Index: content/renderer/media/media_stream_audio_level_calculator.cc |
diff --git a/content/renderer/media/media_stream_audio_level_calculator.cc b/content/renderer/media/media_stream_audio_level_calculator.cc |
index a136e32ae1009dbe87139f04a687a3a038d4ac69..9994b695e1182f443cd9635f40254c3457edc1ae 100644 |
--- a/content/renderer/media/media_stream_audio_level_calculator.cc |
+++ b/content/renderer/media/media_stream_audio_level_calculator.cc |
@@ -38,9 +38,11 @@ MediaStreamAudioLevelCalculator::MediaStreamAudioLevelCalculator() |
MediaStreamAudioLevelCalculator::~MediaStreamAudioLevelCalculator() { |
} |
-int MediaStreamAudioLevelCalculator::Calculate(const int16* audio_data, |
- int number_of_channels, |
- int number_of_frames) { |
+int MediaStreamAudioLevelCalculator::Calculate( |
+ const int16* audio_data, |
+ int number_of_channels, |
+ int number_of_frames, |
+ bool force_report_nonzero_energy) { |
DCHECK(thread_checker_.CalledOnValidThread()); |
// |level_| is updated every 10 callbacks. For the case where callback comes |
// every 10ms, |level_| will be updated approximately every 100ms. |
@@ -50,7 +52,8 @@ int MediaStreamAudioLevelCalculator::Calculate(const int16* audio_data, |
max_amplitude_ = std::max(max_amplitude_, max); |
if (counter_++ == kUpdateFrequency) { |
- level_ = max_amplitude_; |
+ level_ = (max_amplitude_ == 0 ? |
+ force_report_nonzero_energy : max_amplitude_); |
// Decay the absolute maximum amplitude by 1/4. |
max_amplitude_ >>= 2; |