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1 /* | 1 /* |
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. | 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 20 matching lines...) Expand all Loading... |
31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
32 #include "wtf/HashMap.h" | 32 #include "wtf/HashMap.h" |
33 #include "wtf/Noncopyable.h" | 33 #include "wtf/Noncopyable.h" |
34 #include "wtf/PassOwnPtr.h" | 34 #include "wtf/PassOwnPtr.h" |
35 #include "wtf/Vector.h" | 35 #include "wtf/Vector.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class ScriptResource; | 39 class ScriptResource; |
40 class Document; | 40 class Document; |
| 41 class PendingScript; |
41 class ScriptLoader; | 42 class ScriptLoader; |
42 | 43 |
43 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu
nner> { | 44 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu
nner> { |
44 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; | 45 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; |
45 public: | 46 public: |
46 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document) | 47 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document) |
47 { | 48 { |
48 return adoptPtrWillBeNoop(new ScriptRunner(document)); | 49 return adoptPtrWillBeNoop(new ScriptRunner(document)); |
49 } | 50 } |
50 ~ScriptRunner(); | 51 ~ScriptRunner(); |
51 | 52 |
52 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; | 53 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; |
53 void queueScriptForExecution(ScriptLoader*, ExecutionType); | 54 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, Exe
cutionType); |
54 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() ||
!m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } | 55 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() ||
!m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } |
55 void suspend(); | 56 void suspend(); |
56 void resume(); | 57 void resume(); |
57 void notifyScriptReady(ScriptLoader*, ExecutionType); | 58 void notifyScriptReady(ScriptLoader*, ExecutionType); |
58 void notifyScriptLoadError(ScriptLoader*, ExecutionType); | 59 void notifyScriptLoadError(ScriptLoader*, ExecutionType); |
59 | 60 |
60 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*); | 61 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*); |
61 | 62 |
62 void trace(Visitor*); | 63 void trace(Visitor*); |
63 | 64 |
64 private: | 65 private: |
65 explicit ScriptRunner(Document*); | 66 explicit ScriptRunner(Document*); |
66 | 67 |
67 void timerFired(Timer<ScriptRunner>*); | 68 void timerFired(Timer<ScriptRunner>*); |
68 | 69 |
69 void addPendingAsyncScript(ScriptLoader*); | 70 void addPendingAsyncScript(ScriptLoader*, const PendingScript&); |
70 | 71 |
71 RawPtrWillBeMember<Document> m_document; | 72 RawPtrWillBeMember<Document> m_document; |
72 Vector<ScriptLoader*> m_scriptsToExecuteInOrder; | 73 // FIXME: Oilpan: consider using heap vectors and hash map here; |
73 Vector<ScriptLoader*> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs
/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible | 74 // PendingScript does have a (trivial) destructor, however. |
74 HashSet<ScriptLoader*> m_pendingAsyncScripts; | 75 Vector<PendingScript> m_scriptsToExecuteInOrder; |
| 76 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs
/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible |
| 77 WillBeHeapHashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts; |
75 Timer<ScriptRunner> m_timer; | 78 Timer<ScriptRunner> m_timer; |
76 }; | 79 }; |
77 | 80 |
78 } | 81 } |
79 | 82 |
80 #endif | 83 #endif |
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