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Side by Side Diff: include/gpu/GrGeometryProcessor.h

Issue 671023002: Added varying struct (Closed) Base URL: https://skia.googlesource.com/skia.git@gp_emit_struct
Patch Set: cleanup Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGeometryProcessor_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrShaderVar.h" 12 #include "GrShaderVar.h"
13 13
14 /** 14 /**
15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and 15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and
16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically 16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically
17 * tied to the code that does a specific type of high-level primitive rendering 17 * tied to the code that does a specific type of high-level primitive rendering
18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is 18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
19 * specified using GrDrawState. There can only be one geometry processor active for 19 * specified using GrDrawState. There can only be one geometry processor active for
20 * a draw. The custom vertex attributes required by the geometry processor must be 20 * a draw. The custom vertex attributes required by the geometry processor must be
21 * added to the vertex attribute array specified on the GrDrawState. 21 * added to the vertex attribute array specified on the GrDrawState.
22 * GrGeometryProcessor subclasses should be immutable after construction. 22 * GrGeometryProcessor subclasses should be immutable after construction.
23 */ 23 */
24 class GrGeometryProcessor : public GrProcessor { 24 class GrGeometryProcessor : public GrProcessor {
25 public: 25 public:
26 GrGeometryProcessor() {} 26 GrGeometryProcessor()
27 : fWillUseGeoShader(false) {}
27 28
28 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; 29 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
29 30
30 /* 31 /*
31 * This only has a max because GLProgramsTest needs to generate test arrays, and these have to 32 * This only has a max because GLProgramsTest needs to generate test arrays, and these have to
32 * be static 33 * be static
33 * TODO make this truly dynamic 34 * TODO make this truly dynamic
34 */ 35 */
35 static const int kMaxVertexAttribs = 2; 36 static const int kMaxVertexAttribs = 2;
36 typedef SkTArray<GrShaderVar, true> VertexAttribArray; 37 typedef SkTArray<GrShaderVar, true> VertexAttribArray;
37 38
38 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } 39 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
39 40
41 bool willUseGeoShader() const { return fWillUseGeoShader; }
42
40 /** Returns true if this and other processor conservatively draw identically . It can only return 43 /** Returns true if this and other processor conservatively draw identically . It can only return
41 true when the two prcoessors are of the same subclass (i.e. they return the same object from 44 true when the two prcoessors are of the same subclass (i.e. they return the same object from
42 from getFactory()). 45 from getFactory()).
43 A return value of true from isEqual() should not be used to test whether the prcoessors 46 A return value of true from isEqual() should not be used to test whether the prcoessors
44 would generate the same shader code. To test for identical code generati on use the 47 would generate the same shader code. To test for identical code generati on use the
45 processors' keys computed by the GrBackendEffectFactory. */ 48 processors' keys computed by the GrBackendEffectFactory. */
46 bool isEqual(const GrGeometryProcessor& that) const { 49 bool isEqual(const GrGeometryProcessor& that) const {
47 if (&this->getFactory() != &that.getFactory() || !this->hasSameTextureAc cesses(that)) { 50 if (&this->getFactory() != &that.getFactory() || !this->hasSameTextureAc cesses(that)) {
48 return false; 51 return false;
49 } 52 }
50 return this->onIsEqual(that); 53 return this->onIsEqual(that);
51 } 54 }
52 55
53 protected: 56 protected:
54 /** 57 /**
55 * Subclasses call this from their constructor to register vertex attributes (at most 58 * Subclasses call this from their constructor to register vertex attributes (at most
56 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are 59 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are
57 * immutable. 60 * immutable.
58 */ 61 */
59 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { 62 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
60 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); 63 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
61 return fVertexAttribs.push_back(var); 64 return fVertexAttribs.push_back(var);
62 } 65 }
63 66
67 void setWillUseGeoShader() { fWillUseGeoShader = true; }
68
64 private: 69 private:
65 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; 70 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
66 71
67 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; 72 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs;
73 bool fWillUseGeoShader;
68 74
69 typedef GrProcessor INHERITED; 75 typedef GrProcessor INHERITED;
70 }; 76 };
71 77
72 #endif 78 #endif
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