
; | 523 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance()
; |
524 } | 524 } |
525 | 525 |
526 class GLProcessor : public GrGLGeometryProcessor { | 526 class GLProcessor : public GrGLGeometryProcessor { |
527 public: | 527 public: |
528 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 528 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
529 : INHERITED (factory) {} | 529 : INHERITED (factory) {} |
530 | 530 |
531 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 531 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
532 const char *vsName, *fsName; | 532 GrGLVertToFrag v("QuadEdge", kVec4f_GrSLType); |
533 args.fPB->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); | 533 args.fPB->addVarying(&v); |
534 | 534 |
535 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 535 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
536 | 536 |
537 SkAssertResult(fsBuilder->enableFeature( | 537 SkAssertResult(fsBuilder->enableFeature( |
538 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 538 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
539 fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n"); | 539 fsBuilder->codeAppendf("float edgeAlpha;"); |
540 | 540 |
541 // keep the derivative instructions outside the conditional | 541 // keep the derivative instructions outside the conditional |
542 fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 542 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
543 fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 543 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
544 fsBuilder->codeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa
me, fsName); | 544 fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(),
v.fsIn()); |
545 // today we know z and w are in device space. We could use derivativ
es | 545 // today we know z and w are in device space. We could use derivativ
es |
546 fsBuilder->codeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5,
1.0);\n", fsName, | 546 fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);
", v.fsIn(), |
547 fsName); | 547 v.fsIn()); |
548 fsBuilder->codeAppendf ("\t\t} else {\n"); | 548 fsBuilder->codeAppendf ("} else {"); |
549 fsBuilder->codeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd
x.y,\n" | 549 fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y," |
550 "\t\t\t 2.0*%s.x*duvdy.x - duvd
y.y);\n", | 550 " 2.0*%s.x*duvdy.x - duvdy.y);"
, |
551 fsName, fsName); | 551 v.fsIn(), v.fsIn()); |
552 fsBuilder->codeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs
Name, fsName, | 552 fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(),
v.fsIn(), |
553 fsName); | 553 v.fsIn()); |
554 fsBuilder->codeAppendf("\t\t\tedgeAlpha = " | 554 fsBuilder->codeAppendf("edgeAlpha = " |
555 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);\n\t\t}\n"); | 555 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);}"); |
556 | 556 |
557 | 557 |
558 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, | 558 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
559 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edge
Alpha")).c_str()); | 559 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edge
Alpha")).c_str()); |
560 | 560 |
561 const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQu
adEdge(); | 561 const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQu
adEdge(); |
562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
563 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, inQuadEdge.c_str()); | 563 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), inQuadEdge.c_str()
); |
564 } | 564 } |
565 | 565 |
566 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) {} | 566 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) {} |
567 | 567 |
568 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&)
SK_OVERRIDE {} | 568 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&)
SK_OVERRIDE {} |
569 | 569 |
570 private: | 570 private: |
571 typedef GrGLGeometryProcessor INHERITED; | 571 typedef GrGLGeometryProcessor INHERITED; |
572 }; | 572 }; |
573 | 573 |
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706 vOffset, // start vertex | 706 vOffset, // start vertex |
707 0, // start index | 707 0, // start index |
708 draw.fVertexCnt, | 708 draw.fVertexCnt, |
709 draw.fIndexCnt, | 709 draw.fIndexCnt, |
710 &devBounds); | 710 &devBounds); |
711 vOffset += draw.fVertexCnt; | 711 vOffset += draw.fVertexCnt; |
712 } | 712 } |
713 | 713 |
714 return true; | 714 return true; |
715 } | 715 } |
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