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Side by Side Diff: src/core/SkTileGrid.cpp

Issue 670213002: Cut down SkBBH API more. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: virtual Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkTileGrid.h" 8 #include "SkTileGrid.h"
9 9
10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info) 10 SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGrid Info& info)
11 : fXTiles(xTiles) 11 : fXTiles(xTiles)
12 , fYTiles(yTiles) 12 , fYTiles(yTiles)
13 , fInvWidth( SkScalarInvert(info.fTileInterval.width())) 13 , fInvWidth( SkScalarInvert(info.fTileInterval.width()))
14 , fInvHeight(SkScalarInvert(info.fTileInterval.height())) 14 , fInvHeight(SkScalarInvert(info.fTileInterval.height()))
15 , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provi sion for AA and 15 , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provi sion for AA and
16 , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds. 16 , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds.
17 , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY)) 17 , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY))
18 , fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(), 18 , fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(),
19 yTiles * info.fTileInterval.height())) 19 yTiles * info.fTileInterval.height()))
20 , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {} 20 , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {}
21 21
22 SkTileGrid::~SkTileGrid() { 22 SkTileGrid::~SkTileGrid() {
23 SkDELETE_ARRAY(fTiles); 23 SkDELETE_ARRAY(fTiles);
24 } 24 }
25 25
26 void SkTileGrid::reserve(unsigned opCount) { 26 void SkTileGrid::reserve(int opCount) {
27 if (fXTiles * fYTiles == 0) { 27 if (fXTiles * fYTiles == 0) {
28 return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests. 28 return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests.
29 } 29 }
30 30
31 // If we assume every op we're about to try to insert() falls within our gri d bounds, 31 // If we assume every op we're about to try to insert() falls within our gri d bounds,
32 // then every op has to hit at least one tile. In fact, a quick scan over o ur small 32 // then every op has to hit at least one tile. In fact, a quick scan over o ur small
33 // SKP set shows that in the average SKP, each op hits two 256x256 tiles. 33 // SKP set shows that in the average SKP, each op hits two 256x256 tiles.
34 34
35 // If we take those observations and further assume the ops are distributed evenly 35 // If we take those observations and further assume the ops are distributed evenly
36 // across the picture, we get this guess for number of ops per tile: 36 // across the picture, we get this guess for number of ops per tile:
37 const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles); 37 const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles);
38 38
39 for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles ); tile++) { 39 for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles ); tile++) {
40 tile->setReserve(opsPerTileGuess); 40 tile->setReserve(opsPerTileGuess);
41 } 41 }
42 42
43 // In practice, this heuristic means we'll temporarily allocate about 30% mo re bytes 43 // In practice, this heuristic means we'll temporarily allocate about 30% mo re bytes
44 // than if we made no setReserve() calls, but time spent in insert() drops b y about 50%. 44 // than if we made no setReserve() calls, but time spent in insert() drops b y about 50%.
45 } 45 }
46 46
47 void SkTileGrid::flushDeferredInserts() { 47 void SkTileGrid::shrinkToFit() {
48 for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles ); tile++) { 48 for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles ); tile++) {
49 tile->shrinkToFit(); 49 tile->shrinkToFit();
50 } 50 }
51 } 51 }
52 52
53 // Adjustments to user-provided bounds common to both insert() and search(). 53 // Adjustments to user-provided bounds common to both insert() and search().
54 // Call this after making insert- or search- specific adjustments. 54 // Call this after making insert- or search- specific adjustments.
55 void SkTileGrid::commonAdjust(SkRect* rect) const { 55 void SkTileGrid::commonAdjust(SkRect* rect) const {
56 // Apply our offset. 56 // Apply our offset.
57 rect->offset(fOffset); 57 rect->offset(fOffset);
58 58
59 // Scrunch the bounds in just a little to make the right and bottom edges 59 // Scrunch the bounds in just a little to make the right and bottom edges
60 // exclusive. We want bounds of exactly one tile to hit exactly one tile. 60 // exclusive. We want bounds of exactly one tile to hit exactly one tile.
