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Issue 670183003: Update from chromium 62675d9fb31fb8cedc40f68e78e8445a74f362e7 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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367 367
368 capabilities_.using_image = context_caps.gpu.image; 368 capabilities_.using_image = context_caps.gpu.image;
369 369
370 capabilities_.using_discard_framebuffer = 370 capabilities_.using_discard_framebuffer =
371 context_caps.gpu.discard_framebuffer; 371 context_caps.gpu.discard_framebuffer;
372 372
373 capabilities_.allow_rasterize_on_demand = true; 373 capabilities_.allow_rasterize_on_demand = true;
374 374
375 use_sync_query_ = context_caps.gpu.sync_query; 375 use_sync_query_ = context_caps.gpu.sync_query;
376 use_blend_minmax_ = context_caps.gpu.blend_minmax; 376 use_blend_minmax_ = context_caps.gpu.blend_minmax;
377 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced;
378 use_blend_equation_advanced_coherent_ =
379 context_caps.gpu.blend_equation_advanced_coherent;
377 380
378 InitializeSharedObjects(); 381 InitializeSharedObjects();
379 } 382 }
380 383
381 GLRenderer::~GLRenderer() { 384 GLRenderer::~GLRenderer() {
382 while (!pending_async_read_pixels_.empty()) { 385 while (!pending_async_read_pixels_.empty()) {
383 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); 386 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back();
384 pending_read->finished_read_pixels_callback.Cancel(); 387 pending_read->finished_read_pixels_callback.Cancel();
385 pending_async_read_pixels_.pop_back(); 388 pending_async_read_pixels_.pop_back();
386 } 389 }
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727 730
728 // Flush the GrContext to ensure all buffered GL calls are drawn to the 731 // Flush the GrContext to ensure all buffered GL calls are drawn to the
729 // backing store before we access and return it, and have cc begin using the 732 // backing store before we access and return it, and have cc begin using the
730 // GL context again. 733 // GL context again.
731 canvas->flush(); 734 canvas->flush();
732 735
733 return image; 736 return image;
734 } 737 }
735 738
736 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { 739 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
737 return (use_blend_minmax_ && blend_mode == SkXfermode::kLighten_Mode) || 740 return use_blend_equation_advanced_ ||
741 (use_blend_minmax_ && blend_mode == SkXfermode::kLighten_Mode) ||
738 blend_mode == SkXfermode::kScreen_Mode || 742 blend_mode == SkXfermode::kScreen_Mode ||
739 blend_mode == SkXfermode::kSrcOver_Mode; 743 blend_mode == SkXfermode::kSrcOver_Mode;
740 } 744 }
741 745
742 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { 746 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) {
743 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); 747 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode));
744 748
745 // Any modes set here must be reset in RestoreBlendFuncToDefault 749 // Any modes set here must be reset in RestoreBlendFuncToDefault
746 if (blend_mode == SkXfermode::kScreen_Mode) { 750 if (use_blend_equation_advanced_) {
747 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); 751 GLenum equation = GL_FUNC_ADD;
748 } else if (blend_mode == SkXfermode::kLighten_Mode) { 752
749 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE)); 753 switch (blend_mode) {
750 GLC(gl_, gl_->BlendEquation(GL_MAX_EXT)); 754 case SkXfermode::kScreen_Mode:
755 equation = GL_SCREEN_KHR;
756 break;
757 case SkXfermode::kOverlay_Mode:
758 equation = GL_OVERLAY_KHR;
759 break;
760 case SkXfermode::kDarken_Mode:
761 equation = GL_DARKEN_KHR;
762 break;
763 case SkXfermode::kLighten_Mode:
764 equation = GL_LIGHTEN_KHR;
765 break;
766 case SkXfermode::kColorDodge_Mode:
767 equation = GL_COLORDODGE_KHR;
768 break;
769 case SkXfermode::kColorBurn_Mode:
770 equation = GL_COLORBURN_KHR;
771 break;
772 case SkXfermode::kHardLight_Mode:
773 equation = GL_HARDLIGHT_KHR;
774 break;
775 case SkXfermode::kSoftLight_Mode:
776 equation = GL_SOFTLIGHT_KHR;
777 break;
778 case SkXfermode::kDifference_Mode:
779 equation = GL_DIFFERENCE_KHR;
780 break;
781 case SkXfermode::kExclusion_Mode:
782 equation = GL_EXCLUSION_KHR;
783 break;
784 case SkXfermode::kMultiply_Mode:
785 equation = GL_MULTIPLY_KHR;
786 break;
787 case SkXfermode::kHue_Mode:
788 equation = GL_HSL_HUE_KHR;
789 break;
790 case SkXfermode::kSaturation_Mode:
791 equation = GL_HSL_SATURATION_KHR;
792 break;
