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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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62 | 62 |
63 virtual const GrGLContextInfo& ctxInfo() const = 0; | 63 virtual const GrGLContextInfo& ctxInfo() const = 0; |
64 | 64 |
65 virtual GrGpuGL* gpu() const = 0; | 65 virtual GrGpuGL* gpu() const = 0; |
66 | 66 |
67 /* | 67 /* |
68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
69 */ | 69 */ |
70 }; | 70 }; |
71 | 71 |
| 72 // TODO move this into GrGLGPBuilder and move them both out of this file |
| 73 class GrGLVarying { |
| 74 public: |
| 75 bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 76 kVertToGeo_Varying == fVarying; } |
| 77 bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 78 kGeoToFrag_Varying == fVarying; } |
| 79 const char* vsOut() const { return fVsOut; } |
| 80 const char* gsIn() const { return fGsIn; } |
| 81 const char* gsOut() const { return fGsOut; } |
| 82 const char* fsIn() const { return fFsIn; } |
| 83 |
| 84 protected: |
| 85 enum Varying { |
| 86 kVertToFrag_Varying, |
| 87 kVertToGeo_Varying, |
| 88 kGeoToFrag_Varying, |
| 89 }; |
| 90 |
| 91 GrGLVarying(GrSLType type, Varying varying) |
| 92 : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL
), |
| 93 fFsIn(NULL) {} |
| 94 |
| 95 Varying fVarying; |
| 96 |
| 97 private: |
| 98 GrSLType fType; |
| 99 const char* fVsOut; |
| 100 const char* fGsIn; |
| 101 const char* fGsOut; |
| 102 const char* fFsIn; |
| 103 |
| 104 friend class GrGLVertexBuilder; |
| 105 friend class GrGLGeometryBuilder; |
| 106 friend class GrGLFragmentShaderBuilder; |
| 107 }; |
| 108 |
| 109 struct GrGLVertToFrag : public GrGLVarying { |
| 110 GrGLVertToFrag(GrSLType type) |
| 111 : GrGLVarying(type, kVertToFrag_Varying) {} |
| 112 }; |
| 113 |
| 114 struct GrGLVertToGeo : public GrGLVarying { |
| 115 GrGLVertToGeo(GrSLType type) |
| 116 : GrGLVarying(type, kVertToGeo_Varying) {} |
| 117 }; |
| 118 |
| 119 struct GrGLGeoToFrag : public GrGLVarying { |
| 120 GrGLGeoToFrag(GrSLType type) |
| 121 : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 122 }; |
| 123 |
72 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ | 124 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ |
73 class GrGLGPBuilder : public virtual GrGLUniformBuilder { | 125 class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
74 public: | 126 public: |
75 virtual void addVarying(GrSLType type, | 127 virtual void addVarying(const char* name, |
76 const char* name, | 128 GrGLVarying*, |
77 const char** vsOutName = NULL, | |
78 const char** fsInName = NULL, | |
79 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; | 129 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; |
80 | 130 |
81 // TODO rename getFragmentBuilder | 131 // TODO rename getFragmentBuilder |
82 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; | 132 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
83 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; | 133 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
84 | 134 |
85 /* | 135 /* |
86 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 136 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
87 */ | 137 */ |
88 }; | 138 }; |
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145 } | 195 } |
146 | 196 |
147 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; | 197 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
148 | 198 |
149 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } | 199 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } |
150 | 200 |
151 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } | 201 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } |
152 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } | 202 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } |
153 | 203 |
154 virtual void addVarying( | 204 virtual void addVarying( |
155 GrSLType type, | |
156 const char* name, | 205 const char* name, |
157 const char** vsOutName = NULL, | 206 GrGLVarying*, |
158 const char** fsInName = NULL, | |
159 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; | 207 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; |
160 | 208 |
161 // Handles for program uniforms (other than per-effect uniforms) | 209 // Handles for program uniforms (other than per-effect uniforms) |
162 struct BuiltinUniformHandles { | 210 struct BuiltinUniformHandles { |
163 UniformHandle fViewMatrixUni; | 211 UniformHandle fViewMatrixUni; |
164 UniformHandle fRTAdjustmentUni; | 212 UniformHandle fRTAdjustmentUni; |
165 UniformHandle fColorUni; | 213 UniformHandle fColorUni; |
166 UniformHandle fCoverageUni; | 214 UniformHandle fCoverageUni; |
167 | 215 |
168 // We use the render target height to provide a y-down frag coord when s
pecifying | 216 // We use the render target height to provide a y-down frag coord when s
pecifying |
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341 SkSTArray<2, Transform, true> fTransforms; | 389 SkSTArray<2, Transform, true> fTransforms; |
342 bool fLocalCoordAttrib; | 390 bool fLocalCoordAttrib; |
343 }; | 391 }; |
344 | 392 |
345 struct GrGLInstalledFragProcs : public SkRefCnt { | 393 struct GrGLInstalledFragProcs : public SkRefCnt { |
346 virtual ~GrGLInstalledFragProcs(); | 394 virtual ~GrGLInstalledFragProcs(); |
347 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 395 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
348 }; | 396 }; |
349 | 397 |
350 #endif | 398 #endif |
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