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1 /* | |
2 * Copyright 2013 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkForceLinking.h" | |
9 #include "SkImageDecoder.h" | |
10 | |
11 // This method is required to fool the linker into not discarding the pre-main | |
12 // initialization and registration of the decoder classes. Passing true will | |
13 // cause memory leaks. | |
14 int SkForceLinking(bool doNotPassTrue) { | |
15 if (doNotPassTrue) { | |
16 SkASSERT(false); | |
17 CreateJPEGImageDecoder(); | |
18 CreateWEBPImageDecoder(); | |
19 CreateBMPImageDecoder(); | |
20 CreateICOImageDecoder(); | |
21 CreateWBMPImageDecoder(); | |
22 // Only link hardware texture codecs on platforms that build them. See i
mages.gyp | |
23 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
24 CreatePKMImageDecoder(); | |
25 CreateKTXImageDecoder(); | |
26 CreateASTCImageDecoder(); | |
27 #endif | |
28 // Only link GIF and PNG on platforms that build them. See images.gyp | |
29 #if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUIL
D_FOR_NACL) \ | |
30 && !defined(SK_BUILD_FOR_IOS) | |
31 CreateGIFImageDecoder(); | |
32 #endif | |
33 #if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUIL
D_FOR_IOS) | |
34 CreatePNGImageDecoder(); | |
35 #endif | |
36 #if defined(SK_BUILD_FOR_IOS) | |
37 CreatePNGImageEncoder_IOS(); | |
38 #endif | |
39 return -1; | |
40 } | |
41 return 0; | |
42 } | |
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