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Side by Side Diff: Source/core/dom/ScriptRunner.cpp

Issue 669603002: Reland: Refactor Script(Loader|Runner): don't access Resources all over the place... (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: test update Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/dom/ScriptRunner.h" 27 #include "core/dom/ScriptRunner.h"
28 28
29 #include "core/dom/Document.h" 29 #include "core/dom/Document.h"
30 #include "core/dom/Element.h" 30 #include "core/dom/Element.h"
31 #include "core/dom/PendingScript.h"
32 #include "core/dom/ScriptLoader.h" 31 #include "core/dom/ScriptLoader.h"
33 #include "core/fetch/ScriptResource.h"
34 #include "platform/heap/Handle.h" 32 #include "platform/heap/Handle.h"
35 33
36 namespace blink { 34 namespace blink {
37 35
38 ScriptRunner::ScriptRunner(Document* document) 36 ScriptRunner::ScriptRunner(Document* document)
39 : m_document(document) 37 : m_document(document)
40 , m_timer(this, &ScriptRunner::timerFired) 38 , m_timer(this, &ScriptRunner::timerFired)
41 { 39 {
42 ASSERT(document); 40 ASSERT(document);
43 } 41 }
44 42
45 ScriptRunner::~ScriptRunner() 43 ScriptRunner::~ScriptRunner()
46 { 44 {
45 // Make sure that ScriptLoaders don't keep their PendingScripts alive.
46 for (size_t i = 0; i < m_scriptsToExecuteInOrder.size(); ++i)
47 m_scriptsToExecuteInOrder[i]->detach();
48 for (size_t i = 0; i < m_scriptsToExecuteSoon.size(); ++i)
49 m_scriptsToExecuteSoon[i]->detach();
50 for (HashSet<ScriptLoader*>::iterator it = m_pendingAsyncScripts.begin(); it != m_pendingAsyncScripts.end(); ++it)
51 (*it)->detach();
47 } 52 }
48 53
49 void ScriptRunner::addPendingAsyncScript(ScriptLoader* scriptLoader, const Pendi ngScript& pendingScript) 54 void ScriptRunner::addPendingAsyncScript(ScriptLoader* scriptLoader)
50 { 55 {
51 m_document->incrementLoadEventDelayCount(); 56 m_document->incrementLoadEventDelayCount();
52 m_pendingAsyncScripts.add(scriptLoader, pendingScript); 57 m_pendingAsyncScripts.add(scriptLoader);
53 } 58 }
54 59
55 void ScriptRunner::queueScriptForExecution(ScriptLoader* scriptLoader, ResourceP tr<ScriptResource> resource, ExecutionType executionType) 60 void ScriptRunner::queueScriptForExecution(ScriptLoader* scriptLoader, Execution Type executionType)
56 { 61 {
57 ASSERT(scriptLoader); 62 ASSERT(scriptLoader);
58 ASSERT(resource.get());
59
60 Element* element = scriptLoader->element();
61 ASSERT(element);
62 ASSERT(element->inDocument());
63 63
64 switch (executionType) { 64 switch (executionType) {
65 case ASYNC_EXECUTION: 65 case ASYNC_EXECUTION:
66 addPendingAsyncScript(scriptLoader, PendingScript(element, resource.get( ))); 66 addPendingAsyncScript(scriptLoader);
67 break; 67 break;
68 68
69 case IN_ORDER_EXECUTION: 69 case IN_ORDER_EXECUTION:
70 m_document->incrementLoadEventDelayCount(); 70 m_document->incrementLoadEventDelayCount();
71 m_scriptsToExecuteInOrder.append(PendingScript(element, resource.get())) ; 71 m_scriptsToExecuteInOrder.append(scriptLoader);
72 break; 72 break;
73 } 73 }
74 } 74 }
75 75
76 void ScriptRunner::suspend() 76 void ScriptRunner::suspend()
77 { 77 {
78 m_timer.stop(); 78 m_timer.stop();
79 } 79 }
80 80
81 void ScriptRunner::resume() 81 void ScriptRunner::resume()
82 { 82 {
83 if (hasPendingScripts()) 83 if (hasPendingScripts())
84 m_timer.startOneShot(0, FROM_HERE); 84 m_timer.startOneShot(0, FROM_HERE);
85 } 85 }
86 86
87 void ScriptRunner::notifyScriptReady(ScriptLoader* scriptLoader, ExecutionType e xecutionType) 87 void ScriptRunner::notifyScriptReady(ScriptLoader* scriptLoader, ExecutionType e xecutionType)
88 { 88 {
89 switch (executionType) { 89 switch (executionType) {
90 case ASYNC_EXECUTION: 90 case ASYNC_EXECUTION:
91 ASSERT(m_pendingAsyncScripts.contains(scriptLoader)); 91 ASSERT(m_pendingAsyncScripts.contains(scriptLoader));
92 m_scriptsToExecuteSoon.append(m_pendingAsyncScripts.take(scriptLoader)); 92 m_scriptsToExecuteSoon.append(scriptLoader);
93 m_pendingAsyncScripts.remove(scriptLoader);
93 break; 94 break;
94 95
95 case IN_ORDER_EXECUTION: 96 case IN_ORDER_EXECUTION:
96 ASSERT(!m_scriptsToExecuteInOrder.isEmpty()); 97 ASSERT(!m_scriptsToExecuteInOrder.isEmpty());