793 case SkXfermode::kColor_Mode:
794 equation = GL_HSL_COLOR_KHR;
795 break;
796 case SkXfermode::kLuminosity_Mode:
797 equation = GL_HSL_LUMINOSITY_KHR;
798 break;
799 default:
800 return;
801 }
802
803 GLC(gl_, gl_->BlendEquation(equation));
804 } else {
805 if (blend_mode == SkXfermode::kScreen_Mode) {
806 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE));
807 } else if (blend_mode == SkXfermode::kLighten_Mode) {
808 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE));
809 GLC(gl_, gl_->BlendEquation(GL_MAX_EXT));
810 }
751 } 811 }
752 } 812 }
753 813
754 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { 814 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) {
755 if (blend_mode == SkXfermode::kSrcOver_Mode) 815 if (blend_mode == SkXfermode::kSrcOver_Mode)
756 return; 816 return;
757 817
758 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); 818 if (use_blend_equation_advanced_) {
819 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD));
820 } else {
821 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
759 822
760 if (blend_mode == SkXfermode::kLighten_Mode) 823 if (blend_mode == SkXfermode::kLighten_Mode)
761 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); 824 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD));
825 }
762 } 826 }
763 827
764 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, 828 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame,
765 const RenderPassDrawQuad* quad) { 829 const RenderPassDrawQuad* quad) {
766 if (quad->background_filters.IsEmpty()) 830 if (quad->background_filters.IsEmpty())
767 return false; 831 return false;
768 832
769 // TODO(danakj): We only allow background filters on an opaque render surface 833 // TODO(danakj): We only allow background filters on an opaque render surface
770 // because other surfaces may contain translucent pixels, and the contents 834 // because other surfaces may contain translucent pixels, and the contents
771 // behind those translucent pixels wouldn't have the filter applied. 835 // behind those translucent pixels wouldn't have the filter applied.
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1087 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); 1151 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
1088 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); 1152 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
1089 } else { 1153 } else {
1090 contents_resource_lock = 1154 contents_resource_lock =
1091 make_scoped_ptr(new ResourceProvider::ScopedSamplerGL( 1155 make_scoped_ptr(new ResourceProvider::ScopedSamplerGL(
1092 resource_provider_, contents_texture->id(), GL_LINEAR)); 1156 resource_provider_, contents_texture->id(), GL_LINEAR));
1093 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), 1157 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
1094 contents_resource_lock->target()); 1158 contents_resource_lock->target());
1095 } 1159 }
1096 1160
1097 if (CanApplyBlendModeUsingBlendFunc(blend_mode)) 1161 if (CanApplyBlendModeUsingBlendFunc(blend_mode)) {
1162 if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_)
1163 GLC(gl_, gl_->BlendBarrierKHR());
1164
1098 ApplyBlendModeUsingBlendFunc(blend_mode); 1165 ApplyBlendModeUsingBlendFunc(blend_mode);
1166 }
1099 1167
1100 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( 1168 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
1101 gl_, 1169 gl_,
1102 &highp_threshold_cache_, 1170 &highp_threshold_cache_,
1103 highp_threshold_min_, 1171 highp_threshold_min_,
1104 quad->shared_quad_state->visible_content_rect.bottom_right()); 1172 quad->shared_quad_state->visible_content_rect.bottom_right());
1105 1173
1106 int shader_quad_location = -1; 1174 int shader_quad_location = -1;
1107 int shader_edge_location = -1; 1175 int shader_edge_location = -1;
1108 int shader_viewport_location = -1; 1176 int shader_viewport_location = -1;
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3289 context_support_->ScheduleOverlayPlane( 3357 context_support_->ScheduleOverlayPlane(
3290 overlay.plane_z_order, 3358 overlay.plane_z_order,
3291 overlay.transform, 3359 overlay.transform,
3292 pending_overlay_resources_.back()->texture_id(), 3360 pending_overlay_resources_.back()->texture_id(),
3293 overlay.display_rect, 3361 overlay.display_rect,
3294 overlay.uv_rect); 3362 overlay.uv_rect);
3295 } 3363 }
3296 } 3364 }
3297 3365
3298 } // namespace cc 3366 } // namespace cc
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