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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkTextureCompressor.h" | 8 #include "SkTextureCompressor.h" |
| 9 #include "SkTextureCompressor_Blitter.h" | 9 #include "SkTextureCompressor_Blitter.h" |
| 10 #include "SkTextureCompressor_Utils.h" |
| 10 | 11 |
| 11 #include "SkBlitter.h" | 12 #include "SkBlitter.h" |
| 12 #include "SkEndian.h" | 13 #include "SkEndian.h" |
| 13 | 14 |
| 14 // #define COMPRESS_R11_EAC_SLOW 1 | 15 // #define COMPRESS_R11_EAC_SLOW 1 |
| 15 // #define COMPRESS_R11_EAC_FAST 1 | 16 // #define COMPRESS_R11_EAC_FAST 1 |
| 16 #define COMPRESS_R11_EAC_FASTEST 1 | 17 #define COMPRESS_R11_EAC_FASTEST 1 |
| 17 | 18 |
| 18 // Blocks compressed into R11 EAC are represented as follows: | 19 // Blocks compressed into R11 EAC are represented as follows: |
| 19 // 0000000000000000000000000000000000000000000000000000000000000000 | 20 // 0000000000000000000000000000000000000000000000000000000000000000 |
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| 313 // To compute this, we first negate each byte, and then add three, which | 314 // To compute this, we first negate each byte, and then add three, which |
| 314 // gives the mapping | 315 // gives the mapping |
| 315 // 3 2 1 0 -1 -2 -3 -4 | 316 // 3 2 1 0 -1 -2 -3 -4 |
| 316 // | 317 // |
| 317 // Then we mask out the negative values, take their absolute value, and | 318 // Then we mask out the negative values, take their absolute value, and |
| 318 // add three. | 319 // add three. |
| 319 // | 320 // |
| 320 // Most of the voodoo in this function comes from Hacker's Delight, section 2-18 | 321 // Most of the voodoo in this function comes from Hacker's Delight, section 2-18 |
| 321 static inline uint32_t convert_indices(uint32_t x) { | 322 static inline uint32_t convert_indices(uint32_t x) { |
| 322 // Take the top three bits... | 323 // Take the top three bits... |
| 323 x = (x & 0xE0E0E0E0) >> 5; | 324 x = SkTextureCompressor::ConvertToThreeBitIndex(x); |
| 324 | 325 |
| 325 // Negate... | 326 // Negate... |
| 326 x = ~((0x80808080 - x) ^ 0x7F7F7F7F); | 327 x = ~((0x80808080 - x) ^ 0x7F7F7F7F); |
| 327 | 328 |
| 328 // Add three | 329 // Add three |
| 329 const uint32_t s = (x & 0x7F7F7F7F) + 0x03030303; | 330 const uint32_t s = (x & 0x7F7F7F7F) + 0x03030303; |
| 330 x = ((x ^ 0x03030303) & 0x80808080) ^ s; | 331 x = ((x ^ 0x03030303) & 0x80808080) ^ s; |
| 331 | 332 |
| 332 // Absolute value | 333 // Absolute value |
| 333 const uint32_t a = x & 0x80808080; | 334 const uint32_t a = x & 0x80808080; |
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| 660 for (int j = 0; j < height; j += 4) { | 661 for (int j = 0; j < height; j += 4) { |
| 661 for (int i = 0; i < width; i += 4) { | 662 for (int i = 0; i < width; i += 4) { |
| 662 decompress_r11_eac_block(dst + i, dstRowBytes, src); | 663 decompress_r11_eac_block(dst + i, dstRowBytes, src); |
| 663 src += 8; | 664 src += 8; |
| 664 } | 665 } |
| 665 dst += 4 * dstRowBytes; | 666 dst += 4 * dstRowBytes; |
| 666 } | 667 } |
| 667 } | 668 } |
| 668 | 669 |
| 669 } // namespace SkTextureCompressor | 670 } // namespace SkTextureCompressor |
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