| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index b2d76a7e02e770b3f1da95f2abd5873ef70a4092..354f65f67b92ffb17447b9219c7b9c6102d2ed8e 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -804,12 +804,12 @@ std::string FragmentTexBlendMode::GetHelperFunctions() const {
|
| float outLum = luminance(outColor);
|
| float minComp = min(min(outColor.r, outColor.g), outColor.b);
|
| float maxComp = max(max(outColor.r, outColor.g), outColor.b);
|
| - if (minComp < 0.0) {
|
| + if (minComp < 0.0 && outLum != minComp) {
|
| outColor = outLum +
|
| ((outColor - vec3(outLum, outLum, outLum)) * outLum) /
|
| (outLum - minComp);
|
| }
|
| - if (maxComp > alpha) {
|
| + if (maxComp > alpha && maxComp != outLum) {
|
| outColor =
|
| outLum +
|
| ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) /
|
|
|