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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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346 while (currentBlock && !currentBlock->isRenderFlowThread()) { | 346 while (currentBlock && !currentBlock->isRenderFlowThread()) { |
347 RenderBlock* containerBlock = currentBlock->containingBlock(); | 347 RenderBlock* containerBlock = currentBlock->containingBlock(); |
348 ASSERT(containerBlock); | 348 ASSERT(containerBlock); |
349 if (!containerBlock) | 349 if (!containerBlock) |
350 return 0; | 350 return 0; |
351 LayoutPoint currentBlockLocation = currentBlock->location(); | 351 LayoutPoint currentBlockLocation = currentBlock->location(); |
352 | 352 |
353 if (containerBlock->style()->writingMode() != currentBlock->style()->wri
tingMode()) { | 353 if (containerBlock->style()->writingMode() != currentBlock->style()->wri
tingMode()) { |
354 // We have to put the block rect in container coordinates | 354 // We have to put the block rect in container coordinates |
355 // and we have to take into account both the container and current b
lock flipping modes | 355 // and we have to take into account both the container and current b
lock flipping modes |
356 if (containerBlock->style()->isFlippedBlocksWritingMode()) { | 356 if (containerBlock->style()->slowIsFlippedBlocksWritingMode()) { |
357 if (containerBlock->isHorizontalWritingMode()) | 357 if (containerBlock->isHorizontalWritingMode()) |
358 blockRect.setY(currentBlock->height() - blockRect.maxY()); | 358 blockRect.setY(currentBlock->height() - blockRect.maxY()); |
359 else | 359 else |
360 blockRect.setX(currentBlock->width() - blockRect.maxX()); | 360 blockRect.setX(currentBlock->width() - blockRect.maxX()); |
361 } | 361 } |
362 currentBlock->flipForWritingMode(blockRect); | 362 currentBlock->flipForWritingMode(blockRect); |
363 } | 363 } |
364 blockRect.moveBy(currentBlockLocation); | 364 blockRect.moveBy(currentBlockLocation); |
365 currentBlock = containerBlock; | 365 currentBlock = containerBlock; |
366 } | 366 } |
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391 { | 391 { |
392 if (!m_renderFlowThread) | 392 if (!m_renderFlowThread) |
393 return; | 393 return; |
394 RenderView* view = m_renderFlowThread->view(); | 394 RenderView* view = m_renderFlowThread->view(); |
395 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 395 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
396 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 396 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
397 } | 397 } |
398 | 398 |
399 | 399 |
400 } // namespace blink | 400 } // namespace blink |
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