61 rect->fRight -= SK_ScalarNearlyZero; 61 rect->fRight -= SK_ScalarNearlyZero;
62 rect->fBottom -= SK_ScalarNearlyZero; 62 rect->fBottom -= SK_ScalarNearlyZero;
63 } 63 }
64 64
65 // Convert user-space bounds to grid tiles they cover (LT and RB both inclusive) . 65 // Convert user-space bounds to grid tiles they cover (LT and RB both inclusive) .
66 void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const { 66 void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
67 grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1); 67 grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
68 grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1); 68 grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
69 grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1); 69 grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1);
70 grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1); 70 grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
71 } 71 }
72 72
73 void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) { 73 void SkTileGrid::insert(SkAutoTMalloc<SkRect>* boundsArray, int N) {
74 SkRect bounds = originalBounds; 74 this->reserve(N);
75 bounds.outset(fMarginWidth, fMarginHeight);
76 this->commonAdjust(&bounds);
77 75
78 // TODO(mtklein): can we assert this instead to save an intersection in Rele ase mode, 76 for (int i = 0; i < N; i++) {
79 // or just allow out-of-bound insertions to insert anyway (clamped to neares t tile)? 77 SkRect bounds = (*boundsArray)[i];
80 if (!SkRect::Intersects(bounds, fGridBounds)) { 78 bounds.outset(fMarginWidth, fMarginHeight);
81 return; 79 this->commonAdjust(&bounds);
80
81 // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
82 // or just allow out-of-bound insertions to insert anyway (clamped to ne arest tile)?
83 if (!SkRect::Intersects(bounds, fGridBounds)) {
84 continue;
85 }
86
87 SkIRect grid;
88 this->userToGrid(bounds, &grid);
89
90 // This is just a loop over y then x. This compiles to a slightly faste r and
91 // more compact loop than if we just did fTiles[y * fXTiles + x].push(i) .
92 SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
93 for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
94 SkTDArray<unsigned>* tile = row;
95 for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
96 (tile++)->push(i);
97 }
98 row += fXTiles;
99 }
82 } 100 }
83 101 this->shrinkToFit();
84 SkIRect grid;
85 this->userToGrid(bounds, &grid);
86
87 // This is just a loop over y then x. This compiles to a slightly faster an d
88 // more compact loop than if we just did fTiles[y * fXTiles + x].push(opInde x).
89 SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
90 for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
91 SkTDArray<unsigned>* tile = row;
92 for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
93 (tile++)->push(opIndex);
94 }
95 row += fXTiles;
96 }
97 } 102 }
98 103
99 // Number of tiles for which data is allocated on the stack in 104 // Number of tiles for which data is allocated on the stack in
100 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 105 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
101 // increasing this number. Typical large web page, say 2k x 16k, would 106 // increasing this number. Typical large web page, say 2k x 16k, would
102 // require 512 tiles of size 256 x 256 pixels. 107 // require 512 tiles of size 256 x 256 pixels.
103 static const int kStackAllocationTileCount = 1024; 108 static const int kStackAllocationTileCount = 1024;
104 109
105 void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result s) const { 110 void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* result s) const {
106 // The inset counteracts the outset that applied in 'insert', which optimize s 111 // The inset counteracts the outset that applied in 'insert', which optimize s
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163 // We did find an earliest op. Output it, and step forward every tile th at contains it. 168 // We did find an earliest op. Output it, and step forward every tile th at contains it.
164 results->push(earliest); 169 results->push(earliest);
165 for (int i = 0; i < starts.count(); i++) { 170 for (int i = 0; i < starts.count(); i++) {
166 if (starts[i] < ends[i] && *starts[i] == earliest) { 171 if (starts[i] < ends[i] && *starts[i] == earliest) {
167 starts[i]++; 172 starts[i]++;
168 } 173 }
169 } 174 }
170 } 175 }
171 } 176 }
172 177
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