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1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
5 // met: | 5 // met: |
6 // | 6 // |
7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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29 #ifndef GraphicsContextState_h | 29 #ifndef GraphicsContextState_h |
30 #define GraphicsContextState_h | 30 #define GraphicsContextState_h |
31 | 31 |
32 #include "platform/graphics/DrawLooperBuilder.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" |
33 #include "platform/graphics/Gradient.h" | 33 #include "platform/graphics/Gradient.h" |
34 #include "platform/graphics/GraphicsTypes.h" | 34 #include "platform/graphics/GraphicsTypes.h" |
35 #include "platform/graphics/Path.h" | 35 #include "platform/graphics/Path.h" |
36 #include "platform/graphics/Pattern.h" | 36 #include "platform/graphics/Pattern.h" |
37 #include "platform/graphics/StrokeData.h" | 37 #include "platform/graphics/StrokeData.h" |
38 #include "third_party/skia/include/core/SkColorFilter.h" | 38 #include "third_party/skia/include/core/SkColorFilter.h" |
39 #include "third_party/skia/include/core/SkImageFilter.h" | |
39 #include "third_party/skia/include/core/SkPaint.h" | 40 #include "third_party/skia/include/core/SkPaint.h" |
40 #include "wtf/PassOwnPtr.h" | 41 #include "wtf/PassOwnPtr.h" |
41 #include "wtf/RefPtr.h" | 42 #include "wtf/RefPtr.h" |
42 | 43 |
43 namespace blink { | 44 namespace blink { |
44 | 45 |
45 // Encapsulates the state information we store for each pushed graphics state. | 46 // Encapsulates the state information we store for each pushed graphics state. |
46 // Only GraphicsContext can use this class. | 47 // Only GraphicsContext can use this class. |
47 class PLATFORM_EXPORT GraphicsContextState final { | 48 class PLATFORM_EXPORT GraphicsContextState final { |
48 public: | 49 public: |
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103 | 104 |
104 // Path fill rule | 105 // Path fill rule |
105 WindRule fillRule() const { return m_fillRule; } | 106 WindRule fillRule() const { return m_fillRule; } |
106 void setFillRule(WindRule rule) { m_fillRule = rule; } | 107 void setFillRule(WindRule rule) { m_fillRule = rule; } |
107 | 108 |
108 // Shadow. (This will need tweaking if we use draw loopers for other things. ) | 109 // Shadow. (This will need tweaking if we use draw loopers for other things. ) |
109 SkDrawLooper* drawLooper() const { return m_looper.get(); } | 110 SkDrawLooper* drawLooper() const { return m_looper.get(); } |
110 void setDrawLooper(PassRefPtr<SkDrawLooper>); | 111 void setDrawLooper(PassRefPtr<SkDrawLooper>); |
111 void clearDrawLooper(); | 112 void clearDrawLooper(); |
112 | 113 |
114 // Shadow. (This will need tweaking if we use image filters for other things .) | |
Stephen White
2014/10/23 01:45:47
This comment doesn't really convey much. I'd remov
sugoi1
2014/10/23 17:43:17
Done.
| |
115 SkImageFilter* imageFilter() const { return m_imageFilter.get(); } | |
116 void setImageFilter(PassRefPtr<SkImageFilter>); | |
117 void clearImageFilter(); | |
118 | |
113 // Text. (See TextModeFill & friends.) | 119 // Text. (See TextModeFill & friends.) |
114 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } | 120 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } |
115 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; } | 121 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; } |
116 | 122 |
117 // Common shader state. | 123 // Common shader state. |
118 int alpha() const { return m_alpha; } | 124 int alpha() const { return m_alpha; } |
119 void setAlphaAsFloat(float); | 125 void setAlphaAsFloat(float); |
120 | 126 |
121 SkColorFilter* colorFilter() const { return m_colorFilter.get(); } | 127 SkColorFilter* colorFilter() const { return m_colorFilter.get(); } |
122 void setColorFilter(PassRefPtr<SkColorFilter>); | 128 void setColorFilter(PassRefPtr<SkColorFilter>); |
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158 Color m_strokeColor; | 164 Color m_strokeColor; |
159 RefPtr<Gradient> m_strokeGradient; | 165 RefPtr<Gradient> m_strokeGradient; |
160 RefPtr<Pattern> m_strokePattern; | 166 RefPtr<Pattern> m_strokePattern; |
161 | 167 |
162 Color m_fillColor; | 168 Color m_fillColor; |
163 WindRule m_fillRule; | 169 WindRule m_fillRule; |
164 RefPtr<Gradient> m_fillGradient; | 170 RefPtr<Gradient> m_fillGradient; |
165 RefPtr<Pattern> m_fillPattern; | 171 RefPtr<Pattern> m_fillPattern; |
166 | 172 |
167 RefPtr<SkDrawLooper> m_looper; | 173 RefPtr<SkDrawLooper> m_looper; |
174 RefPtr<SkImageFilter> m_imageFilter; | |
168 | 175 |
169 TextDrawingModeFlags m_textDrawingMode; | 176 TextDrawingModeFlags m_textDrawingMode; |
170 | 177 |
171 int m_alpha; | 178 int m_alpha; |
172 RefPtr<SkColorFilter> m_colorFilter; | 179 RefPtr<SkColorFilter> m_colorFilter; |
173 | 180 |
174 CompositeOperator m_compositeOperator; | 181 CompositeOperator m_compositeOperator; |
175 WebBlendMode m_blendMode; | 182 WebBlendMode m_blendMode; |
176 | 183 |
177 InterpolationQuality m_interpolationQuality; | 184 InterpolationQuality m_interpolationQuality; |
178 | 185 |
179 uint16_t m_saveCount; | 186 uint16_t m_saveCount; |
180 | 187 |
181 bool m_shouldAntialias : 1; | 188 bool m_shouldAntialias : 1; |
182 bool m_shouldClampToSourceRect : 1; | 189 bool m_shouldClampToSourceRect : 1; |
183 }; | 190 }; |
184 | 191 |
185 } // namespace blink | 192 } // namespace blink |
186 | 193 |
187 #endif // GraphicsContextState_h | 194 #endif // GraphicsContextState_h |
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