97 break; 98 break;
98 } 99 }
99 m_timer.startOneShot(0, FROM_HERE); 100 m_timer.startOneShot(0, FROM_HERE);
100 } 101 }
101 102
102 void ScriptRunner::notifyScriptLoadError(ScriptLoader* scriptLoader, ExecutionTy pe executionType) 103 void ScriptRunner::notifyScriptLoadError(ScriptLoader* scriptLoader, ExecutionTy pe executionType)
103 { 104 {
104 switch (executionType) { 105 switch (executionType) {
105 case ASYNC_EXECUTION: 106 case ASYNC_EXECUTION:
106 ASSERT(m_pendingAsyncScripts.contains(scriptLoader)); 107 ASSERT(m_pendingAsyncScripts.contains(scriptLoader));
107 m_pendingAsyncScripts.remove(scriptLoader); 108 m_pendingAsyncScripts.remove(scriptLoader);
109 scriptLoader->detach();
108 m_document->decrementLoadEventDelayCount(); 110 m_document->decrementLoadEventDelayCount();
109 break; 111 break;
110 112
111 case IN_ORDER_EXECUTION: 113 case IN_ORDER_EXECUTION:
112 ASSERT(!m_scriptsToExecuteInOrder.isEmpty()); 114 ASSERT(!m_scriptsToExecuteInOrder.isEmpty());
113 break; 115 break;
114 } 116 }
115 } 117 }
116 118
117 void ScriptRunner::movePendingAsyncScript(ScriptRunner* newRunner, ScriptLoader* scriptLoader) 119 void ScriptRunner::movePendingAsyncScript(ScriptRunner* newRunner, ScriptLoader* scriptLoader)
118 { 120 {
119 if (m_pendingAsyncScripts.contains(scriptLoader)) { 121 if (m_pendingAsyncScripts.contains(scriptLoader)) {
120 newRunner->addPendingAsyncScript(scriptLoader, m_pendingAsyncScripts.tak e(scriptLoader)); 122 newRunner->addPendingAsyncScript(scriptLoader);
123 m_pendingAsyncScripts.remove(scriptLoader);
121 m_document->decrementLoadEventDelayCount(); 124 m_document->decrementLoadEventDelayCount();
122 } 125 }
123 } 126 }
124 127
125 void ScriptRunner::timerFired(Timer<ScriptRunner>* timer) 128 void ScriptRunner::timerFired(Timer<ScriptRunner>* timer)
126 { 129 {
127 ASSERT_UNUSED(timer, timer == &m_timer); 130 ASSERT_UNUSED(timer, timer == &m_timer);
128 131
129 RefPtrWillBeRawPtr<Document> protect(m_document.get()); 132 RefPtrWillBeRawPtr<Document> protect(m_document.get());
130 133
131 Vector<PendingScript> scripts; 134 Vector<ScriptLoader*> scriptLoaders;
132 scripts.swap(m_scriptsToExecuteSoon); 135 scriptLoaders.swap(m_scriptsToExecuteSoon);
133 136
134 size_t numInOrderScriptsToExecute = 0; 137 size_t numInOrderScriptsToExecute = 0;
135 for (; numInOrderScriptsToExecute < m_scriptsToExecuteInOrder.size() && m_sc riptsToExecuteInOrder[numInOrderScriptsToExecute].resource()->isLoaded(); ++numI nOrderScriptsToExecute) 138 for (; numInOrderScriptsToExecute < m_scriptsToExecuteInOrder.size() && m_sc riptsToExecuteInOrder[numInOrderScriptsToExecute]->isReady(); ++numInOrderScript sToExecute)
136 scripts.append(m_scriptsToExecuteInOrder[numInOrderScriptsToExecute]); 139 scriptLoaders.append(m_scriptsToExecuteInOrder[numInOrderScriptsToExecut e]);
137 if (numInOrderScriptsToExecute) 140 if (numInOrderScriptsToExecute)
138 m_scriptsToExecuteInOrder.remove(0, numInOrderScriptsToExecute); 141 m_scriptsToExecuteInOrder.remove(0, numInOrderScriptsToExecute);
139 142
140 size_t size = scripts.size(); 143 size_t size = scriptLoaders.size();
141 for (size_t i = 0; i < size; ++i) { 144 for (size_t i = 0; i < size; ++i) {
142 ScriptResource* resource = scripts[i].resource(); 145 scriptLoaders[i]->execute();
143 RefPtrWillBeRawPtr<Element> element = scripts[i].releaseElementAndClear( );
144 toScriptLoaderIfPossible(element.get())->execute(resource);
145 m_document->decrementLoadEventDelayCount(); 146 m_document->decrementLoadEventDelayCount();
146 } 147 }
147 } 148 }
148 149
149 void ScriptRunner::trace(Visitor* visitor) 150 void ScriptRunner::trace(Visitor* visitor)
150 { 151 {
151 #if ENABLE(OILPAN) 152 #if ENABLE(OILPAN)
152 visitor->trace(m_document); 153 visitor->trace(m_document);
153 visitor->trace(m_scriptsToExecuteInOrder); 154 visitor->trace(m_scriptsToExecuteInOrder);
154 visitor->trace(m_scriptsToExecuteSoon); 155 visitor->trace(m_scriptsToExecuteSoon);
155 visitor->trace(m_pendingAsyncScripts); 156 visitor->trace(m_pendingAsyncScripts);
156 #endif 157 #endif
157 } 158 }
158 159
159 } 160 }
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